Actually in both these cases a single hit is super common.
And I mentioned 1000m energy trap shots, since these are not in a chase.
This literally doesn’t happen to me, with 5s burst vs single engine fighter I’ll score a kill even with 2 Breda 12.7mm MGs. I would argue that with 2xMG17 I’ll get a kill more often than not if I have a 5s firing opportunity, jesus, 5s is A LOT.
Yak-3 LITERALLY DOESN"T FUSE HE.
And even better - they do 0 damage if they don’t fuse, despite penetrating the wings and tail.
It’s a bug Gaijin decided not to fix. It’s a separate issue from Real Sh*tter 3.0.
Again, that’s literally because Gaijin decided to set plywood steel equivalent to 0,01mm to buff Soviet planes.
Do the same vs P-47 and watch it disintegrate from 1 Type 99 Mk2 hit.
Not “any”.
IMO if you land just 1, don’t expect THAT much.
As I mentioned, on reversals, I dodge narrowly. In energy traps, I butter the bread. In head-ons, I dodge smartly. In dogfights I retain situational awareness. I generally time my dodges right. But any MINOR slip means that enemy who’s spraying, will score a hit despite me moving in an unpredictable fashion - but inaccurate spraying covers multiple angles. I get hit by single shell and I’m royally gaijined.
I don’t consider this a fun experience.
They usually die on 1st vs goddamn Mg151/20, and sometimes on 2nd. That is, if I hit. And that’s a big if,. when Zero is controlled by someone smart.
Again, “feature” by Gaijin, only applies to plywood (so mostly Soviets).
Except there was no real increase in size and armor. Every US plane past P-47 was smaller. Brits just spammed Spitfire, then added Typhoon, so here you have some argument. Soviets - small planes till the end of war, and they also went from 1 to 3 20mm. Me-262 was NOT any stronger overal than Fw 190 when it comes to taking damage.
MK108 was indeed an answer to bombers.
But MK213 was THE anti-fighter weapon. Firing at insane ROF and with metric Gaijinton of muzzle velocity.
Right now it takes 1-2 hits to disintegrate a fighter using real shtter cannons.
4-5 hits to a wing or tail sounds reasonable enough. But it’s 1-2, with Type 99 Mk2 usually 1. It’s basically the SAME DAMAGE as Kugelblitz’s MK103 HE, which in turn has same dmg as Soviet 25mm, as real shtter basically removes any real diversity when it comes to damage, which means everything higher than 20mm is questionable to useless (4 30mm M-geschoss vs G4N1 and some HVAP = no shotdown, because they hit negligibly harder than 20mm, with 20mm I’d score 8 HE hits and that would most likely work).
People used to avoid head-ons vs Fw 190s, because in Spitfire it made no sense, when you were able to dodge and outmaneuver the German plane, and spitfire usually died while Fw 190 survived.
Nowadays Fw 190 gets 1-shot from 1500m away, and worst case scenario - it’s a trade at shorter range.
No, because even I, a Wyvern figher user, head-on enthusiast, mostly have missed.
2 dodge, then recommit, because 1 shot is needed, so even the smallest firing opportunity will end the fight.
yes but no, actually when 2 commit, 1 lands earlier/better in a lot of cases. In Fw 190 vs A6M5, A6M5 would get obliterated, while scoring maybe 1 hit on Fw 190.
Before 20mm buff - Fw 190 continues to fight.
Guy who dodges usually misses too.
It pushes them to FULLY COMMIT against most opponentst, as landing 1 shot will eliminate the enemy, and if he has worse ballistics - tough luck, no chance in hell.
There’s no “I won’t commit or recommit that guy will destroy me and I won’t do much, I’ll just set up an overshoot”. I used to be the “I’ll set up and overshoot” in Ta-152H. Then I was getting sprayed during a risky maneuver, but I was able to tank 1 random shell, so no biggie, then I was usually winning the ensuing dogfight.
Nowadays once I’m hit it’s over.
So the usual tactic is - long range firign, dodge, recommit, both die as A6M5 firing out of convergence will rip Fw 190 A8 into pieces anyway.




