- Yes
- No
This was probably suggested before in the old forum. Not sure what happened to it but I didn’t find anything on the new forum.
The idea is simple. Just how we can create custom-loadouts for aircraft armament, let players choose their own ammo belts after unlocking the ammo or ammo belts.
I was previously against this feature, but I was also against smoke shells and nothing bad came out of these.
Depending on the mission or individual playstyle, you want to have a ammo belts suited for the situation, but relying on the Developer to do so has turned out not to be ideal.
In general it will be a great addition to the game since not only can you test the effectivness of different rounds against live targets but it also makes it easier to find and test issues with ammunition that is under- or overperforming.
Several aircraft shells aren’t actualy implemented and with guns that have a big selection of different shells implementing them into a selection of belts would be difficult.
An example would be the German MG 151/20.
It has an Inc-T shell but it’s missing an Inc round without tracer.
By implementing custom belts and the Inc round w/o tracer, players can put incendiary rounds into their custom “stealth” belt instead of having to use APHE and API.
Gaijin also snuck AP rounds into the explosive belts of certain SPAA vehicle.
For vehicles like the AMX-13 DCA 40 this means that 25% of the shells have a chance of being completely ineffective against aircraft at times, just passing through the airframe.
Instead of tackling such issues with individual vehicles, the issue resolves itself by allowing players to use their own belts.