Dynamic Battle Rating based on aircraft loadouts

In many cases it would also let us have a single aircraft instead of several ones differing only in loadouts, so it would help reduce copypaste. For example, for the F-16A ADF, everyone would be happy: those who liked it without amraams at 12.7 can have it without armaams, and those who like how it is now can have the amraams at 13.3

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Of course but the main thing that this would allow, and the most substantial and impactful in my opinion, would be to expand the selection of vehicle that could come to the game in terms of aircraft with a complete loadout without being stuck at brs higher than what their airframe could justify. Take for example something like the A-29 Super Tucano, functionally it’s just a Turboprop that belongs no higher than 6.7 in respect to it’s flight performances, however it can carry a variety of guided bombs (both laser and GPS) and missiles as advanced as the Python 4 which would mean that as a complete package, so without the dynamic brs this thing would either come to the game with a barebones loadout which would make it just another prop and, an ugly and incomplete addition or a complete addition with a hellish grind at near top-tier brs that would see most people wanting to spade it on suicide watch. With dynamic brs this would give the player a choice to not subject themselves to the torture that’d be spading this thing facing jets where it could play at prop br comfortably whilst attaining the ability to use it as a CAS platform later, or as a meme plane at top tier, and so forth.

The above leads me to the conclusion that it’s practically essential that this is implemented if we are to ever see truly complete vehicle additions without the dilemma of giving it it’s full loadout or nah and would solve the concerns of people that advocate for the latter (like not giving the early Mig-29 variant it’s R-73s)

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Yeah this would help for a lot of things for sure, they really gotta implement that at some point

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I took 4 hours writing a suggestion similar to this that got rejected lmao. But yeah, I agree 100%. I think that separating weaponry from plane capability for BR calculation would make the game more balanced and allow for expanded loadouts without having to worry much about breaking balance. You could add AIM-9M to the F-14A but only if it’s uptiered, or AIM-9L to the F-4E if it’s uptiered and such.

My original idea was that instead of having the loadout change the BR of a plane directly, the available loadout would require a minimum BR, either uptiered or downtiered, that the BR-bracket of the match has to be in.

If you take an F-4E, and you get uptiered to a bracket that the plane’s missiles allow for it to take AIM-9L, it should be available, if not, the limit would be AIM-9J, and if downtiered, maybe just stick with AIM-9E. The main caveat being that this system would be 100% broken without the ability in-game to modify loadout instead of picking presets. It would be annoying to have your ideal loadout as a default and find out in game that a missile is forbidden, stopping you from flying the loadout, so a real time modular loadout customization would be necessary.

This could also be integrated into tank battles, with the shell types.

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There are some very specific rules that will get your suggestion refused if you don’t stick to them, for example you gotta have a “I voted no” option in every single poll otherwise it won’t be accepted. Have you asked a suggestion moderator why it was refused?

Yeah, I was told it was too similar to this one. Keep in mind as I was writing the suggestion the “make sure your suggestion wasn’t posted!” thread list didn’t had this post. But Oh well!

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