Belly flop landings removed

Did you guys checked the health of your pilot? If it is Red, it is hard to survive a belly landing

I still have yet to have any issue landing quickly using the wheels and the few times i’ve had a “crash landing” i’ve been able to fully repair. Even with pretty hard crashes.

So im still not even sure there is an issue.

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The runways feel way more bumpy atm. And it feels, like the planes have no suspension with dampers modeled. That’s why they bounce at take off and landing so much.

Sometimes your plane jumps back in the air. And if you are too slow, you hit the ground quite hard.

Again, not really noticed this issue. Only thing I can think off is that im landing far softer and at a much lower airspeed than you or others are.

Generally, im touching down at around 150-200kts (around 270-350kph). Often using throttle to adjust my glide angle, so im practically landing in a controlled stall.

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In the F-5s you will explode no matter how you try to do it gear up. Spontaneous explosion at 70 km/h

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The airfields literally kick you off the ground into the air.

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Well… Just tested it, was able to replicate the F-5 exploding on landing with min loadout and min fuel. But did the exact same thing in the Tornado Gr4 with max fuel and 12x bombs, nothing, no issue at all belly landing.

Something I did notice in the F-5 tests though. I think they have modeled the airbrake colliding with the ground. I bounced WAY more when I had the airbrake deployed vs when I retracted before touching down.

Im getting some of the boucning, but it isnt necessarily a death sentence. I think things like flaps and airbrakes now hit the ground instead of just clipping. I can greatly mitigate the bounce by retracting flaps and airbrakes if they extend below the aircraft

I posted it earlier, it’s not normal behaviour.

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I feel like its modeling the aircraft actually “colliding” with the ground, but its clipping the runway slightly. If you try to land on the grass, no bouncing.

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Did anyone notice anything odd on take-offs?

A6M3 on port moresby seemed to struggle to pick up any speed at less than 90-100% throttle. Normally I’d take off by 40%, rudder, 60%, rudder, 100% in my props. Like, it was barely rolling with 16 km/h speed at 80% throttle after having more than enough time to spin up and all that.

Granted, I mostly flew ki-43 III rather than the a6m3 so it might be normal for the a6m3 on non-carrier take offs.

Havn’t had a chance to fly my f4u-4 as lobbies seemed super dead today or only on denmark.

Granted, it was also like a 10% packet loss match that randomly spiked to 40% so… yeah

They were not only for “very short” runways - they were also to help a/c that would otherwise have long landing runouts - saving time and brake wear.

RNZAF Oahkea has 8000 and 7000 ft runways - long enough to be an alternate for large civilian jets flying from the USA to Auckland! - and used arrestor gear for Skyhawks, and they had portable arrestor gear to go with them on deployments

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Cant test any of those aircraft, and only tested in test flight. But just tried the spitfire and no noticable bounce when taking off nor did I struggle to get airbourne, even with using 50% throttle.

to “put my money where my mouth is”

I tried out a load of aircraft

Aircraft tested:

  • F-5C
  • Tornado Gr4
  • Gripen C
  • Phantom FGR2
  • Sea-Vixen FAW Mk2
  • Hunter F6
  • Buccaneer S2B
  • Plagis’ Spitfire LF Mk IX

I was able to succesfully belly land in all of them. That being said…

Some personal take-aways

  1. Definetly a noticable “bounce” that definetly warrants investigation (but doesnt appear to be every airframe)
  2. retracting flaps and/or airbrakes if they extend below the aircraft definetly helps mitigate the bounce
  3. Touching down at as low an air speed as possible and ideally with as little vertical velocity as possible helps greatly
  4. Weapons/fuel load appears to have no effect (or maybe landing heavy makes it easier?)
  5. Landing short of the runway slightly, to hit that patch of grass might be something effective to help mitigate bounce even further

Overall. Im glad I tested this and im now forearmed if I ever actually have to belly land, especially in aircraft like the Spitfire where getting a landing gear shot off but surviving isnt uncommon or in the naval aircraft where loosing landing gear on carrier take-off is annoyingly common. But I would confidently still belly land if needed. I do think belly landing should be tuned to be more risky to insentivise “properly” landing instead of belly landing which should be considered a worse case scenario emergency landing, not a casual run of the mill every day thing

p.s I LOVE this new test flight, this would have taken 10x longer with the old test flight, being able to select the glide path as the spawn point is awesome

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Yes, that’s the correct way to conduct a beautiful landing.

But there are some circumstances, even in real life, you are not doing that.

In most combat situations, it is important to conduct a way faster touch down procedure to clear the flight path and runway.

But…To always conduct a belly landing, because you try to save time and/or the lack of skill, is never the right way to conduct a landing…

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Yes, you were. But you are in a pristine aircraft. No damage, not ran out of fuel.

If you are damaged and/or have no fuel left, you are not able to conduct a perfect Lufthansa airliner touch down.

Even with your perfect belly landing, your plane was pushed up in the air by the runway a few meters.

If I manage to damage my opponent hard, but didn´t managed to kill him, and he is able to rtb in a heavily damaged aircraft, this is not the way I want to get the kill…

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The definition of a bug isn’t the circumstance ALL players are effected.

A “bug” that only effects a select group of players is more likely to have another cause.

A bug that universally effects all players equally, regardless of circumstance, is a bug.

The bouncing is a bug, that would likely be explained by some wierd clipping. If no bug report is submitted by the weekend. I’ll work on one over the weekend. But I would not describe the issue as a universal removal of belly landings because they are entirely possible and replicable

Sure it is reproducable, but it’s not in your hand. At a specific point you have no control anymore and the game decides. That’s the problem.

https://community.gaijin.net/issues/p/warthunder/i/JpUfB0ky9PyM

Now we have 2.41.0.39 and I can see no difference…
The only difference i had in testflights were total pilot knockouts instead of explosions. lol

The better report would be this one

https://community.gaijin.net/issues/p/warthunder/i/RPUUbcl3ywLR

which doesnt give a specific update. I would guess it will be fixed sometime this week or early next.

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