[Discussion] Balance, Bias, Matchmaking and Battle Ratings

americans suffer

its just because of the huge bomb load

We have A-G br seperation and the efficiency of 111 can never be over f105

Gaijin balances air BRs heavily on “efficiency” which to them is simply how much rewards you earn in the vehicle. If a F-111 can bomb multiple bases and get high scores, it will be treated by gaijin as “better” even if in reality this doesn’t do much to make it good. Gaijin also very much thinks the efficiency is higher on the 111.

Why do you think that ? First of all, it has full stabilization which is a massive advantage at 6.7. It also has pretty decent armor for a medium and okay gun handling with good reload speed.
Biggest flaws are lack of mobility and no access to APHEs, but that doesn’t mean vehicle is suffering.

The statistics. Jokes shown, cracking and will emerge from it.

ngl, dont understand what you mean here

They have used, are using and will use those statistics

So that we had ~9.7 all aspects vs no flr
Then Reversed Decompression for mig15 and sabre only
Now F8F to 4.7 due to US brains but Luftwaffe BRs still high / F111A probably still being with those lots of kills from when it had mobility, since gaijin messed up induced drag and gun elevation so no one plays it
And these things will happen in the future

If you mean to say that it’s a bit silly I agree that they do it without taking into account nuance or context

Yep.

Under this thread I shall say…

Gaijin Get rid of those statistics and Try manage those BRs by practical performance

The Sabra should go to 10.0, it is too good for 9.7 especially compared to the 120S.

The 120S is a better tank, but not by enough to warrant a two BR step difference, and I think they would be better balanced 1 BR step apart.

2 Likes

the Luchs A2 is so f-ing bad in game and not at all as capable as irl. Frustrating af

we need the VEXTRA to be at 10.0 or 10.3 with it’s proper APFSDS and transmission. With the addition of the VCBI probably at 9.3, we can have a “top” tier light tank for France after 4-5 years.

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Scharnhorst need balance
Now the Scharnhorst has extremely strong protective performance and decent firepower output capability, and no battleship can destroy the Scharnhorst in one-on-one or even two-on-one battles. She is destroying the top-level naval battle ecosystem!
The root cause of the imbalance of the Scharnhorst lies in a certain version of the battleship’s depth adjustment. In this adjustment, Scharnhorst gained the ability to penetrate the same depth as other battleships, but the increased depth of penetration by other battleships was not enough to hit Scharnhorst’s main armor belt and dome armor. The equivalent of the 320mm main armor belt and 110mm dome armor of the Scharnhorst exceeds the homogeneous armor steel of 700mm!



The horizontal defect of the Scharnhorst requires a combat distance of at least 16km or even 20km to be effectively penetrated by other top-level battleships in the current game, which is not currently available on most naval battle maps.
Secondly, there is also a problem with the crew distribution of the Scharnhorst. After destroying all crew compartments, Scharnhorst still has over 45% of its crew remaining. Based on the core area’s anti strike capability, you can only reduce its crew by continuously destroying Scharnhorst’s main guns. What’s even more ridiculous is that destroying a Scharnhorst turret will only cause its crew to decrease by 1% -2%. Therefore, it is almost impossible to destroy Scharnhorst by reducing its crew in the game (currently, the vast majority of Scharnhorst ships that are destroyed in the game have been bombarded by 4-5 battleships at the same time)
And the Scharnhorst is a battleship with a comprehensive protection concept. Currently, the secondary armor at the beginning and end of the hull in the game provides excellent anti sinking performance to Scharnhorst. In most cases, you cannot even sink Scharnhorst by destroying its hull. At present, it is almost impossible to destroy the Scharnhorst through underwater bombs.
The above issues pose a serious challenge to the balance of the game for the Scharnhorst. I suggest balancing the game by adjusting the reserve buoyancy value and hull health of the Scharnhorst.(As shown in the picture, the Scharnhorst was almost invincible in naval battles, and I obtained a huge number of silver lions through the Scharnhorst without even using any skills.)



2 Likes

The japanese air tree confuses me incredibly (air sim BRs).

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A6M3 has better engine, better energy retention, better visibility, better high altitude performance, better climb and it’s 3.7

Ki-61-I tei is 4.0

Ki-100 (yet to test live, but according to https://wtapc.org/ the ki-100 outperforms the ki-61-I handily too and it’s roughly the same airframe so better power should be objectively better performance all around). Test flight also shows much better visibility (no annoying frame right as you look to the side. comparable to p-51c/cannonstang). The gunsight is also way better (just like mustangs!)

The b7a2, being a torpedo/dive bomber… also outperforms the ki-61 and has similar visibility. Its gunsight sucks but, can just aim with the little screen thing or gutshoot.

Am I missing something about the ki-61 that makes it better than the ki-100 and a6m3?