Changes to Bomber Survivability

You may remember that we mentioned bomber damage model changes and increased survivability in the latest Community Update post. Well today we’re ready to share some details about the new damage model for bombers that we’re preparing for in the next major update!

The problem and our findings

When flying bombers, you’ve probably noticed that in some cases, a single hit from an enemy could lead to fatal consequences. The survivability of bombers has long been one of the most discussed topics within the community. We’ve been closely monitoring your feedback while simultaneously gathering our own data on the subject. Over the course of several months, we systematized documentation detailing the results of tests involving various types of ammunition against different aircraft components and structural elements, analyzing how the fuselage, wings, engines and wing spars react to impacts from shells, shrapnel, bullets and missiles. Overall it was quite an undertaking, and we’re now ready to present the initial results.

Impact point and shrapnel from a 30 mm HE round

Source: SHE Beschussversuche (Flugzeug - Flugzeug), Bericht über Kanonenschiessen mit Mirage und Hunter auf Pzj G 13, Hongrin 23./24.9.75, Swiss Federal Archives, E4#1000/781#6, ref. 2.1, BG vom 23.12.1908 betr. die Organisation des EDI, 1908–1909*

Damage to the flaps from 20 mm rounds

Source: SHE Beschussversuche (Flugzeug - Flugzeug), Bericht über Kanonenschiessen mit Mirage und Hunter auf Pzj G 13, Hongrin 23./24.9.75, Swiss Federal Archives, E4#1000/781#6, ref. 2.1, BG vom 23.12.1908 betr. die Organisation des EDI, 1908–1909*

This is the conclusion that we’ve come to: in reality, an aircraft’s structural elements, such as spars, the center wing section, and ribs sustain damage extremely rarely. Small fragments weighing around three grams are simply incapable of compromising the structural integrity of the airframe. Blast damage from external explosions also proved negligible; even high blast-wave pressure on the wing rarely resulted in critical damage.

Damage to longerons

Source: SHE Beschussversuche (Flugzeug - Flugzeug), PROTOCOLE No. 35, Swiss Federal Archives, E4#1000/781#6, ref. 2.1, BG vom 23.12.1908 betr. die Organisation des EDI, 1908–1909*

More than 60% of losses in actual combat were caused by fires in the fuel and oil systems rather than structural failure. Many instances of damage did not result in the immediate loss of the aircraft, but merely forced the pilot to abort the mission and make an emergency landing within 30 minutes, or even up to two hours. Survivability depends heavily on the thickness and material of the skin. Plus, the largest bombers feature a wing box structure in which the upper and lower skin panels also serve as load-bearing elements; these panels are significantly thicker than the skin of conventional spar-based wings, reaching thicknesses of tens of millimeters in certain parts of the structure. Generally speaking, with increase in aircraft speed, the structural integrity and the thickness of the skin also increases. This will also be reflected in the game for aircraft of different time periods.

Damage from 20 mm AP rounds

Source: SHE Beschussversuche (Flugzeug - Flugzeug), Bericht über Kanonenschiessen mit Mirage und Hunter auf Pzj G 13, Hongrin 23./24.9.75, Swiss Federal Archives, E4#1000/781#6, ref. 2.1, BG vom 23.12.1908 betr. die Organisation des EDI, 1908–1909*

Conclusion from our research

Based on our research, we’ve completely overhauled the damage model for bombers. We’ve fixed accumulated errors, adjusted damage accumulation parameters, recalculated hit zones, and updated settings for wing spars, tail assemblies, fuselages, and engines. We’ve adopted a flexible approach: for piston-engined aircraft, we created distinct configurations for inline and radial engines, as well as for varying engine counts ranging from two to six. We also separately tuned jet bombers, which require a different damage calculation logic. Alongside the bombers, we updated the damage models for other aircraft classes derived from bomber airframes, specifically the A-26 Invader and Pe-3 families, the Su-8, Tu-1, and TIS-MA attack aircraft, and the Ju 388 J interceptor.

Damage from 20 mm and 30 mm high-explosive incendiary rounds (minengeschoß)

Source: BArch, RL_3_1900 Passiven Flugzeug-Schutz. Vorträge. Bd. 1

The bottom line is, even though we’ve only just begun implementing our findings regarding the survivability of aircraft components against various types of projectiles, bombers have become noticeably more resilient. The enemy can still shoot you down of course, but doing so now requires greater effort and more precise aim. Shearing off wings is now significantly harder, instead you should aim accurately at fuel tanks, engines and the crew itself, which is precisely the targets that pilots were advised to aim for in real life. The type of shell or bullet now play a more crucial role as well.

We’ll continue to refine and improve the damage model, rest assured we’re just getting started and have a long road ahead. But we believe we’ll see more bombers taking to the skies of War Thunder!

78 Likes

Nice!

Hopefully, we will also see Some Structural Improvement for Aircraft and integrity models changes to improve survivability and increase realism.

I am looking forward for improvements!

28 Likes

Better be really careful while doing this, Gunshipping could become very common.

But very good changes so far!

6 Likes

At last.

Gonna have to test with our own hands ofc, but at least it’s a step in the right direction.

8 Likes

Beton-17 is back

2 Likes

I wonder how this will affect the air assault mode. If the AI bombers get harder to shoot down, the game will get much harder to win…

2 Likes

Cant wait to see how 30mm (Minengeschoss) slap after that change :3

single 30mm Minengeschoss

split.jpg.d43a2cda7a2842f84db381400156e217

4 Likes

I think it would be also helpful for bombers without offensive weapons to spawn at higher altitude.

1 Like

Climb?

3 Likes

I heared some bombers have issues climping on the small maps

7 Likes

Just as I got kingkobra a10. Curious to see their performance against 37mm gun

1 Like

Amazing!!! I remember how resilient they used to be. Can we also also bring back the good AI gunners as well?

3 Likes

I mean spawn height, would save them from cannibal-“bombers” like Helldiver for example and prolong their life against enemy fighters.

1 Like

Which maps? You are talking Arcade Battles now?

Nice

Finally, my “turn off the engine” trick is gonna work most of the time to put out the fires.

Still, I think this is gonna warrant some BR adjustments long-term in case some bombers turned out a little too tought for its rank.

I wish I would…
Talking about RB :3

Cool, looking forward to those changes!

And of course I find it exceptionally interesting that Swiss documents are presented here, haha! Didn’t know those are available!

Btw, lil’ famous story about such tests in Switzerland: In one case they simulated a SPAAG hit on a Hunter by detonating a 25mm HE shell against its spine, severing the control rod to the tail. The repair team then was tasked to fix this damage with simple means, simulating a war time scenario under pressure: They literally took a broom handle and taped it to the severed control rod with duct tape.

Then a Hunter pilot was tasked to take off and fly to another airfield. “Carefully” and “gently” were probably mentioned several times during the briefing…

Hunter pilots however probably belonged to the craziest bunch of the whole lot of Swiss pilots, and not only did that guy fly to the other airfield, upon arriving there he also showed some acrobatics with his duct-tape-and-broom fixed jet, much to the shock of the people awaiting his “careful” and “gentle” arrival there…

8 Likes

Will the damage to bombers attacked by missiles also be modified?

I mean they should just change the spawn of fighter bombers like that to strike aircraft spawn, cause that is what they basically are to be honest
or make some distinction between heavy and light bombers in spawn height

1 Like