Chi-Ri should NOT be BR 5.7

it’s like tiger 1 but literally no armor. anything even looks at you your’e dead, also having that masssssive commander cupola isn’t helping. i’ve aced that thing back in day and it was good. weirdly i have same KDR with Chi-To. And now i tried to play it again…god…those t-34’s are fast as fuck compared to Chi-Ri. The fact you have high chance to face tiger 2’s and jagdtigers are ridiculous because in 5.7 you mostly get uptiered and have to face USSR/germany pretty much 80%…not funzies.

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you guys want every vehicle to be really good.

More filler and better 30 and 60° penetration according to your very own screenshots.

And the statcard fails to show the penetration at all other angles between 30 and 60 where the 85 is superior (same with over 60 degrees).

Additionally the Chi-Ri having standard uncapped APHE means worse ricochet chances than capped or blunt rounds (like BR-365). The 85mm has better ricochet chances still due to being higher caliber (again, statcard fails to show this).

So how do you reach the conclusion that BR-365 is worse…?

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Good mobility, good reverse, punchy gun and now with the 18-shell ready rack you have unbeatable SUSTAINED firepower. As I said above, the only real downside is that it’s 5.7 now.

Same punch as it has on the Chi-Nu that fights 3.3 and 5.3 and not 6.7.

Mobility on par with things around it, not special to a point where it makes a difference.

And what is the value of sustained firepower? What are you doing where you are shooting 18 shells in a glass cannon? Lobbing it over a hill? The lack of armor makes it every unlikely you can sit out there and shoot even half of that uncontested.

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The meaning of sustained firepower boils down to positioning. I can say I’ve nearly emptied it everytime I get the Fire Arc mosh pit, keeping up with action is something the 3 shot autoloader could never do.

There’s some games I have so much time the 3 shot would’ve worked, but in other games I really need that reliable reload because I just don’t have half a minute, in the spot I’m in, to refill it properly. Just think about how annoying a 30 second repair is, even 20 seconds if I can only get two.

I don’t have much more add to past this, we all have our hills to die on. I am definitely taking advantage of this new loader and having fun with it, if you’re not because the 1.2s longer reload has gutted your expectations or playstyle for it then that is what it is.

Speaking of, how’s it been? We’ve talked a lot of numbers here, how’s actually playing Chi-Ri been for you after the changes?

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I just played around the quick loading and ensured I was in a position to strike and then be able to reload it, the size and fragility of the tank never allowed it self to be in any sort of situation where it gets shot at, and at 5.7 that surely isn’t improved at all.

No different than looking for flat ground in a tank without depression or more distance in a TD without a turret, it required a different playstyle and that was fine.

At the end of the day at best it’s different rather than an improvement, but I can find zero reason or justification for Gaijin to neglect their own balancing system completely and uptier a vehicle without the use of statistics.

The problem has always been their arbitrary settings for autoloaders and ready racks that should have never taken as long, this is fixing a problem they created and shouldn’t have existed, as they tend to do.

And the M46 has the same gun as the M36. 5.7 and 7.0 respectively. Still a very good tank.

Getting a nuke from 800m+ away. Which I did.

image

The old 2-shell ready rack wouldn’t have allowed me to do this since several times I was shooting at more than one tank, or putting more than one shot into each one. I would have had to retreat after shooting since waiting 10s is too long, or let enemies pass by my line of sight because I’m waiting for the 1st stage’s excessively long resupply time.

If you’re not uptiered too badly or in a bad map for it, it’s great! The gun still hits just as hard as before and the short reload lets you shoot mutiple tanks twice when needed.

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image

While the new implementation of the Chi-Ri loading mechanism is more realistic than what it was before, I feel that there is some potentially interesting gameplay characteristics lost by simplification.

I’m not sure if the game mechanics can faithfully represent a more accurate system, and I do not expect further changes, but nonetheless I want to explain how the Chi-Ri loading mechanism works.


The loading device itself was automatic. Despite old rumors, it was not a “3-shot autoloader” or anything like that. After the loaded round is fired, the next round is automatically moved and rammed by the loading device. The loader then restocks the tray.

GJ neglected to adjust the 3d model when implementing the fixes. The ammunition in the turret bustle should be 18 rounds arranged in a rotating belt.

The loader restocked the tray from the belt ammo rack in the back of the turret. The reasoning for the existence of the belt ammo rack is because the Chi-Ri turret is divided by the autoloader in half. Thus the belt mechanism can be used to transfer rounds to the loader’s side constantly.

The loading device of the Chi-Ri seems to have operated quite quickly. In early phase testing, it loaded so rapidly that it often hit the extracting cartridge case while moving the next round. It was adjusted to only load after complete extraction.

In the test reports, it was expressed that even if the method of loading was changed to be partially manual (i.e. if the loader manually moved the tray), it would still be considerably faster than manual loading.
(For reference, it was stated postwar that the standard RoF of the Type 5 gun, manually, was 10rpm / 6s).

Because of this, I think it would be interesting if the autoloader could be modeled as follows:

  • If the tray has been stocked, the reload is a rapid fixed rate (perhaps 3.3s as prior).
  • If under sustained rapid firing, the loader cannot instantly stock the tray, thus the reload will slow, but not excessively (perhaps the current 4.5s).
  • If the belt rack has been expended, the reload will be considerably delayed.

