Lots of things they could do. Add more options before spawning, and allowing to create loadouts when in game (rather than creating 50 different loadouts and having to find the right one).
A few options they could add from before spawning :
activate MAW flaring (kinda annoying to have to deactivate it at every start of a match in a rafale with limited CMs)
default MFD screens (same reason, annoying to cycle)
weapon selection order - for example, I’ve been using the mirage F1 with a mixed air to air and air to ground load; 2 different types of missiles, 2 different type of bombs. The current default order of selection is as follow : 1. Bomb 2. Missile 3. Bomb 4. Missile. This order doesn’t make any ducking sense and if we could at least order as we want, for example bomb bomb missile missile it would make things 10x less painful
Recently I’ve been playing the 2000D more. It’s my duty to rush the D R1 spawn and kill only and all the BMPT I can see (and the mirage 2000D is probably the best CAS at its BR. The AS30L are still no joke)
A bug that could cause the lock-on to “drift” away from the target in some cases when infrared air-to-air missiles locked onto targets that weren’t using countermeasures has been fixed.
Hmm… Let’s see what this fixed ^^
Edit:
Anyone else thinks the launch order of AIM-120 missiles is strange? Shouldn’t the missile hanging on the wings all be fired first before the missiles half-submerged into the fuselage are being fired? Would make much more sense regarding drag and wingload.
Yep, this happens in the Comanche too when you bring Hellfires in the external pylons, the ones in the internal bay were fired first. It was reported since launch and wasnt fixed…
So, the lock doesn’t drift into nowhere anymore when trying to lock onto a target which is a step forward. But it still locks even though flares are in the FoV making it look like it locks onto a flare as the lock circle turns red and keeps being focused onto the point where a flare was released.
And they still go 100% for missiles fired from the target plane… Cost me a kill at 700 meters from exactly behind again.
And god damn they need to fix this stupid behavior that ARH-missiles and planes flying away from you trigger your RWR. Yeah I know sidelobes and no these sidelobes don’t go through the solid fuselage of a missile or even a plane.
@Gunjob
FYI, the situation around the AIM-9M / AIM-9L/I(-1) is better visually after todays patch but still the same functionally as the core problems of this missile weren’t fixed (locking while not having a lock instead of switching back to SRC when a flare is inside the FoV during target aquisition, and going for missiles fired from the target aircraft in flight).
Okay I did try to play the rafale for a bit today, and I had the exact same issue. I had not played top tier for quite a while so I can’t say from when this is from