There is nothing different about the missile.
You probably couldn’t kick the Su-27 because you didn’t center the reticle of the HMD or it was popping flares and they were not rendering on your screen.
The MIG23M/MF will be the only 11.0 fighter with a look-down radar and All-aspects IR AAM. The MIG23ML/MLA/MLD will be the only fighter in 11.3 with the All-aspects IR AAM, and will also have the most powerful SARH missile in that class. I don’t think the F4K/M is capable of fighting the MIG23ML/MLA/MLD, it is behind in speed, maneuverability, radar, weapons. The JA37C is only better at radar than the MIG23, but lacks the necessary HUD symbols to make it work. The F5E and Sea Harrier FRS.1 had little combat capability in 11.3. The J7E was the best fighter in the 11.0-11.3 range except for Soviet aircraft but the Chinese and Soviets were always on the same side. The Mirage F1C is as powerful a fighter as the MIG23, but is inferior in maneuverability. However, Mirage F1C is at 11.7, and MIG23 players can also choose to have France not appear as an enemy. I don’t know of any other aircraft in the 11.0-11.7 range that is capable of engaging MIG23 and winning. You can’t ask me to fight MIG23 with an F111C/F, and the F111 is 11.7.
Now MIG23ML/MLD players can gain an absolute advantage in 3 out of 4 battles, if you also have MIG23M that will be an advantage in all 4 battles.
Yet doesn’t actually matter regarding gameplay besides the RP/SL you get from shooting ppl down trying to bomb or the RP/SL you get from bombing. Winning/losing has almost no effect on anything in sim. Gaijin has made it into more of a bragging rights ordeal to win.
It’s possible it was the flare rejection at work. It might have also just been Tunisia being Tunisia. It’s quite often that map I have IR issues. In any case. I think the lock range is a lot lower than it should be
Destroying ground battles and regularly returning to the base will maximize rewards. Also destroying ground battles will minimize the number of people that are shot down from SPAA that defends it.
I’d also have to look but I thought there was a bonus associated with winning the match.
Unfortunately gameplay in EC is not purely PvP…and the PvP portion of it as effectively a negative sum game. If I go in with an A-10C and slam a bunch of MiG-23s with Aim-9Ms in a capture point…that is going to reduce their efficiency and reduce their silver lions gain from a match.
The PvE portion of the game is basically the opposite…it’s effectively a positive sum game. If the whole server just shuttles bombs back and forth to airfields and declares a truce…everyone gets maximized rewards and minimal losses.
Planes like the Tornado that are used primarily for PvE probably do not experience the same negative pressure as planes like the MiG-23ML series because the niche they fill and the way they do it is fairly low risk.
Sure, doesnt affect balance though since winning is close to meaningless in sim currently.
op for players whine and cried like they always do, and big daddy gaijin has to hold their hand and give them more handicaps.
Me in MiG-23 mainly against 4th generation:
I would have a much better ratio if I didn’t have so many non-combat losses (happy landings, bad ping, rip off wings because I go faster than 1.2 mach due to my stupidity). Especially MiG-23MLD is literally no-brain aircraft. I really dont know how they can suck so much with it.
My guess is that 50% of your kills are AI and that you only play the plane in days where it is in a full down tier.
Doesnt everyone do that?
Why would intentionally face aircraft that are vastly superior to you, when you can just play something else instead. Thats the entire appeal of Sim to me, no forced uptiers, its optional and balance can be achieved not by looking at +/- 1 BR, but instead at the equivalent BR. I.e for the Mig-23MLD, just looking at other aircraft at 11.3 or the highest each nation has for the bracket in the absence of anything at the same BR.
I dont bother trying to play the Tornado F3 vs Mig-29s or F-15As.
I dont bother trying to play the Sea Harrier FA2 vs Su-27SM and F-15Cs
I dont bother trying to play the Sea Harrier FRS1 or Buc S2B vs Mig-23MLD
I just pick an aircraft that isnt in a full uptier and play it instead. Its nice as it creates diversity.
Some people just like to play planes for the sake of them.
If you are only playing things when they are at their most overpowered bracket then you should be doing exceedingly well.
Obviously if you are fighting people who are uptiering themselves, then yes of course you will do well.
But assuming most people are doing the same, then you have equal performance aircraft fighting each other and you actually have more fun in my opinion.
You have more AI kills in Sim than you have player kills.
And for what it’s worth…I just had a game against you and your skills were not that impressive. You were 14-4 when I joined the game and 18-8 by the time I left. You were pretty much helpless in a dogfight against my F4E.
Why you dont say whole story that there was like 4x more jets on your side which I turned at once? + we literally dogfighted only once where we both wont be able to get on six. Then we both got shoted by other players. And yes AI kills on planes like Sea Harrier FRS.1 which is useless against players. On MLD I have 90% player kills.
First time we ran into each other my team had 10 players and yours had 8 players. I get hits on you after first turn but we both die to third party at same time.
Second time you start behind me…and then just reverse your turn and give me a free gun kill as you run back towards airfield.
Third time…you run back towards airfield and I dogfight J7E on your team. You come back and third party.
Fourth time…we go head-on merge and I kill you with guns at the 2nd turn.
Fifth time…no merge…R-27T doesn’t see flares. Probably dropped them into ground. Skill issue on my part.
Sixth time…you lose dogfight to Ja-37 and I had shot missile just before he shot you with guns.
Pretty much any time we were able to merge and have an actual fight…I was able to gain position and get a gun shot with the F4E…and that is a plane that is two BR steps below. An F4E with Aim-9Ls would probably perform just as good at the same BR as the MiG-23.
I’ve had zero issues with Skyflash missiles this year let alone in the history of using them.
I lead them when necessary, or I launch them far enough away where leading isn’t necessary and they always hit.
Dozens of shots in both air RB and air sim this year, zero misses.
I’ve chaffed R-24Rs every time, though most of the time the Mig-23 doesn’t even get a chance to launch on me in the first place.
IRST lacks IFF, so using it is a huge gamble in sim.
There’s no way of knowing an IRST locked target is a friend or foe in sim without being within visual range.
are you sure that they maintained lock on chaffs?
because if they will do - 24R still track you, due of speed filter and their CW still overlaps you
You seem to have missed a REDFOR nation there.
There was literally like three jets which was useful on our side. Others was CAS or too dumb to shot anything down in start of battle. So it was like 1:1.
When you came it was already 2:1 for your side:
In first encounter I was able give you away from my six. In second one I though that you was shot down by another MiG-23 so I went back to airfield (definitely it was not dogfight - I didnt even turn). Of course that was my mistake that I was not look on my six.
In third encounter I got you by R-24T when you was catched by J-7E. Then he changed to A-5C (and then even left battle) so literally we remained two with MiG-23MLD. Meanwhile you had 3x Ja-37C, 2x F-4E, F-5E and Sea Harrier.
Then in fourth encounter you got me by cannon because I didnt even know where you are (I’m really bad at looking around) but right after it I got you by R-24T. In last encounter I was dogfighting Ja-37C and I was finished by you in last second (pure luck). In that moment it was 6:2 in your favor and still I was able shot down another two F-4E by two R-24T. My last death was by rip off wing at speed 1.22 mach (non-combat loss). So at all we dogfighted only once in first encounter where you was not able to get to position. In other cases, it was just my inattention which I should improve.