Ok great I’ll add those now
This issue has already been included in the bug report titled ‘HUD disappears when radar locks onto an enemy.’ It’s also mentioned in your edited post.
Link: Community Bug Reporting System
The OP references the MiG-23ML, but the F-20 isn’t mentioned. However, I’ve personally experienced the issue with the F-20, and a friend who also purchased this plane has faced the same problem. I’m not sure if creating a new bug report would be worthwhile, as it might be dismissed since a report already exists. It seems like this is a general VR issue affecting most planes.
I have recently obtained the A-10C and except obviously wrong placement of pilot camera another issue which drives me crazy is functionality of the HMCS.
HMSC should provide seamless experience like in DCS:
But in WT it does not work in the most important area around the HUD, due to incorrectly set occlusion zones. So HMCS works only when looking like 25deg off bore and more. HUD does not show the datalink data either.
I would like to ask if we can ask for an update on viewing reports? Specifically regarding VR-related bugs as they are the most troublesome for the community trying to enjoy virtual reality ( Making it almost impossible to have a fair fight with non-VR players. ) , and also for the fact that the list of VR bugs is relatively short and most of the bugs have been accepted a long time ago. @tronexer @Smin1080p_WT @Stona_WT
I am particularly saddened by the fact that bugs concerning the same problems but occurring outside of VR are being fixed much faster than those in the virtual reality category. Here are some examples:
https://community.gaijin.net/issues/p/warthunder/i/iWDeheGqVhy5?comment=ioX6mRPruisNLlGrxns0obF1
https://community.gaijin.net/issues/p/warthunder/i/iAQTsn0bjYqR
Here the equivalents of these errors but occurring in VR ( Already given earlier in this thread. ) :
https://community.gaijin.net/issues/p/warthunder/i/iDsn4zDNH9tt
https://community.gaijin.net/issues/p/warthunder/i/UaoWc2yBSmF0
https://community.gaijin.net/issues/p/warthunder/i/ZDtTV85V3kIl
https://community.gaijin.net/issues/p/warthunder/i/NlvlRPQs7J2V
I’d like to highlight the Eurofighter’s HUD radar symbology being broken in VR. This is not a minor inconvenience, it’s a very obvious bug that makes the plane largely unplayable in VR unless you’re okay with symbols that are supposed to be informative instead randomly flying around in front of your face while you try to play.
https://community.gaijin.net/issues/p/warthunder/i/jejCVBF3bYbg
but also reported by others.
So I hopped into the F-15E today… at the first glance:
- Bore sight marker in the middle of the HUD (tactical face palm)
- HMD does not work in frontal hemisphere (second tactical face palm)
Is the F-15E Early Access vehicle ?
Otherwise nice HUD and MFDs to not be just negative.
That’s not a bug and can be set back to the gun sight
All you need to do is hit the key bind you have for exit selected weapons mode and it will restore it to default.
Which is really not ideal if you use “primary weapon fire” keybind as I do.
Also its a right old faf if you want to swap between bombs and guns rapidly.
No, it is simple a bug that did not exist before they introduced automatic sight mode swapping
Ohhh i see. I just have the guns on my trigger button so they can fire regardless of what weapon I have selected.
Overall the Shars need a major overhaul. They need a Rad alt warning noise and a completely new HUD.
It should be noted that that isn’t unique to the A-10, and many more planes have incorrectly placed cockpit views. The A-4s, A-10s, and J29s are particularly bad, but this issue affects almost every jet in the game, as well as several propeller planes to varying degrees.
I’ve been wanting to make a thread detailing all issues with cockpit view placements, but it’s beyond the scope of what I can do by myself.
Yeah the bug is really annoying since usually if you use all your rockets and bombs before getting into a fight you can’t actually use your HUD anymore.
And yeah it would work by exiting weapons selector but it means if you have primary and additional guns you need more keybinds to fire them individually instead of just using the trigger button with weapons selector which I feel is important as I can just use 2 buttons for firing weapons, trigger for primary and a paddle for secondary weapons.
This bug is one of the ones i hope gets fixed soon.
Theres this bug report under the general section
https://community.gaijin.net/issues/p/warthunder/i/QB3PTazdSQBR
It talks about the pilot head being too low in nato aircraft but yeah pretty much every aircraft has this issue.
@tronexer @Smin1080p_WT @Stona_WT
Do we have any updates on the status of bug fixes related to VR and HMDs? I would appreciate any response, even if it’s to say, “We don’t have a solution at the moment” or “It’s not currently possible to address this issue.” Having some clarity would help us manage expectations—otherwise, we may need to just go to alternatives like DCS.
As we are on this topic, has anyone experienced frame drops in VR when looking at an enemy’s afterburner? This seems to be a new issue, as it didn’t happen before the most recent main update.
Looking forward to your feedback.
Hello
Reports would generally be updated directly when there is news of a fix or correction to a subject. Currently the F-16 one is under investigation. Regarding the others, when a member of the team can validate and confirm with VR, those can also reviewed.
Would be good to see a SIM/VR focused update at some point. WAY too many outstanding issues, some that have been around for quite a while
Just added that one
Has anyone reported a problem with frame rate dropping during dogfights and looking at the afterburner in vr?
By the way, another problem concerning VR, their number is starting to be terribly jumped. It looks bad in the context of GJ making a game typically under VR. Even the latest update doesn’t have a properly created HUD for the EF-2000 in VR.