The SP changes need to be reverted. There are too many fighters spawning because there is no penalty or incentive to instead spawn one fighter, one strike aircraft like before. A VERY easy way to deal with first spawn CAS–that was ALREADY TESTED using the ‘Bad Weather’–is to force ALL aircraft to spawn on the airfield. This punishes excessive bomb loads and either slows down or reduces the likelihood of a revenge-bombing. While I cannot speak for top-tier (as I do not enjoy playing it at all), all BR’s under 8.0 would benefit from this change, as first-CAS speed bombing with fighters is a very real problem that was made worse with the SP changes.
Both P-51C and D, and both 3.3 and 4.3 Typhoon have double bomb drop so it’s effectively one bomb.
3.3 Typhoon has 500lb and 4.3 Typhoon has 1,000lb. Also the 3.3 Typhoon has .303 machine guns which can only strafe open tops.
And terrible flight performance.
AF spawn has always been a really dumb change imo. The time it takes you to get to the battlefield after spawning is t the issue, but rather how quickly you can get SP to spawn CAS.
Also, it unequally screws over slower planes whilst having no real effect on planes like Yak-9K and F4U-4B.
The main point of AF spawning is to reduce the airspeed and overall speed-killing mentality. If a plane reaches the ground battle less than 30 seconds after death on the ground and can approach at speeds exceeding 700kmh, it is more than likely that all ordnance is delivered with ease (and likely uncontested). When having to spawn on the airfield, the nominal altitude is likely less than 800m and speed less than 500kmh. This offers a slower, heavier target to eliminate unless they choose to side climb for a faster approach… which takes time and will probably eliminate any chance at a revenge kill.
Heavy quad-engine bombers could spawn 100m above the AF like a nuke plane if that makes it any better.
Also… I am working on getting the APHE removed. A butthurt Russian Tech Mod shot down my research even though I dug up ALL information on an obscure weapon system from 80 years ago (see here: Community Bug Reporting System)
There’s no ground rb at this point, in top tier at least. Cas RB with a few leopards
There’s already large issues with the game ending b4 you can even arrive at the battlefield. Forcing AF spawn will make that worse, and not solve any issues with CAS. It will only benefit players who die and spawn a plane really early, as players who are good at the game and live for a long time will not be able to spawn another vehicle b4 the game ends.
I believe I also have a solution for that too. Reduce the SP cost of spawning in 3rd, 4th, 5th tanks. If someone has a bad start and dies twice, they very well may not have enough for a 3rd vehicle and simply leave the game. To offset the effect on earning a Nuke, the cost of the Nuke spawn should increased by the same amount the spawns were decreased in the 3rd spawn and forward.
Alternatively, remove the special SP pool for SPAA and instead offer discounts for different classes of vehicles used; so as to encourage using more than only heavy tanks and medium tanks every game, then ending up camping the spawn with SPAA by the end.
Online WIKI does not show the separate GRB rating - odd. As for the Yak 9T, it was designed for anti-tank role so in the hands of a skilled pilot it’s apt rounds should have no problem destroying most tanks at that BR.
Also, don’t forget German 2-engine strikers that are obviously not as maneuverable as fighters, but are decent at bombing tanks … BF110 with 2x500lb bombs and 20mm cannons that can rip softer targets, or even the Me410.
Point is, there are more than a few anti-ground planes in that BR range, and they all don’t have to be as good in the air as fighters to do damage. If you are assuming one side has a CAP, you have to assume the other side does as well. While CAP are fighting the CAS will be bombing.