CAS second spawn multiplier reduction

You are willing to play these vehicles

But not willing to play these

So you are at a disadvantage due to hard counter between vehicle types, yet the balance is hold by maybe CAP in props, maybe SPAA in cold war. The two that ppl don’t want to play.

Should I call it proactively avoiding for one’s own preference?

So planes are “hard counter” to tanks. Who іs “hard counter” to planes? SPAA at BR up to 8.3 rather “lіttle dіscomfort” than “counter”. How on BR hіgher - І don’t know.

Their SP starts at 600 for a reason. Maybe there should be a 1200sp hardcounter?

Go to my posts for inpchapp rapier and adats gameplay?

Guess what, you’re not the target audience. Warthunder appeals to combined arms, which means players who like tanks and planes.

The idea that the entire structure of Warthunder should be uprooted just to fit your preference, without any regard for people who play for combined arms, is just insane.

It call seperate mode but you don’t agree with that all.

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TO is just simply a really dumb idea. The fact that the response you get when you point out actual flaws of TO, isn’t the TO supporter offering a solution to the problem, but rather just denying the existence of any and all faults with TO and insisting it’s the 100% perfect solution that will make everything better, is just further proof that it’s a really bad idea

So it’s my fault that the tank I want to play keeps getting bombed, because I don’t want to play a plane?
You speak of “logic” but this is not it.

You’ve added nothing new to the conversation.

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They need to go a step further and nerf helicopter to CAS jet spawns too, I hate LMUR and Kh-38 back to back spam, they solved one issue but created another when they introduced the Mi-28’s DLIRCM and LMUR.

I barely kill one dude in a Mi-28 and they just spawn in a Su-30 to spam another volley of deadly missiles that can’t be intercepted on time.

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Or maybe you will know to take cover, to maneuver, to kill enough enemies to make your SP spent worthful, or get to know the enemies spent 600+ SP, or blow everything up like the Wirbelwind gameplay here. (skip to third spawn, apologies for not bringing brain during the first two.)

You can just repeat the same Oh No I’m killed by a plane I can’t bear anything flying, adding nothing new to the conversation.

I answer about that comment month ago and not going to repeat that again.

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You’ll notice tho that Plane (and to some extend SPAA) are the only vehicle that are hard counter.

If I play a light tank against a heavy and can’t front pen, I can always go for the barrels, I can hide and flank, I can counter it in some way. It’s a soft counter.

If you needed to get into a tank destroyer to kill a heavy, your argument would make sense.

The problem is that, no matter how effective SPAA might be, you are forced to die defencelessly first and maybe get a chance to “have revenge”. It’s what’s annoying about CAS.

If I get flanked, it’s a skill issue, If I get sniped, it’s a skill issue, if get Barrel and Tracked torture, it’s a skill issue.
But when I get bombed or missiled, it’s a 100% unfair thing that I could not have prevented?

“Bring SPAA”, my brother in christ, I’m already dead, how is that supposed to go back in time and prevent me for dying.

Your answer for dying against a vehicle you can do nothing against is to bring a SPAA or spawn a CAP plane, both of those option are equivalent to changing game-mode.

Bringing a BnZ plane vs a Turnfighter is preference, Light tank vs Heavy is preference. But SPAA or Tank is completly difference game style. It’s totally understandable for a player to not want to engage with it.

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It’s funny how you don’t see how the opposite:

The idea that the entire structure of Warthunder should be uprooted just to fit your preference, without any regard for people who play for combined arms, is just insane.

This apply in the other way you know: Forcing player who don’t want to engage with the combined arm aspect is insane.

edit:

Maybe you believe that a Tank Only gamemode would “uproot the entire structure of WT” is because you know that regular GRB would lose 90% of the playerbase, since I don’t know many people that have fun getting a good run ruined by a bomb to the head.

The fact that the response you get when you point out actual flaws of TO

Enlight me, which flaws again?

inb4, which flaws that are not already in grb

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It’s not insane.
It is literally the game mode, you KNOW what you sign up for.

I know, and this is why I make a request to have a different gamemode more suited to my need (and hopefully other people needs).

If anything the positive engagement on this post shows that there is a least, on the forum, a positive enough opinion for the trial of a tank only gamemode

When there is a vehicle complety over or undertiered, don’t you complain about it? you ask for it to balanced no? You don’t simply “accept what you sign up for”.

And for the record I don’t play much ground RB nowadays.

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Well we don’t have many options do we. Arcade or this.

Give us TO and we’ll be out of your hair.

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That’s still a skill issue

Nah, you already cried so much that they heavily nerfed ability to bring CAS. You are stuck here and i enjoy raging people after i bombed them even more now.

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Coming from the guy who “bait plane in his Kv-7 mg to finish them with the cannon” but has 1 air kill in it this is hilarious.

I will never get tired of this man: SPAA at 9.3-10.3 is hilariously OP and i see no one talking about it - #205 by ULQ_LOVER

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Predictable, See below:

Why would Gajin be interested in such a mode ?

Obivously you play the game anyway.
They sell premiums through frustration. They probably sell more premium Aircraft now as they would with a 90% of people in a TO mode.

So you pretty much give them every argument to not do it.