Just different ways to play …I dont go revenge mode cuz i found out awhile back if he kills me once probably will again,it may be his vehicle , skill. but he killed me once so I am very careful of that 2x thing…if i can get a great shot at some point so be it but to forsake everything else to GO GET HIM …just Hmmm
Also as a senior player I know younger players just are usually faster reflexed and better gamers,Im amazed at some of the kills on me is it aimbot or is it a kid with great reflexes and eyesight hmmm
Since they are CAS players, they are not very good. I remember once a guy bombed me with CAS.
I respawned, and killed him with my tank, and the CAS spawn appeared. I quickly grabbed an attacker, spawned behind their spawn, saw the guy, pumped a Tity Tim rocket into him right in their spawn, i started to circle above their spawn (while 2 SPAA shooting at me), guy spawns again, starts to drive, i know his spawn protection is over, and he got a second rocket.
He deserved it. In a matter of a minute, he lost all 3 of his tanks to me. If he were to engege me in a fair fight, with a tank, he likely would have won. Despite the guy being horrible, he was using a fully bushed up KV-1E (his first spawn was a T-34-57), and all i had was 3 french Shermans, all with solidshot, and HE with the 105 version. It would have been really hard for me to take on his KV-1E with those. Using CAS? The second rocket didn’t even hit him, yet he died. He could do nothing.
If he were to use his tank against me, i would not have done it. But since he choose to use something unfair, he go the taste of his own medicine.
i dont know iof you have noticed, but spaa aiming appears to have been massively changed of late.
i got suspicious so i took my spaa to the practice range and yup, things have been changed.
where it used to be a case of aiming on or around the airplane aiming reticle, now its a case of the reticle being only halway to where it ought to be.
i went from average 3 kills last week to this week being unable to hit a damned thing.’
this FKN game pysses me right off.
WHY are they changing everything to suit the fkn planes in a TANK game???
My point is most Air players in Arcade and Ground RB are not good plane pilots. They’re a sad joke to us who are seasoned WT Plane veterans of this game.
If you noticed most people who swap planes and have a bomb are purposely trying to get close to you to drop a large ass bomb onto you. Cause you killed them ->revenge killing. Trying to magically claim oh we should make it only 250 kg bombs kind of defeats the point of bombing and allowing our team to win.
Just like Arcade Ground RB Ground has to deal with planes as well and they complain just as much with dumb demands. Such as your own.
Removing planes->Does not fix a gamemode. It only makes said gamemode designed with it in mind not functional. I say this with every single complaint someone makes for GRB. Removing planes would lead to stalemates, people sniping at a certain distance, or outright guarding the flanks, and as long as the flanks are held you lose.
This is what I’ve noticed some of both AB and RB players want for their separate combined arms game modes.
This isn’t skill. All it takes is one team to play defensively and let you come to them. Once you’re out they just push and capture the points. Which leaves the other team not even having a chance to actually break the line and push.
To put it into basic English ->It makes battles very one-sided.
It would massively improve it. It would still have all other issues that are not related to this topic.
This was disproved a million times.
Every single case where there are no/very few planes up, you can move, and freely position yourself without having to fear a plane.
People many times do not dare to cap, or help repairing a teammate, because they are an obvious sitting duck to planes.
Same “argument” is used in WoT about arty, and yet reality shows the complete opposite.
What’s that word the newer Gen Z and Alphas could be using oh yeah Cope. Don’t like my opinion well too bad cause I couldn’t give a flying f about your’s either. :D. I stand in my opinion that without planes it will have an effect. Doesn’t matter if it’s AB or RB. It will still have everlasting effects. This is why Gaijin has stated numerous times that they are hellbent on not changing combined arms it will not be changed, learn some social cues and you will take notice on how people write things.
Are you talking about the aim indicator that shows when planes get closer? Cause if you are, that is not where you need to aim, it just gives you an idea of where the plane is heading and it’s speed, but you still have to lead your gun to hit it.
Bombers are the only way to counter people camping because otherwise it’d be impossible to take caps.
Also, it does take skill in a bomber if you actually want to survive 1-3 fighters chasing after you because you can die in one spray, and have to take constant evasive maneuvers. They just need to fix the 1000+ meter instant bombs with no warning.
1, You can drop bombs from far away.
2, Bombers have gunners.
3, You can have air cover from your team.
4, There will not be always enemy planes.
5, You can survive a lot of damage in some bombers.
6, It still does not require skill to use a plane against tanks, since you just have to press a single button. You are also basically invincible against ground.
explain to me then how i got several plane kills per game by aiming at or around the ‘aim indicator’ not a full week ago, but this week have to aim twice the distance of the ‘aim indicator’ to have any chance whatsoever of getting a hit?
i mean, it took several games over several days for me to realise i wasnt just having a bad day , enough for me to have to go to the test grounds to find out what was going on.
things have been changed, thats FACT number one.
nobody got any notifications of said changes, FACT number two.
and of the dirty great aiming display projected onto the ground?
yes, grrrrrreat skill indeed is required
how about this for a suggestion, warthunder introduce tank only and tanks and planes versions of the game, then let the players decide and let the data speak for itself.
it would be my betting that pretty damned soon the cheap shotters would find themselves without any ground vehicles to aim at, and the cheap shotters would have no choice but to foster a few skills in tanks to get their 12 kills per match.
I’m not gonna tell you about skill like others are doing, I just described what that aim indicator, which in fact is called lead indicator but I was not remembering the correct term, does. It shows you the heading and speed of the plane you have selected but you still have to lead your guns to hit the target. I also play planes and SPAAs a lot and it happens to me that sometimes I can’t hit my targets cause I’m not leading good enough, and I’m not an average player on both.
But there is something called server sync, when it’s bad it behaves just like what you are describing and you have to lead your guns more than you would normally do. It usually gets worse during events, that’s why some players complain about bad hit detection in events(me included).
This game is constantly being changed, it has been like this since always. They just need to change bullet spread to make you miss your shots, similar to when you get a stock vehicle.
And not all changes will appear on the changelogs, there are stealth changes to the game that are usually only found through datamining, but I don’t believe that those are all that we get.