It’s the Game as a Service kind of thing - they are adding things that people will hype about before they realise that are not that useful in first implementation, to gauge the actual amount of players owning and using those vehicles, and if required, they would then, if they have time, fix those. It’s a bad side of F2P/GaaS games, but it is what it is - pushing out stuff that is not useful just for the memes and collectible factor.
It’s not about whether you could - but whether specific types of players would do it or not. Right now you can omit those and go to the top tier without having any problem, but there is incentive to use them to complete the season tasks and challenges.
Now imagine what happens when you never played any SPAA and have to go through all tiers and unlock all SPAAs to get the top tier that you want to use in RB once you have everything else. You spent all the time playing tank-only and now you are faced with situation where all this time you weren’t using SPAA against planes, or even you weren’t grinding them out, so you’re in the top tier where you don’t know how to play SPAA and all you do is complain about the game being crap because of CAS, because SPAA being impossible to use. It’s a friction point in difficulty curve meaning a fraction of players will put down the game in such situation and go play something else.
It is unfair now - yes. With multiple mechanics added to make the conditions more balanced, it will require skill. First thing to do is to make the plane not a free air mission plane that you can YOLO in, then there’s those added smaller mechanics that will make it more skillful and less about just getting close and dropping bomb, or dropping bomb from high altitude with a crosshair. It all can be done, but the starting point is to penalise player for getting killed in the plane by making the plane not free.
Not braindead, but focused on optimizing their grind, they are min-maxing in a sense, trying to spend least time and grind as fast as possible. Attacking whatever you want makes it that way they choose easiest targets instead of the ones that is hard for ground to tackle. If it is controlled, then maybe even getting an easy kill stolen by bomber or strafing strike aircraft with rockets won’t be that often as now.
Yes, that is if he has markers on all vehicles with their corresponding types. Right now fighter planes don’t have markers and it makes harder for them to distinguish targets already, but with naval system and unlimited time, it’ll get back to being easy with unlimited time, potentially. But still, if points will only be given for scouted/marked targets, they will pick those. It can be done, it’s just a lot of minor things that need to happen…
On 1.0 you need event vehicle, so if you’re talking about those, then I guess there’s also those people that are just making new accounts just to give themselves referral gold. On rank II and III with just one vehicle, they could already be doing events/season.
How do you define those sealclubbers? Are those in new accounts or some lvl 100 people?
Not every plane is easy to dive, drop bombs and go back up to safety. Dedicated bombers most likely.
Note that you’re not seeing heavy bombers that much in RB exactly because you have just one plane run most of the time and fighters taking down heavy bomber is easy. Bombing sight is mostly on heavy bombers that are not that agile to run away. Of course people do play them like Pe-8, but I think that’s mostly CCs showing off some unique matches and it’s not that easy to survive when enemy is not already losing.
Exactly - don’t score the kill if the plane crashes to a player that does that. It will reduce amount of players doing this - they will have to survive for the kill to be counted to be able to complete the task with a plane, seasonal challenge or get points.
In RB, in low tiers it’s easy because people don’t know how to effectively use SPAA, because it is hard to do it without lead indicator. Try playing it in naval RB or even in naval AB with the indicator against the big ships and survive while killing multiple big ships. If you’re dropping bombs from high altitude, you’ll miss most of the time, if you get close, you’ll get damaged.
I’m not sure with whom you play mostly, but from my perspective when playing rank 3 - rank 4, mostly the top of the score list players are using the bombers and are doing this effectively. If you think about it - you need 3 kills to get the heavy bomber, so just by doing so it means you already have 1.0 KD in this match before they even use the bombs. And in my matches it’s usually the same 2-3 guys in a match using the bombing runs (like me) so I guess they shouldn’t be 1.0 KD players just being lucky? Unless you’re talking about situation where some guys just luckily have the bombers in one match and they are crap in multiple other matches? That seems like really specific deep dive into all people that you have played with…
Same with disregarding my arguments as BS and rubbish because you know better but have no specific arguments against them…
I don’t even know what(or why?) are you arguing about here? For the right to say that there is no public data? Just so you can say it? Replays are generated for all matches, at least that how it looks like.
Even if the system fails and doesn’t generate a replay from time to time, it still should be representative to data mine for active players in a specific time frame if you were to go there and write the names of each player in your local spreadsheet/database.