[Discussion] Balance, Bias, Matchmaking and Battle Ratings


Guess what vehicle he was using? Hint: Invincible Helicopter with 8x Instakill FnF Missiles that you can only reliably kill with aircraft… but only with TV Guided Munitions that cost upwards of 800-900SP. Fox-1/3s get multipathed and Fox-2s do nothing. Use your gun? Yeah, it can kill you with its own gun if they’re aware or just get help from another Heli, Aircraft or AA.

So, when are we getting a nerf to FnF helicopters?

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I am sure I have posted already in this discussion, the alleged balance and matchmaking are a farce.
It cannot have been done so badly by accident it is intentional and on purpose, probably to cut waiting time for games but also trying to psychologically manipulate players into spending money to try and decrease the time and effort. But it never actually happens because everything is structured to make sure it does not happen.
There is no matchmaking or balance in the game that can be called worthy of such a title.

You only hit the ammunition, but you didn’t penetrate the blast door, so the explosion just went through the blowoff panels. Then he shot you with the round in the breech.

Guys, we need a new simulation game.

These guys are clearly favoring Russian vehicles.

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It does not really matter who they favor the matchmaking, balance and BR system is garbage. It has long needed an overhaul with so much junk added to tech trees, new modes and players maturing over time ( or just plain cheating).
But that is too much work and effort and as long as rubes, marks and schmucks will part with $70 or more for a pixel copy paste why would anyone with an ounce of intelligence and lack of work ethic bother to change anything.
I expect I would not either it is just too easy to make money of people.

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Yes but that more important:

How does it feel to fight against a 1985 model tank with a vehicle that entered service in 2004?

Gaijin, you have to increase the BR of the Heinkel He 100 and tier too, in BR it is currently the best BR fighter by far, but for that you have to give it its true test armament which was its 20mm MG FF cannon with 120 rounds. Its performance is excellent and is being wasted in the game. Its performance in the game manages to be better than many of the initial Bf’s of tier 3 in BR 4.0.

How so

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Gajin double standards:

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what do you mean before all other tanks

if gaijin actually interned to add it to more tanks, theyve had plenty of time

and T80s had a significant overhaul for their modules last update, and guess what, no turret basket or similarly enlarged turret drives

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Ai

Also GNSS doesn’t mean weapons work through smoke.

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But GNSS does that the missle fly to the last known position in the smoke, the rest does the 25kg warhead

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“Yeah i shot like an idiot but since my tank is american and the other is russian then it should instantly be vaporised no matter where i hit it. look at this pic of a destroyed ruzzian tank bro!”

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Blame NATO for not focusing on SPAA as much as Russia does pal

Why has the AGS gone up AGAIN???

image

Its now 12.0, and it doesnt even have M900?
Meanwhile the M1A1/IPM1 stays at 11.3?

i feel like im scrolling on facebook

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That’s a pretty one-sided take. “Blame NATO for not focusing on SPAA” completely ignores how Gaijin selectively applies “balance reasons” depending on which side benefits.

When Russia gets a system that NATO doesn’t — like LMURs, R-77-1s, or optically guided ATGMs — it’s added almost instantly.
But when NATO has tech that Russia doesn’t — like Brimstones, AGM-114L Hellfires, or modern APFSDS (DM73, M829A4, etc.) — it gets postponed indefinitely “for balance.”

So it’s not about who “focused more on SPAA” in real life — it’s about uneven implementation standards.
Gaijin adds Russian advantages as soon as possible but blocks or delays NATO equivalents under the pretext of “game balance.”

That’s why people call it bias — not because NATO didn’t develop SPAA, but because NATO tech gets held back, while Russian tech gets fast-tracked.

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