Airfield AAA Discussion Thread - Air Realistic Battles

Joke statement.

There is no teamplay outside of pre-made squads.

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OK, so why even continue the game if enemy has enough of an advantage to strafe the airfield with impunity?
Either way, it’s GG, time to start another match.

  1. Depends on who you ask.

  2. Copout argument because many fighters on all nations can carry bomb loads that can destroy a tank, provided you don’t miss. If you’re stock then you’re simply SoL. Can’t win them all.

  3. Copout argument based on the duo making poor choices by not committing at least 1 plane to minding the enemy. Does happen though because lots of WT players are just tactically unaware. Again, can’t win them all.

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Mfw someone expects my Merlin spitfire with either no bomb or one poxy 250lb to destroy entire convoys to reverse a ticket advantage a couple of attackers got in the first few minutes uncontested. Your argument is the copout here.

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What kind of poor take is that, you wipe enemy team on Tunisia, but they have ticket advantage and last dude doing NASCAR larping on the AF … and you have to kill heavy tanks with your Spitfire. Can’t even RTB for bombs because tickets drain very fast on most maps and you don’t have time for a 6 minute round trip. You lost with outnumbering the enemy 10:1 and 6+ kills ONLY because he’s protected by the AA bubble of instant death.

AF AA can fuck right off in my humble opinion. Ticket drain should also be strictly player induced, not artificially imposed by crappy AI.

You know, there are also certain players putting a 90%+ winrate by abusing AA and AI, doing this solo. They bombs specific ground units that will win them the game, RTB, and fly around AF for a guaranteed win. Zero effort… just rush those units before enemy gets there due to airspawn, retreat, profit. They don’t even have to kill anyone of the enemy team to do this.

FANTASTIC GAME DESIGN BRO.

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Another problem with some maps is that ticket bleeding is not fair, as in [Operation] City like this screenshot.

I was on the north team there, flying a MiG-17 for 25 minutes AFK, and even though we were literally not ground pounding, the north side tickets were bleeding much faster than the south one. And while my team AI was an A-4B, the south side AI is Yak-38M that is much faster, and it is impossible for some aircraft such as Ki-200/Me 163, Me 262 C-2b etc to even keep up with them.

I would say [Operation]City should get replaced to [Operation] Korea that was one of best map in Jet RB match but, that’s never happen because people love “dogfighing” in the city.

Anyway, this is just ridiculous.

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Well, apparently literally every map with AI has this problem.

What a epic game lmao

Yep. Operation City is one of the worst maps when it comes to AI ticket bleed. It’s funny how not even the AI is balanced (killing AI Yak-38s vs AI A-4s or Sabres). AI ticket bleed is one of the worst mechanics in Air RB currently and I can’t wait for it to either be revised or removed so real players have to drain tickets.

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I disagree with removing the AI itself from a stock grind perspective, but since the current AI can reload without landing at the airfield for somehow so, this problem can be fixed by simply disabling their reloads.

Nah, I didn’t mean for AI to be removed. I meant getting rid of AI being able to drain tickets. I’ve also heard it referred it as paasive ticket bleed.

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And I’ve committed to matches in a Ki-87 lobbing a single 250 per reload at tanks to close the gap, myself. Even still, can’t win them all.

Not a copout. It’s the same as life. Not everything goes your way all the time.

Your pointless seething aside we can agree that ticket drain, map size and AI placements need overhaul. What we will never agree on is the AF AA.

Gaijin even gave the fighter jocks a compromise with only 1 AF having AA. Yet the fighter jocks are still complaining about AF AA.

Are these “fighter jocks” in the room with us right now?

If the shoe fits, feel free to lace it up.

I have asked you a simple question.
There are no “fighter jocks”, just people actually trying to enjoy PvP aspect of the PvP mode.
AF AAA is actively making this mode worse.
Ground attacking is about as fun as playing solitaire. Ok, actually less, solitaire can be a challenge.
It’s using the most basic skillset. It can’t even be balanced, some planes will out-groundpound others by a huge margin with no way of actually preventing such outcome.

What can one do vs Do-335 or Wyvern attacking ground early game? Nothing.
And what skill does it take on Do-335/Wyvern behalf? Next to 0.
Is it fun trying to win back thw ticket disadvantage? Not at all. You can do max 2 bombruns in Bf 109 before the match ends. Meanwhile Wyvern can just climb to 4km, perform another short run and go back to AAA if he really wants to.
And guess what - bombing in Bf 109 is about as fun as visiting the dentist without anesthesia.

What is the point of defending a feature that only wastes people’s time, allows for malicious, toxic gameplay and adds 0 fun to the game?
What’s the point of playing Air RB if you are not willing to participate in air combat and prefer to waste everyone’s time instead?

To sum it up - only a small bunch of malicious, toxic AF campers benefits from AF AAA. Everyone else just wastes their tine.
And if people want to “grind” - this is a game, not 2nd job. l’m playing this game for fun. And fun of Air RB should always have priority over the ability to grind.

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Your entire post is nothing more than you malding that not everyone plays just like you. It’s not even worthy of a lengthy response in return.

All WT air modes are not stictly TDM. Never were and never will be, and the sooner you get that through your bunker thick of a braincase, the better off you’ll be Mr. Fighter Jock.

Otherwise, go play World of Warplanes or Ace Combat for your TDM fix.

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Your post is a straight trolling by a failure of a player who clearly doesn’t even enjoy the mode. Most of your post are insulting to other forum members, and you even clearly state you want AF AAA out of spite. Yeah, that’s something truely worthy of protection. Not skill, not fun, but spiteful tailpipeholes who “just want to bomb, bro”.
I’ll just ignore you from now on since I don’t have the time to waste on some frustrated trolls that actively seek to make the game worse.

AF AAA doesn’t improve the mode in any way, other than allowing trolls to extend the game and frustrate players who have won total air superiority in AIR PvP mode. End of story.

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Funny coming from the absolute fool who’s way out of his depth and element.

You and your buddies got a lot of growing up to do.

Oh, flagging me because you’re mad, now. Cute.

It does, people just abuse it. It should either be disabled, or have very limited range when a plane is not on the AF.

What about the people who just want to land and have a fair fight facing others?

AA is good, and it should not be removed, no one wants to be a free kill because their teammates couldn’t do much, and no one should be punished for playing the game. If AF AA was removed, a valid strategy would be to ignore any combat in the match, and pick people off when they are re-arming/refueling which is incredibly scummy.

My solution to this is only have AA active when there is a plane landed on the AF. This makes it impossible to abuse, while also providing a safe spot to land and repair/re-arm/refuel.

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We already have enough jackholes in the game camping just outside of AA to pick off people as they’re leaving the AF. And the kicker is they’ll spend the entire game just waiting for 1 kill opportunity.

That’s the type of behavior some of these people want to promote. They literally want to remove everything from AA to AI and even any aircraft that isn’t a fighter. All they want is TDM gameplay because their coke line-railed ADHD turbo autismo brains can’t fathom let alone process any other way to play the game. It’s the same kind of utter stupidity that the Anti-CAS crowd has.

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