Dynamic Battle Rating based on aircraft loadouts

Would you like to see this in-game?
  • Yes
  • Yes, but… (Explain further)
  • No (Explain why)
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Suggestion No.83

G’day lads. BR’s can be hard to balance with some aircraft, as there can be aircraft that are terrible with performance, yet are in a higher BR due to having missiles or other powerful weapons, which can cripple the performance of said aircraft. This issue could be easily fixed by implementing a system where the BR of an aircraft gets decreased or increased depending on what loadout it has, which is what I’m suggesting :)

Example:

image

More detailed explanation:

Spoiler

As y’all know, there can be problems balancing certain aircraft with powerful weapons, but the aircraft itself being the opposite. This could be seen with players reaction when the A-10 or Su-25 got added, as both had good missiles for its BR, but the aircraft themselves were terrible due to being sluggish.

These are just 2 out of many examples, all of which could be fixed with a system that adds a dynamic Battle Rating system. If you equip strong weapons, in this case capable air to air missiles (not counting things like Aim-9B’s or worse) or capable ground attack weapons, your aircraft will stay at the BR it is at for balance. However, if you don’t have said weapons, and only have things like dumb bombs and whatnot, it can go to a maximum of 1 BR lower compared to it’s original BR.

Additionally, this system can avoid filler aircraft whose only difference is that they dont have those powerful weapons, which spares players from getting more RP to get the vehicle they want affected by this proposed system.

Limitations:

Spoiler

Now of course, you can see some areas where such a system can be negative aside from positive areas, like for example early F-104’s going to 8.3 because “they dont have missiles”, but if you’ve read the detailed explanation, this system should only affect aircraft whose weapons are actually effective (so no, removing things like Aim-9B’s or R-3S will not grant a full on 1 BR lower compared to the original aircraft).

For now, I think it would be best to have maximum 1 BR lower

Unsure areas on what could also be changed:

Spoiler

I did also think of something like removing 2 or so missiles of an aircraft could grant it 0.3 BR lower compared to the original BR, but at the same time, some aircraft can still be too powerful at this lower BR (even if some missiles are removed).

If you have any idea on how this could be more balanced (or should not be added), then feel free to say so in the replies :)

Thanks a lot for reading! If you have any feedback, then feel free to share them in the replies! As always, have a good day :)

3 Likes

Yes and only so i can beat the crap out of american CAS mains at low tier with an even more powerful spitfire

Fully agree. The Buccaneer S.2B is one of these aircraft (Yes I know I’ve been complaining about it for a while but it’s really egregious).

The S.2B is exactly the same as the S.2 only heavier and with 90 large CM dispensers. The S.2B in an ARB game should not be 10.7 when it is carrying a full bomb load. It should be 9.0 and given an air spawn. When it has 2 AIM-9L’s or 3 Martel’s I do agree it should be it should be 10.3 but not 10.7 and especially without an air spawn.

1 Like

only for missile equipped aircraft. i understand that mods do affect the FM for lower tier aircraft but it isnt to the same degree missiles affect combat performance for the most part.

This is meant for weapons only, hence loadouts. Didn’t state about mods

2 Likes

your right i just think of mods and loadout options as basically the same thing, every other time ive heard ideas like this its about the stock grind

+1 all the way then

1 Like