CAS second spawn multiplier reduction

That’s unreasonable. Lowering second cost would simply solve the issue.

No it wouldnt

Id rather you ODL than spawn 3 planes and never touch an objective

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In fact, the people who obtain aircraft are usually the ones who lead the team and get the objectives…that is how they got the aircraft (especially if you buy into the beliefs around CnF).

Myself personally…I’m usually either capping or flanking to support those doing so. I only ever spawn aircraft after being killed…bailing out (a la CnF) is cheap and something to be looked down upon. You respawn when you die, not before.

Overall, I don’t think you’re understanding the far reaching effects of all this…it will worsen quality of life in the game whether you care about ODL, CAS or any number of individual facets because it strikes at a core matter of the game (players’ freedom of choice).

Just as it did in the Chronicles events, anything that undercuts that will have ripple effects that many do not comprehend until they really cause a ruckus…and then everyone’s sour.

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This would just incentivise cas players even more. House about we just increase the first spawn so it’s harder to get a plane in the first place, there are too many people carpet bombing after hitting half a point cap

I play CAS pretty often and this update hasn’t affected me much at all, I rarely feel the need to respawn my aircraft after getting shot down and this update encourages players to stay on the ground after using their CAS which is fine by me. Get a few kills with it and go back to a tank

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From my experience, I can tell you it leans on a player to make a choice…whether they want to take a ground/multi-role setup out from the outset or a clean fighter.

As I am an experienced player, I can deal with that and have used this framing to good effect (focusing on CAP eliminating enemy air) as I’ve worked on spading my Ta 152 (which is strictly a ‘clean’ fighter), which has often yielded an average of 2-3 kills per match and few deaths. Alternatively, I can use the Me 262A-1/U4 if I want to go with a more versatile setup…

To experienced people, this framing might be just ‘a decision to deal with’ (restrictive as it is)…but to others (especially newer players), it’ll no doubt be seen as depriving them of using their vehicles, a la the Chronicles event.

Souring those people can not only drive them out of matches but also perhaps the game as well. As Gaijin likes to count their bucks, that may factor into the future of all this…

You see it as a negative only because it ruins your particular playstyle. It doesnt hurt the game as a whole, just players like you. Gaijin is clearly trying to lead people away from this play style. This change just makes CAS more reasonable and encourage playing ground vehicles in the ground mode

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Eh…no, not really. I’ve done pretty much fine with things as it stands. It hasn’t “ruined” my playstyle (spawning vehicles isn’t a playstyle) but it has changed how I treat the aircraft spawns due to the costs involved.

As I stated, I just choose which sort of setup I want to go out with with an aircraft and go from there…if I gather enough SP for an aircraft later and decide to use a second one, alright. If I am in a ground vehicle later, I can make that work too.

The ‘problem’ is forcing players to do a given thing…it doesn’t usually sit well with them (and historically hasn’t in WT). Perhaps some people will need to see this, but I’m confident this will be validated. Freedom tends to be popular.

A great irony of this too–perhaps lost on some–is that by restricting aircraft access in this sort of manner, you’re steering things so that more experienced people will likelier have access…and so they’ll be deadlier with (likely) fewer opponents (in other aircraft anyway) to face them. CAP/CAS may end up more effective as a result of this.

I wouldn’t be too sure this is an active effort with any ‘goal’ in mind from Gaijin unless there’s some monetary angle lined up that’s not been seen yet (a la ‘lowered SP costs for GE’ or something).

Seldom do we see such forethought in the game’s development, sad to say.

I think you’re severely overestimating the impact of this

I almost never touch the objective in a tank anyways. Kills earn more SL than caps.

That’s not bad.

One small issue, that makes too much sense. When Gajin sees an issue, the only way that they ever address it is by implementing a feature which doesn’t solve the problem, and comes with a whole slew of other problems.

Making first spawn harder instead of making second spawn harder just makes too much logical sense for Gajin to do.

The point of a game is to be fun for the players. Something that hurts the play style of nearly the entire player base hurts the game as a whole.

You trying to portray “CAS players” as a few people is ignorant at best and just straight up malicious lying at worst.

