Yes because ubless you play top tier nothing has changed. The only thing is that it takes more effirt to spawn CAS . Effectiveness and lethality has not changed. The only range that new SPAA affect is the top tier.
And don’t come at me with your ‘I need to spawn 2 planes’ strategy.
As we said the only affected thing is a secondary spawn of a plane. If you got shot down by an AA or CAP it might strategically make more sense to spawn a tank than risk another plane death.
Honestly tell me how many times a second plane is part of your strategy because of how the game develops and not just beacuse you want to bomb people.
How do people still not realize more planes are better for everybody? It’s been years and most don’t grasp the idea that SPAA exist. I advocate for reducing CAS spawn costs not just because I enjoy playing CAS aircraft, but also because I love playing SPAA. For me and many other players, the interplay between air and ground forces is half the fun of Ground RB.
If you support the currently exorbitantly high aircraft/helicopter SP costs, you not only make the game more challenging for CAS players, but also make it boring for SPAAs and CAP players. IFVs lose targets to shoot at, people complaining of campers have more to complain about, and heavy tanks grow increasingly unchallenged. Matches become progressively more static. The performance gap between new and old players widens, and the once-powerful force equalizer weakens, aggravating the pains of already unbalanced ground BRs.
Ground RB is an ecosystem! Similar to natural structures, any negative change in the balance of Ground RB has destabilizing, knock-on effects. Ask yourself: is your logic structurally sound, or are you only thinking at the surface level?
the nation i play has a 3BR gap until the next SPAA, id have to play one of the worst ww2 SPAAs when russians get RADAR assisted SPAA systems.
“just spawn SPAA is a braindead argument” Im playing a tank, in the tank mode. I dont want planes, I want tanks. SPAA doesnt exist at all or competitivley in the nation i play at all until top tier. I JUST WANT TANKS
IFVs arent exactly meant to be taking on tanks let alone aircraft
flanking used to exist before gaijin lobotomised most maps. CAS almost never deals with them anyway unless its a petty revenge bombing anyway
are those “other players” in the room with you and me, cuz i agree i like playing the anti airs when they work. cuz at top tier you see about mmmmm maybe MAYBE two people with an Anti air of any kinda and the rest are one spawn fucktards or premium players. i would 100% agree IF we could have guarantee that most of the time actually has either A. a line up to actually play the damn game or B. actually has an AA in or one rank below the current rank being played
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If you support the currently exorbitantly high aircraft/helicopter SP costs, you not only make the game more challenging for CAS players
good fuck them, i want to play my tank not oh look a bomb or atgm or fnf missile simulator. since after the second one it gets pretty fucking old when you as i said before dont have an intelligent teammate you ground 400k for an AA since why would you when you could just go for a tank. a very very simple fix for the cas problem REDUCE HOW MUCH THE FUCKING ANTI AIRS ARE GAIJIN. they have no reason to cost the same amount of rp as a MBT. now that being said real anti airs should have the rp reduced, not things like the itpsv leo or the zsu57s stuff that has an AT capable gun those can stay the same rp as they are.
that is my ted talk, agree disagree personally i dont care i wont be here to argue in the forums where nothing gets solved cuz these devs havent listen to us in about 7 years have a lovely day/night
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flanking used to exist before gaijin lobotomised most maps
finally someone said it, every “new” map that has come out sucks fucking ass oh and dont forget about the "balancing the playing field by just cutting the map down to 3/4 its original size oh some maps i understand but look at fucking cargo port solo B point
The game you want to play is not War Thunder. It’s one thing to want change and improvement, but it is completely different to play a game while desiring something fundamentally different altogether. Ground RB is not a mode exclusively for tanks; it is explicitly described as “mixed battles”, and has always been that way. Describing Ground RB as “tank mode” is reductionist and ignorant of reality.
It’s like a person buying oranges expecting them to taste like lemons, and getting disappointed when it doesn’t taste sour. Instead of buying lemons in the first place, they then proceed to protest that all oranges should be made sour. Not only is this obviously illogical, it also isn’t very nice to people who just wanted to eat oranges. This person is the embodiment of the anti-CAS complainers.
Have you ever noticed that this subsection of the community is, among other things, openly and proudly illogical? The very group that claims nerfing CAS is justified in the name of balance, is the very same group which frequently posts such intelligent quips like “Fuck CAS” and open declarations of bad-faith argument. Even after realizing the error of their logic, CAS haters self-rationalize/self-distract with vague excuses such as “Any nerf to CAS is good”, and “CAS players deserve to suffer”.
I’m sorry to say, but you’re not the target audience. Warthunder caters to combined arms fans and flight sim fans above all else, hence why there’s no tank mode.
Excuse me, I couldn’t help but notice that your bias is showing!
Someone??? Literally everyone has been complaining about this.
It’s not like there’s some small group of haters who don’t like WT’s modern maps. Half the maps in Warthunder have a very large and very dedicated following of haters.
Eh…combined arms gameplay isn’t someone’s “playstyle”…it’s the game. CA is the gist of the game at large and especially RB GFs.
As for who is and isn’t the target audience, Gaijin is currently sparring with the Chinese and aren’t being too choosy with the rest of us. Your money spends like anyone else’s and so does mine…they’re not particular.
Yes–that’s why the forum polls that so many cite are essentially always ‘poor quality’ at best and ‘utterly useless’ at worst. Conditions do not allow for the polls to function as some people would like (and as others would like to portray).
While also clearly imperfect, simply observing reactions in-game is likelier to yield truer results on a given question about something…at least there you have a pool of players gathered at random in the relevant spot!
I suppose that it is correct to say it is not a flat out block…but it’s certainly a speed bump which aircraft face while ground units do not.
As I’ve mentioned before, this change hasn’t altered too much for myself; depending on the scenario and earnings, I either choose or earn enough to not have to worry. Still, I suspect others will be sour about this and think there’ll probably be some sort of reckoning or ruckus to it. (As @Ghost_of_TelAviv observed, those who purchased crew slots are probably going to be irritated.)
If Gaijin is going to change SP costs of aircraft like this, I do wonder if the old pre-2017 SP costs for tanks are going to be resurrected as well. Back in those days, GFs vehicles were about twice their current SP costs. (You probably remember that if you’ve been around since 2014.)
While I don’t advocate for such a change right now, I do wonder if these aircraft SP cost changes are part of a push in that direction…I suppose time will tell.