It’s because we know gaijin is too lazy to implement an actually sensical system so we ask for the thing that is easiest for them to implement. I am not against a more nuanced system but we all know that with the snail running the game that is just not happening.
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Someone??? Literally everyone has been complaining about this.
yeah im agreeing with you, the maps fucking suck i just wish gaijin would fucking listen to us but ive noticed that anything said here on the forums normally doesnt get noticed its just an endless void of shit mods that remove stuff they dont like or deaf ears
Blockquote Of course it’s frustrating - but the solution is to completely reform how CAS works, and in a broader sense also the objectives & maps tanks use alongside that, not removing or “removing” planes to throw a rug over the stain.
i agree but the problem is you are using your brain, something gaijin doesnt do i would love to have cas actually take some fucking skill and not just be oh look 6 free kills cuz i capped a point or got an assist. gaijin hasnt “reworked” a gameplay mechanic pretty much ever unless its naval or hull break as far as i know. but yes i agree it would be nice but the devs do not play this game
That sure does help, indeed ;)
I fail to see the “need” for it, but believe what you will. Simulator Mode already has the framework of a better solution anyways. Idk why snail decided that aircraft need to be “powerups” in RB mode.
All of that paired with Simulator’s style of Spawn Points, where every player has 1000SP at start and cannot earn more through any action (caps, kills, hits, assists, etc) would be excellent.
That being said though, you should probably specify “Light Fighter with effective anti-tank capability” and “Heavy Fighter with effective anti-tank capability.” with SP costs like that.
Light Fighters with only air-to-air weaponry should cost less than all of the CAS options intentionally. Heavy Fighters with only air-to-air weaponry less still. I would propose 300SP for the former & 200SP for the latter.
You cannot truly “balance” CAS so long as it remains a “powerup.”
Light fighter / Heavy fighter etc just determines the base cost. What makes it such a good solution imo is it not only balances CAS cost, but also CAP cost so something like a Spitfire with no bombs costs the same as a Corsair with 2 bombs.
I don’t understand here - why should a Fighter with no air-to-ground ordinance nor antitank belts cost the same as one with one or both of those features?
Because a spitfire has a massive advantage over a Corsair.
Not to mention, CAS with 2 bombs will only get realistically get 2 kills unless some targets are bunched together. CAP can easily get 4 or 5+ kills with no real risk of dying.
Just on the basis of kill count alone, CAP should cost more, what makes CAS good however isn’t how many kills it gets, it’s the fact CAS can kill any camper or sniper no matter how OP their spot or theirbspor or their tank is.
I have a different view - the counters to CAS should intentionally all be at most equal and ideally less expensive than the CAS. This is to ensure that no sane human being playing this game can go and claim CAS is “uncounterable” ever again.
As I see it, SPAA is the cheap solution that doesn’t cover the whole map and vulnerable to strafing and rockets (unless you have Skink or Kugel/Coelian) whilst CAP is the expensive solution that covers the whole map and has little to no risk of dying. Personally, I think CAP should be the same price as your average CAS plane for a BR.
I suppose it’s a difference of opinion then - I guess I wouldn’t care all that much so long as the underlying problems with how CAS is implemented get solved.
Which mean neither should be implemented as “powerups” and should be available from match start akin to how Simulator does.
This patch single handedly made almost all strike aircraft unplayable or useless. Wiping out all the work and time people spent on grinding them out to use them in ground. Since most of them are useless in ARB the only saving grace was there use in GRB. Now its all wasted, L patch. SAM systems are now super broken, just give back the separate spawn cost. Make Strike Aircraft Great Again!
It didnt change that much, you can still spawn them for the same cost as before
Hm what do you mean by that? I didn’t notice that it didn’t anymore?
yes it did, it changed everything. Strike planes particularly top tier ones have the same spawn cost as there fighter counter parts, gaijin is now attributing spawn cost to WEAPONS on the aircraft not the planes itself. So if your SU-30 is 900 SP, your SU34 will be 1400SP and cannot be used unless you run dumb rockets or only A2A. This means that Strike planes are just worthless, because most of the time your fighter is just a better option to spawn since it can do both CAS and a2a far better. You could spawn your Su34 with dumb bombs or rockets, but at top tier in the current year with irst killing you on airfield and skilless SAM systems its not worth the 600sp to spawn them, with garbage weapons.
then you didnt read the patch notes or dont have lineups with strike planes.
But a spitfire with air belts and no ordnance also cannot do anything to non open top ground targets.
That is what the planes should mostly be balanced around in ground battles.
If the spitfire can get 5 kills easily then it is your team’s fault for not spawning a fighter or SPAA to counter it.
You can bring non air targets belts and not be a strike plans as long as they have less than 40mm pen. Just goes to show how out of touch with reality in regards to CAS you are.
There’s plenty of open top targets and light tanks like the Pt 76 and Obj 211 at the Spitfire’s BR.
Above all, Spitfires easily rack up more kills than CAS, and most CAS planes can’t fight back or take cover like a tank unless the Spitfire is exceptionally dumb and takes a full commit head-on.
No, Spitfire is just ridiculously strong as CAP even at 6.0 (lineup with M-51)
Yes because that makes you quite ineffective at killing ground targets that are kore than just paper
Fucking good. I am going to start bringing more spitifres then.
So you agree that a Spitfire should cost atleast as much to spawn as your average CAS plane?
Nope. Any plane with bombs or rockets should immediately cost more than a pure CAP spitfire