I agree, but unfortunately, we don’t exist in the timeline with a Gaijin that would’ve made that sensible change earlier. That always puzzled me about the OG Chi-Ri, IT’S RIGHT THERE, PICK IT UP.
The math works out on your second point, and I can’t argue with that, it has its use cases. But I’ll return to this.
I personally have to disagree with your third point though. It really depends on where you play your Chi-Ri. The 3.3s autoloader was great in smaller, slower, mid-range engagements where you can take the time to recover and you’re less likely to waste shells. The assisted loader is just more versatile, allowing you to keep the heat up in short-range brawls or range in targets without immediately needing downtime. It’s a trade off, but one that I think leans in the favor of the assisted loader.
For example, you’re in an engagement that asks for 5 shells within the last minute, which I don’t think is an unreasonable ask for a more intense engagement.
Chi-Ri auto: 0, 3.3, 6.6, 16.6, 26.6
Chi-Ri assist: 0, 4.5, 9, 12.5, 17
That adds up a 10 second difference, that you could’ve fired two more shells, replenished one in the rack, or repositioning while ready to fire instead of still reloading.
In regard to the BR, 5.7 is a bit much, but I find it’s entirely because of 6.7 heavies. They are an absolute fortress for Chi-Ri frontally. I think 5.3 is justified, Chi-Ri feels like a medium going against 6.0-6.3 tanks. It isn’t able to rail gun enemy heavies but is fully capable of handling them when they aren’t angled or at notable range, and I think that’s a good thing. It still requires that you to think and exploit every weakness or mistake like old Chi-Ri did, it’s just not as restrictive.