That already happens. That already happens. That already happens. Go into a game and you will see people with kills that say 3+1, that is the severely damage plane’s death being recorded and the attacking player’s credit being partially applied. At the end of the game, it is simply finishing the full reward for that destruction. The only way to avoid the death is repairing in the game, which nullifies the severe damage kill.
Yes.
Thank you for describing how i think it should work and how it works in game because i think it should work that way.
So how about we dont play the ejection animation for severely damaged players when the match has ended?
Is it that big of a deal that an animation that goes gand in hand with a destruction is played when a destruction is awarded? This isn’t even an issue. I don’t mean it’s not an issue worth correction or mentioning, it is literally not an issue. Be a bit unsatisfied and let Gaijin move on to things that actually make a difference to gameplay.
Yes i think gameplay feel is hugely important to this game.
Everything from sound design to gameplay feedback is there to give a satisfying feel to the game. And when such a unsatisfying animation plays in clutch game you just won i think it ruins the mood and satisfaction of pulling through a game.
Thats ignoring how unintuative it is to be played this animation when you thought your plane was fine.
And i dont know in what world gameplay feel is not part of gameplay.
You play an entire game, at one point you get shot up, and are now surpsied that the damage could have been severe when you get ejected at the end? You need a message that flashes on the screen “you are severely damaged, return to the airfield”? Don’t worry, you’ll get used to the shock of this new system. You can make it through this.
No i wouldn’t say suprised, just less satisfied.
But i can certainly be surprised when a barely hampered plane gets ejected after a win:

Looks like black damage on that plane. Black damage usually means a destroyed compartment, module, or crewmember. Seems pretty severe…
Ah yes. I have full elevator control, full rudder controll, full pitch. And have no loss of lift.
I do however have slightly more drag. I would know, i played half the match like this not noticing.
Much severe damage, very wow.
Edit:
Its a system that can be tweaked, but not playing a ejection animation would mask issues like this.
I’m glad you realise what colors mean in terms of vehicle damage. Now you can go forth and know when to return to the airfield.
Yes i will continue to do so as i allways did. When not combatworthy.
Which means whenever the lack of a wing doesnt impair me too much because im trying to win a match and not optimize for KD.
But also the damage there literally didn’t affect the aircraft at all, so the arbitrary damage number objectively speaking needs tweaking. Signalling to a player that the enemy aircraft is “severely damaged” when they havent even received a critical hit is just bad.
Edit:
Critical hits were allready unreliable in telling if an enemy aircraft was actually impaired. This is somehow worse.
Further to my stance, this is just a battle, not a war, so it’s not just ‘bam over’ as the outcome of this scenario is.
If i see stuff like this:
…or other comments like this:
and such things:
it seems obvious that there is a clear lack of reading comprehension of gaijin’s communication leading to a distribution of non-fact based opinions.
First of all:
The majority of players are simply unable to understand what the new function (and the side effects) actually means. I linked above the feedback threads and it is obvious that the new mechanic actually decreases the overall income - at least in the current state.
In addition - this has nothing to do with kill stealing or the prevention of it. If you try to read carefully gaijin’s communication the “i was killed by a dead plane” phenomenon was their sole motivation.
Highlights of the new mechanic and what some of you missed / ignored:
- In parallel to the test phase gaijin changed their mechanics to get critical hits - they became much rarer than before the 15th of February
- As a result tasks requiring crits became much harder to complete
- Same as with kill assists as they require usually a crit
- Current you score either an instant kill or you score a hit before you score a severe damage
- In order to get a “clean & instant kill” - so without the chance for others for a kill steal - you need to kill the pilot or shoot the tail off.
- You get 80% of the rewards of a clean kill for a severe damage. The fun fact is that the requirements for a severe damage are more or less identical to those for a clean kill (with 100% reward) in the old world.
- In other words it get more complicated and a clean kill in the past can now be stolen.
- Regarding kill steals: If you score a severe damage and somebody else finishes the plane, the mechanic counts your damage as a kill - but just in this match. In your overall plane statistics you won’t find this kill.
