Why should they? If a player wishes to spawn a tank, they should be able to spawn a tank. If a player wishes to spawn an aircraft, they should be able to spawn an aircraft. Capricious cost changes should not be a factor in either thing.
Players’ SP is theirs to spend. Setting costs outlandishly high arbitrarily deprives players of their freedom to choose what they want…and that’s about as anti-player and toxic as it gets. People want to be free to play what they wish, not be told to do something.
Earlier, someone made the unimpressive remark that ‘you should have to be good to spawn an aircraft!’…which unwittingly points out how you already can be absolutely terrible with ground vehicles and still spawn in several.
Why should ground vehicles get such low costs if air vehicles have such high costs? Obviously such a setup as that is skewed…SP costs already favored GFs before this, but now it’s just embarrassingly bent.
If aircraft costs remain in place as-is, Gaijin will have few options raise GFs’ costs as a matter of fairness…it shouldn’t be ultra-costly and highly risky to spawn aircraft if GFs are practically free.
Years ago, Gaijin tried this sort of thing in the Chronicles event (which was the grounds for the winter holiday special at the time) and it provided a clear template for exactly what can be expected to occur here.
In those events, Gaijin gave teams a set of vehicles to play (early war Soviets (BT tanks, T-26s, T-28s) and Germans (early Pz. IIIs/IVs)) along with a certain subset of those vehicles (ex. T-34s and aircraft) which were limited by quantity for the entire team (2 such vehicle spawns per team per match IIRC). Another similar event around that time featured late war Germans (with Tiger IIs) facing the Allies with a similar setup.
The effect of this artificial limitation of players’ freedom of choice was quite simple and visible: once players knew they couldn’t access the quantity limited vehicles they sought (air and ground (T-34s and/or aircraft)), they simply abandoned the match altogether…which usually meant their team would end up outnumbered and defeated.
The effect here would be far more, given that it’s not contained to an event or a limited time but (at the moment) a feature of how the game plays. Everything points to similar trends occurring now… and that should concern anyone and everyone interested in balance.
It doesn’t bode well for anti-ODL efforts…that will probably skyrocket and you can’t really blame them for it: they have no obligation to remain in a match where they’re being denied their freedom of choice.