I love takes that are being proven false by author own poll.

But hey, we can always say that polls are wrong if they don’t agree with what we want it to show.

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And you only like it because it doesn’t ruin YOUR playstyle.

Again, i spent countless of hours to get these aircraft to have a complete GRB lineup.
Now a lot of them are simply useless together with the crewslot i bought with real money for them.

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Comically, your take here is uninformed even as you try to deride others’…you are hyping up utterly flawed data here as though it means something. It doesn’t. Polls that are a few hours old, have a few dozen votes and are not well advertised aren’t really anything to point to for anyone.

What flaws are there? Just to name a few…this thread doesn’t even mention in the headline that there is a poll and the thread itself is buried in the bowels of the forum here. Through no user’s fault, this a terrible setup for gauging players’ feelings (with no mechanism for checking voter eligibility either).

Higher up in the thread, you cited a poll with 36 voters total as though it was something…while my game says there are ~100,000 players online right now. 36 players among 100,000+ is nothing…polls with insufficient sample size/quality are immaterial.

As we have encountered in previous discussions, either you do not understand (or do not care about) the flaws that prevent these forum polls from being anything close to representative commentaries on community sentiment.

While you may want to cling to this data because you think it validates your personal beliefs, the truth is the data is of such lousy quality that it means nothing. If you want me to explain to you the limitations and flaws in detail, PM me…I don’t want you to bloat the thread.

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Indeed, that’s another aspect that’ll make players’ wallets slam shut.

If they’re being denied something they paid for (especially with real money)…that won’t go over too well.

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That is just untrue. So many times people are able to spawn a plane by foing fuckall. I got a plane yesterday by literally hitting an enemy once, doing pretty much no damage apart from yellowing the track and then I died. Got an assist and that was enough to spawn a plane.

Even if you are hauling ass at top speed CAS is just as dangerous. I will not tell you how many times I was playing the ELC BIS or an EBR or AML and I got killed by a plane while I was doing over 60km/h

Wowie what a surprise. A staunch CAS defender but never play the objective. A surprise? Not in the slightest.

Yet again making baseless claims.

The issue here is not one person clinging to forum data. It’s everyone in these stupid threads.

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Absolutely bro, just like people who bought tanks and keep getting bombed until they can’t enjoy the tank they bought due to CAS spam, that will definitely make their wallets slam shut too, like why would they continue to buy something they could hardly enjoy??

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And all those people who rush a cap point, then leave if they die or just J-out if they don’t make the cap and can’t spawn their plane are ohhh so helpful to their team…

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The 2 vehicle lineups people. Light tabk a whole 2 Br lower and a BR correct plane. Love such “ground players”

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While it is true that some people can occasionally stumble into respawns by way of points obtained from bounces (when talking about literal thousands of players, there’s obviously some generalization involved) but usually someone has to accomplish something meaningful (kills/capture/assist/etc) to gather the relevant SP for an aircraft (not so with tanks). Most of the ‘rushers’ who I see are the people who lawndart–not too threatening generally.

By and large, it’s the people who play their first spawns (or more) to the fullest that you have to worry about as competency goes.

The forums are hardly as substantive and deliberative as most would probably like it. From recollection, I think the old forums were a tiny bit better…but not markedly so.

To my main point: the idea that the forums yield usable polling data just isn’t true. They’re pretty much always rife with debilitating issues that mortally wound them.


Playing and ending up defeated is a lot better than not being able to play at all. Being able to take your vehicle into combat, where success/survival is never guaranteed, is far better than being arbitrarily denied access to your vehicle because of its type.

If you’re allowed to spawn your vehicle, you might end up defeated. If you cannot spawn your vehicle, it’s as if you have been defeated.

Having been all over the game, minus the perpetual mess of high/top tier GFs (9.X+), I can testify that the ‘CAS spam’ you suggest is very exaggerated (there are often plenty of aircraft, but this usually poses more of a problem for their team than the enemy) and its lethality wildly overblown. The only aircraft below that range that raises any sort of notable problem is the Yak-9K…and it’s still mortal (it still needs fixes).

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