- That is the reason why you see so many clubbers diving on planes without wings as they can score a kill relevant for their stats.
- On the other hand we have (like in the OP) fully functional aircraft declared as severe damaged and written off after tickets or time ran out. This loss is counted in your stats and is imho a scam and just implemented to produce repair cost.
- Other players like @_Poul tested gajin’s claim that those kills based on severe damage (so not finishing or a “real” kill) will count for tasks or camos. Currently this is not working.
- On top of that the match score got lower, at least on average as you get less crits, less assists and less points for instant kills. So any score driven event gets slightly harder
The only thing what is positive is that the severe damage reward generates way more SL than a kill assist.
But as outlined above this is imho not enough to compensate the negative effect. Just by simple math an thinking the system is decreasing rewards. 80% for a severe damage sounds great compared to 45% for a kill assist (valid for Air RB, same value in all battle summaries) - the “Praise Gaijin” crowd simply fail to understand that a severe damage today was a guaranteed kill (= 100%) in the past. At the end of the day you lose score & SL/RP.
And of these facts are written in the forum, all you need is to read and understand the content.
So i kindly ask you to avoid spreading misinformation. It is fine to post opinions, but extremely annoying if they are just based on feelings and not facts.
Thx in advance!
I proposed this here:
I don’t like “nursing simulators.” They already did similar thing with “sinking simulator” in Naval where I would spend half of the match sinking to one side, so I couldn’t even continue to fight.
I don’t want to play a match and constantly look at the picture of the plane and ask myself: Ooof, am I severely damaged and do I have to return to base… while my plane still is able to turn and shoot. This will cause many more people wasting time away from the action because they are nursing their plane and had to return to the airfield to repair.
Why can I survive in a half dead tank and not a plane? If I spend the last minute nursing a dying plane to save my life then why should I get my decision reversed by a stat chaser at Gaijin? Also why wasn’t this an issue six months ago or two years ago. Why bring this in after 12 years? I mean how long does it take for Gaijin to get the basics sorted out?
Cause this one the things people wanted changed when they gave feedback that was used to create the roadmap.
Imho this topic “i was killed by a dead plane” was for a very long time an issue - but exclusively in Ground RB.
Thanks for that its much appreciated.
Seems to me that we don’t need all this new stuff just the definition of a dead plane defining properly.
.A live pilot in a crashing plane can release bombs and might in a real scenario. A dead pilot cannot but his plane can still cause damage when it crashes.
It seems like Gaijin did their usual and really turned a game basic into a storm.
One step forward two steps back.
I would love to have that translated into Latin and give it to Gaijin as a family motto
Imho this topic “i was killed by a dead plane” was for a very long time an issue - but exclusively in Ground RB.
“I was killed by a dead plane” is a separate beast and is the worst in Naval where you kill a plane that carries bombs, get the kill notification, your AI guns stop shooting, but the plane still flights in a straight line towards you and is able to drop bombs (when it reaches the target while being DEAD) and kill your previously intact ship.
Gaijin reasoning In a nutshell: Killed planes can still fight, drop bombs and kill enemies, but severely damaged planes that are still alive, fly with an alive pilot are counted as dead. smh
Imho this topic “i was killed by a dead plane” was for a very long time an issue - but exclusively in Ground RB.
I don’t play Realistic, but it was definitely a “problem” in Ground Arcade and especially Naval Arcade.
Most players stop shooting at planes when they see “Aircraft Destroyed” message. But such planes were still dangerous. By delaying the death of planes, the devs “solved” this problem. But if they had left it like that, many of the previous kills would have been denied (that would result in less kills in battles). To make it even, they decided to kill all severely damaged planes at the end of the battle.
“I was killed by a dead plane” is a separate beast and is the worst in Naval where you kill a plane that carries bombs, get the kill notification, your AI guns stop shooting,
That’s not true. AI gunners shoot at planes until the pilot will die.
That’s not true. AI gunners shoot at planes until the pilot will die.
Interesting how do they know that? Do they check his pulse? How does a pilot that gets multiple HE-VT shells to his face is still able to see, function and make a working drop on a target?