But that was dodging shots and killing a stalled out enemy, when you had more energy.
He could have easily killed you or just built up energy instead of risking you falling down on top of him.
But that was dodging shots and killing a stalled out enemy, when you had more energy.
He could have easily killed you or just built up energy instead of risking you falling down on top of him.
Coulda shoulda woulda. If I had a german team from 2013 I’d never had to give him a chance to catch me at low alt
What about the ta152c3 clip, what do we chalk it up to, divine intervention? Or maybe the plane isn’t as bad as everyone thinks, if you know what it can and can’t do, as well as the same about your opponents plane?
Honestly, I’m starting to get hot at how rather than considering that maybe there is something to learn about the planes, and do well with them, the typical response is being dismissive and sticking to complaints on the forums
What about the ta152c3 clip
You got saved by a teammate
Tq-152C3 isn’t as bad everyone thinks. It’s even worse.
It works for people who are absolute crack shots and only if they don’t meet people who are good at dodging head-ons. I for example sometimes die in such situations, as I half-ass my dodges based on average player’s ability, so when some very good guy shoots me - well, shit. I’m also kinda bad at dodging head ons, because for years I was the one forcing them (RIP Fw 190 A5/U2 :( )
If I know he’s good, the success rate drops by a ton.
In other words - C3 is one hell of a one trick pony, put all your eggs in one basket and pray some P-51H/F4U/F2G/Tempest/Yak-3U doesn’t ambush you cause there’s basically nothing you can do.
Easy: the spit reversed his turn at around 0.41 second, if he keept going the the same way, you would simply stall out and he’d just need 20 more second to dispose of you.
You were going at around 240 kph, your stall speed is ~200 kph, this mean that you cannot get more altitude.
The spitfire was aready above you, he has a lower stall speed, turns better AND climb better. He can simply maintain his altitude and, make a flat turn above your nose, and get on your six were you are slower, turn worse and climb worse.
He also messed up at 0.50, he started to go down, AND he reversed his turn. Now, this is because he had to dodge your teammate, but you are wrong about the “spit being done for at this point”.
Further, I’m quite sure he didn’t use flaps nor throttle down. If he did earlier, you would never get this reversal. Even if you started to run away the run spit would be ~400m behind and would easily shot you AND the 152C is slower than a griffon spit down lol.
Don’t get me wrong, the roll rate and flaps are really good to buy time, and to capitalize on the enemy mistake. But when both player play correctly, you simply lose, especially in a 152-C.
Btw, I’m not saying you played badly, this is as perfect as you can be.
But even when playing near perfectly, you need the enemy to mess up to win. It’s what we are saying with “the 190 and 109 are the worst figther in game”.
Honestly, with the Ta 152C-3, it all comes down to luck—the map, the enemy planes, their condition that day, whether they’ve had caffeine, and all sorts of other factors.
If the enemy has Yak-15s or BI’s, it’s over.
Even a skilled P-51H pilot will kill you.
Well, all I can say is, please bring back the B-17 matchmaking.
What do you mean even? The last time I checked the P-51H was the best prop in the game.
Sometimes there are people who are completely unprepared for a surprise attack.
Well, what I’m trying to say isit all comes down to the substance.
Postscript
I’m well aware of the P-51H’s formidable strength.
The only saving grace is that it lacks a 20mm cannon.
Or m3s. Even then the wealth of 50cals will still cut wings off easily.
No doubt about it
Still, why isn’t that monster BR6.7?
You caught a F2G and a Mk24 flying poorly, not a 190 outperforming somebody who is playing well.
I thought it is?
M3s have like 1.5 times the rate of fire, against jets this may seem insufficient but against wwii aircrafts, and as far as my trials go, it is instant obliteration, especially since u have loads of rounds to spare.
6xm3 in the nose also instantly obliterates jets BTW.
I was so damn surprised when it turned out my F-86 can just fire suoper short bursts and big jet bombers instantly lose tails/wings.
I used to be like "nah, don’t want to struggle, will wait for 20mm Sabre, and it turns out 6xM3 is all you need. Why did Americans bother wirh 20mm variant? They were probably stupid, haha.
The aircraft damage model in this game is just so bad.
TBH the 20mm are a bit faster when u hit the body. My F100 is like laser cutting, rips everything in its way. Honestly I was surprised at first about the damage F86 did, especially cause how much better it felt without the round count of Mig15s, but then F82 already demonstrated how good the 50cals can be.
I honestly think it is ridiculous how much more damage a couple 50 cals do compared to the stealth rounds for MK108 does sometimes.
I mean it takes like four .50cal bullets at most to kill an engine in an instant.
While in reality engines can easily tank .50cal hits.
Even 7.7mm AP melts engines in WT within seconds.
Seems like bulletproof windscreen wasn’t anywhere as cannon-proof as in WT, where it’ll happily tank 50mm HE hitting at effective 1000m/s velocity.
Yeah, it’s really stupid that it has no effect in WT but even protects against explosive shells.
Eh, it’s mostly the effect of instructor.
Flying my 109F4, I find Yak-3s to be a challenging and scary fight but very much an even chance that comes down to which of us is better than the plane carrying things.
I don’t really go above 5.0 in SB nor do I see soviet planes above that BR, so cannot comment. But the 109F4/109G2/109G6/109G14 versus Yak-1B, Yak-9 (variants up to U) and Yak-3, La-5 (variants), La-7, and I-185 feels like a fair BR to BR match-up. 109F4 is my favourite/most-played plane by now I think (~36 hours), and a total of ~70 hours across all 109s.
The difference RB controls and SB controls cannot be understated. You should focus your complaints explicitly on Instructor/Mouse-aim rather than on conspiracies. In RB, the key feature of 109s (automatic leading edge slats) don’t even activate outside of turns with very high slip while they are pivotal for its SB performance.
I’m not even sure it’s an intentional 109 nerf, it might just be the consequence of “small, light plane with an insanely powerful engine that is pretty slippery on yaw and eager to enter an accelerated stall if mishandled” so instructor is set up in a heavily safe territory.
The only legitimate complaint I have is mineshells not fuzing reliably on yak wings and fuselages.
This applies to almost all HE shells we have in game BTW.
It was hilarious when for almost a decade it applied to M-geschoss only out of all 20mm HE shells, ans we couldn’t test it as there was no in-game tool for it. But even when it was - it took Gaijin years to fix
I don’t have any real hopes for Gaijin and this game at this point.
IDK about G-14, that thing is slow as *****. Also less manoeuvrable than other G variants.