Background
Currently helipads have no protection, as the AA has proven to be problematic for airplane pilots and sometimes even ground forces. Problem is, this situation is often heavily abused, mostly on higher tier battles, where enemy team helicopter simply hovers in very close proximity to friendly helipad and simply guns down anything that spawns. This is very unfair strategy leading to effectively locking out one team away from using helicopters while also allowing the player performing spawn killing abuse the system and score multiple kills without effort, rewarding them with high RP and SL for the battle.
Description
This is a two-stage idea, divided between lower BR battles with helicopters (BR7.7 to 8.7) and higher tier helicopters (BR9.0+) as there are significant differences when jumping to higher BR helicopters - missiles.
BR7.7-8.7
Since this at this BR range helicopters are mostly limited to onboard machine guns or cannons without ballistic computers, solution is relatively simple. Helipad nearest to the battlefield should be moved away from it by about one kilometer in addition to what they are now and helipad AA should be replaced with following:
New AA Vehicle: M163 / Hovet with live ammo belts
Amount of AA: two vehicles on two different ends of helipad
Firing range: 1km for start of firing, 1.5km for a target that has already been fired upon but is running (helps to scare off airplanes)
This way helipads will be effectively protected from other helicopters and to certain degree from airplanes camping for newly spawned players. Distance and firing range should not affect the gameplay too much.
BR9.0+
As this BR introduces Air to Air missile armed helicopters, solution for the helipad protection should be approached in another way. I propose following - helipad closest to the battlefield should be moved to the exact mid way between tank battlefield and friendly airfield. Helipad furthest from the battlefield should be either integrated into the airfield or moved next to it, where it could be simply protected by Airfield AA.
Protection proposal for the helipad that’s closer to the battlefield:
New AA vehicle: PGZ04A / Gepard 1A2 / SIDAM 25 (Mistral) / Machbet
Amount of AA: two vehicles on two different ends of helipad
Firing range: 2.3km to start firing at incoming vehicles, 3.5km end of firing of vehicles escaping the protection zone (which entered it beforehand). This includes AA missiles.
Reason for this is that currently most AA missiles lock on helicopters from around 2.3-2.5km away, this way newly spawned helicopters would be protected from campers armed with missiles, but also from incoming jets. The protection zone is small enough to make sure that only players purposefuly targeting freshly spawned helicopters are affected.
Potential issues
While this idea looks good on paper (at least for me) I also see potential problems. Maps like Arctic have 4 helipads placed extremely closely to it. This would require redesign of helipad placement or possibly placing a carrier a bit further away from the battlefield than current helipads and using it as protection. There will be cases where jets fighting other jets will be shot down, but this might be sacrifice worth making in the name of balanced gameplay.
The protection could possibly be abused for safe firing position on ground vehicles, HOWEVER if helipads are placed in right position, this will be avoided and helicopter would be forced to either climb over or near to end of protection zone to gain favourable firing position OR simply fly closer to the battlefield.
Do you agree with the idea of enhancing helipad protection?
- Helipads should have enhanced protection, as described above
- Helipads should have enhanced protection, I have a different idea (I’ve added a comment)
- Helipad AA should be removed completely as it does nothing
- I don’t like this idea (I’ve added a comment)