CAS second spawn multiplier reduction

When did he say this

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In his head I guess

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It’s a generally agreed upon concept by all of society that if someone complains about something, that means they think it’s bad even without directly calling it bad.

The current system is just flawed.

As a stopgap i think a good idea would be bumping up the cost of 1st plane spawn by 200 points and reducing the 2nd plane spawn by the same amount. This way both will cost approximately 700-900ish SP.

Tbh i never found 2nd plane spawn too problematic, and ever since it got harder to spawn i had terrible time trying to spade AAs, since there is just so much less planes, especially late game to kill.

The whole thing is much more complicated though since planes’ effectivness greatly varies depending on BR.

At BR 1.0 - 2.0 CAS is very weak and can be effectively engaged by pretty much anything.

At BR 2.3 - 4.0 it gets much stronger, but there aren’t many good fighter-bombers, most of viable CAS at this BR are dedicated strike aircraft which fly like bricks.

At 4.3 - 7.3 we probably get the peak of early CAS. It still takes considerably more effort and is considerably weaker than modern stuff, but you get planes like F4U-4B or Yak-9s that can both carry a decent amount of ordinance while avoiding being free kills for anyone who decides to spawn a fighter.

At 7.7 - 9.7 CAS is much, much weaker. With the introduction of radar AAs and proxy fuse rounds majority of CAS just ends up as food for M249s, PGZs, Wz 305s, Gepards and alike.

And above more or less this BR we get to the truly modern stuff which honestly i think just doesn’t fit the game.

At this point with how large the distances are there is not much skill involved. It will always be one thing countering another.

The maps and modes just don’t support such incredibly powerful weapons which constantly with every new update end up breaking the game in some way. Even if gaijin follows up with fixes, it’s like putting a bandaid on a severed limb.

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No it isn’t

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CAS hater mentality truly is a spectacle.

I’m not a CAS hater, I play CAS

a90ybe
Really don’t know what point you’re trying to convey with that reply. You are just repeating older comments.

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You are so full of crap with statements like this. SHM.

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As one example… the P51D at 4.0 can carry 2x 1000lb bombs. Even earlier models can carry 2x500ilb bombs.

Early Typhoons have 2x500lb
Yak-9k has 45mm autocannons
there are others that fly better tha bricks and deal good damage to ground targets

P-51D and Kingcobra are the reason why i put the threshold at 4.0, they are what i would call first somewhat viable fighter CAS aircraft, but it is still rather uncommon ar this BR.

This is not enough for me to call it a viable cas plane. Especially considering the fact that if i remember correctly, Typhoons have double bomb drops, so both bombs go away at once. Additionaly, for some reason early british bombs have much weaker explosive filler when compared to their counterparts in other nations.

Yak-9k is 5.0, not 4.0.

You could bring up Yak-9T instead with the 37mm, but it’s not very good.

There is also ITP (M-1) with more ammo for the 37 and 2x 100kg bomb and it is very much viable as a CAS, but it is a brick compared to most fighters (at least in my experience) and isn’t a very common vehicle (marketplace premium)

I think there were a few more rare russian low tier planes that maybe could fit the description, but they are very uncommon to see.

The point still stands, below 4.0 there are hardly any viable fighter-CAS aircraft, which makes CAS as a whole in this BR range much weaker.

F6F-5.

It gets 3 x 1000 lbs bombs or 6 HVARs or a combination of such.

Given altitude (1.5 km it sufficient. You need it to give you energy to fuel your instantaneous turn), it’s a beast if you fly it with instructor off (I’m not quite successful with it - rear visibility is abysmal without VR, but IdahoBookworm uses it to terrifying effect). Given the lack of furballs in GRB, the drawbacks should be less than in ARB.

F6F-5 is a 3.3 plane in RB and 3.7 in SB.

Not to mention 12.7 being able to deal with most of the tanks

The SP changes need to be reverted. There are too many fighters spawning because there is no penalty or incentive to instead spawn one fighter, one strike aircraft like before. A VERY easy way to deal with first spawn CAS–that was ALREADY TESTED using the ‘Bad Weather’–is to force ALL aircraft to spawn on the airfield. This punishes excessive bomb loads and either slows down or reduces the likelihood of a revenge-bombing. While I cannot speak for top-tier (as I do not enjoy playing it at all), all BR’s under 8.0 would benefit from this change, as first-CAS speed bombing with fighters is a very real problem that was made worse with the SP changes.

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Both P-51C and D, and both 3.3 and 4.3 Typhoon have double bomb drop so it’s effectively one bomb.

3.3 Typhoon has 500lb and 4.3 Typhoon has 1,000lb. Also the 3.3 Typhoon has .303 machine guns which can only strafe open tops.

And terrible flight performance.

AF spawn has always been a really dumb change imo. The time it takes you to get to the battlefield after spawning is t the issue, but rather how quickly you can get SP to spawn CAS.

Also, it unequally screws over slower planes whilst having no real effect on planes like Yak-9K and F4U-4B.

The main point of AF spawning is to reduce the airspeed and overall speed-killing mentality. If a plane reaches the ground battle less than 30 seconds after death on the ground and can approach at speeds exceeding 700kmh, it is more than likely that all ordnance is delivered with ease (and likely uncontested). When having to spawn on the airfield, the nominal altitude is likely less than 800m and speed less than 500kmh. This offers a slower, heavier target to eliminate unless they choose to side climb for a faster approach… which takes time and will probably eliminate any chance at a revenge kill.

Heavy quad-engine bombers could spawn 100m above the AF like a nuke plane if that makes it any better.

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Also… I am working on getting the APHE removed. A butthurt Russian Tech Mod shot down my research even though I dug up ALL information on an obscure weapon system from 80 years ago (see here: Community Bug Reporting System)

There’s no ground rb at this point, in top tier at least. Cas RB with a few leopards

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There’s already large issues with the game ending b4 you can even arrive at the battlefield. Forcing AF spawn will make that worse, and not solve any issues with CAS. It will only benefit players who die and spawn a plane really early, as players who are good at the game and live for a long time will not be able to spawn another vehicle b4 the game ends.

I believe I also have a solution for that too. Reduce the SP cost of spawning in 3rd, 4th, 5th tanks. If someone has a bad start and dies twice, they very well may not have enough for a 3rd vehicle and simply leave the game. To offset the effect on earning a Nuke, the cost of the Nuke spawn should increased by the same amount the spawns were decreased in the 3rd spawn and forward.

Alternatively, remove the special SP pool for SPAA and instead offer discounts for different classes of vehicles used; so as to encourage using more than only heavy tanks and medium tanks every game, then ending up camping the spawn with SPAA by the end.

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