I’ve understood from the start, it’s you that’s catching up lol
CnF doesn’t really work outside of its own dedicated conditions.
Um, no…it isn’t meant for what you said it was for.
The only way it works with that list you gave is if you enter the match with a CnF setup (not a normal lineup). That defeats the purpose of CnF as an ‘escape’ tactic.
Yeah…not every map has those things (which are restricted to a subset of matches (Domination)).
That access you’re talking about is a condition for CnF success, not a given.
I read it perfectly–your comments and implications afterward were just false advertising though.
You talk like CnF is a solution to lousy maps/bad MM/etc but you have to be in a match with a CnF setup to get the map or MM…which negates the whole ‘avoidance’ bit entirely.
CnF does nothing for someone who faces lousy maps/bad MM/etc in normal gameplay.
If You don’t follow the tactic rules, don’t expect the tactic to work.
Please quote me where I have promised C&F to work with wagers or normal set-ups.
You need to follow tactic rules in order for it to work? Surprise!
Where have I said that C&F works around its own rules? With this tactic You:
Don’t have to play the game You don’t want to as You can leave without crew lock.
It is all in initial post, I haven’t said anything that differs from initial post.
So again, You need to follow tactic rules in order for tactic to work? Surprising!
What next You are going to discover, that in order to play GFs RB mode You have to select them in the menu? Or that You need at least one ground unit to play GFs RB mode?
You hyped CnF up as the ‘best tactic’ and implied it is a solution to lousy maps and bad MM. Your later remarks touting CnF didn’t emphasize the need for a specific CnF setup (what difference does MM or maps make if you’re capping with a reserve tank anyway?)
Your statements were vague and imprecise…so unless you correct them, you’ll mislead people. I picked up on those flaws and oversights, which is why I call them out here.
I appreciate your try at humor, but the only thing I’ve ‘discovered’ is that you didn’t think all of this through.
Just as a mode proposal for something like TO needs to be thorough, so too does something like this CnF pitch. Your initial effort didn’t quite make the bar…
C&F is a tactic used by CAS mains, but anyone can do it, yes if they wish so. In fact, it’s just another playstyle besides just tanking. However saying that GRB is no place for tankers and no point in driving tanks is exaggerated. You gotten nukes with tanks and with CAS, others with SPAA Falcon (which resulted in getting nerfed a lot) etc…
This is a Tank & Nuke, what majority of other tankers want to do. 1 success/1 fail, all the same lol
So making a post on how to play GRB using tanks/SPAA/proper line ups in GRB instead of C&F will help a lot for fellow tankers. Some will use C&F, but they not here to main CAS, but rather on ground.
It forces people to play modes/maps/weather they don’t like to (aka crew lock for leaving).
Tanks don’t have the chance against the air (spare me the talk about moments when air user did badly)
If You look at that from such perspective, You will understand that GRB mode is not for tankers, it is for people wanting to use the air/fight it. Some games where tank gets nuke won’t change it.
As the topic was flagged into oblivion by some members of the forum who don’t want others to know about this tacitc, if anyone wants the full text write me a PM.
I’m waiting for moderator to review it for false flagging.
Link to reddit for the post which is like a copy-paste of it:
yes of course we can play Tanks (I play always tanks since 2018), But it’s as swim in river at counter ways.
Not easy, not fun, not gameplay tank (CQB 24/24 it’s cool yhea… ironic), snipe bombe or missile ect… i can write one hundred lines
Of course I love play tank (often fun and i love spaa) but it didn’t change the toxic and HARD way if you play just gameplay tank. (Not white/Not black)