I don’t actually expect this kind of cycle to be implemented, and I’m not sure if the game mechanics can even accomodate it. Nonetheless, I feel like it would be more unique, accurate, and satisfactory to those who like the new and old in-game loading cycle. It would allow for the previous extremely rapid follow up shot, and also a fast but balanced sustained rate of fire.

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No, it really shouldn’t.
Cause the Chi-To’s used to be 4.3.
They sealed clubbed.

4.7 it still sealclubbed for a small bit, till its reload became longer. Then lost the 2 extra mm’s of pen, then they became a joke.

Here’s your average Jumbo.


Here’s where you can pen it at standard engagement distance of 500m…

And at point blank…

Now, look back to the image with the bushes, and read the turret armor for me. Compare that to this.

See how that turret armor bottoms out at 152 when the Japanese 75mm tops out at 151? Totally immune on the turret.

Gaijin lies, you can pen the cupola nearby, but that’s a tiny shot to hit. Refer to the first image and you might as well not even, and no Jumbo player fails to wiggle. How about looking at a guy and his weaknesses aren’t where they were when you fired, granting him immunity…


Do I even need to go on? Just in case, here’s the Panther.


And the VK 3002.

All that to say… Jumbo is as close to frontally immune as you can get to the Chi-Ri. Good sir… The facts speak for themselves.

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I find the change to the Chi-Ri to consider its entire turret as the first stage very strange. When they made this change, they also slightly nerfed the reload rate. It’s still faster than the same gun on other tanks, but slower than when it was just the tray. Why would the 2 rounds in the tray not reload faster than the rounds in the turret? They are right there for the loader, shouldn’t it have kept its original reload rate for the first 2 rounds?

Brother, the difference between the USA 90mm and the Japanese 75mm is substantial: for one, APCBC with 34-37mm more pen and 30-50g more explosive mass. And HEATFS. The M36 can sit at 5.7 with that HEATFS and actually pen 6.7 vehicles. It being on a more armored (for whatever that armor’s worth at 7.0) and mobile vehicle makes it far more comfortable to use.

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So like, assuming you’re firing as fast as possible, the reload times would be 3.3s (one shell) → 4.5s (until turret rack is emptied) → long reload (previous setup had 10s here) ?

Yes? I never said they were the same or identical or even similar.
The gun matters just as much as the platform is on, of course a Na-To will be lower BR than the Chi-Ri despite having a very similar cannon.

@GetDunced’s point is that the difference between the Chi-Nu II and Chi-Ri, besides the loader-assist, is 6 km/h, 310 hp, 10-25mm armor, 1 crew, a 37mm and the size. Mostly the same between the M36 and M46. The problem with that comparison is the differences between the 4 vehicles in question: No-one would call the M36 and Chi-Ri equals. Additionally, I never hear anyone talk about the Chi-Nu II, it’s… Not bad, but not good either. My point is, the M36 and M46 are both considered good. Opinions are more mixed (with a skew towards the meh) on the Chi-Nu II and Chi-Ri. Comparing these pairs, while an option, pits two (averaging them out) mediocre platforms with okay guns against two good platforms with good guns. It just… Doesn’t click for me. And for 5.7, the Japanese 75mm is not amazing. The USA 90mm would be overkill any lower than 5.7.

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The Chi-Ri was meant to combat vehicles like the Long 75mm.

Either the snail hates me today, or you just discovered the true pain after upgrading Chi-Ri to 5.7. I think I only managed to kill three people in five battles. Shit, in one battle, I was doing well, when suddenly War Thunder said “fuck you” and cut off my internet connection.

I’m becoming increasingly convinced that War Thunder is becoming increasingly worse, and it’s time to stop writing suggestions. If nothing changes in December, I’ll stop writing suggestions in the new year. I won’t bother with a game that’s getting worse and worse.

Yes, exactly, vehicles like Shermans, Panzer 4s and the like. My point with the comment you’re replying to, one sent to PercussionCap, is that the USA 90mm and JPN 75mm (now at the same tier, thanks Snail) are not comparable easily, and in my head the two are so far separated by what they are capable of that the difference between the Chi-Nu II and Chi-Ri is more comparable to the difference between the Panzer 4 F2 and Panzer 4 J than the difference between the M36 and M46. I, who gets confused at times, am most certainly confused by this notably awkward comparison, if it’s even meant to be.

I wasn’t comparing them directly. They just happen to be the same BR and I played the M46 earlier, so I had a good reference point for a good vehicle using a gun that can be found at much lower BRs.

I love it.

Well, the M36B punches well above it’s weight, but has mediocre armor (with no roof), so it’s kind of a trade-off.

The M46 gun (with better optics don’t forget) still performs well even at 7.0 because of HEATFS, and gets much better armor than the M36B. Also is more maneuverable than the M36B. Hence the much higher BR rating.

The Ch-Ri gun facing up to 6.7 (which includes Tiger 2) would struggle a lot more than the M46 would when facing 8.0 armor.

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