Airfield AAA Discussion Thread - Air Realistic Battles

Are people just making this up? I have basically never seen a single person in game so far camp enemy AF the entire game. It’s not even an efficient way to play the game but if you were anything remotely close to being good you’d know that. You’re getting so mad over people saying that AF AA is a bad mechanic it’s quite funny to watch.

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I wish I was making it up, but I’m not. As wasteful a tactic as it is, people do it. Also no, it’s not a bad mechanic. You folks got 1 AF to strafe people on when they land, so find something else that actually negatively impacts matches to whinge about - Like map sizes and AI placement or even the nerfed base respawn rate.

Oh… Wait, some of you fighter jocks only want TDM and fighters. May I suggest playing something else to get your fix like Ace Combat or World of Warplanes?

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thats fine, and not the issue of AF AAA, its the people that abuse it and use it for their advantage
aka, camping the airfield to get kills on the enemy, while the enemy cant get close because they would get killed by the AAA

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Or nerf them and obliterate the death bubble, like the old AAA before.

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It looks like.

Instead of trying to improve the game play for props, like:

  1. Forcing gaijin to create fair balanced lobbies regarding skills, e.g. 5 decent pilots in a fighter vs 5 decent pilots in a fighter on the other team.
  2. Fair balancing of prop BRs regarding of the top 5-10% flying them. Not this nonsense regarding “plain average”. Different BRs for Ground & Air RB.
  3. Reducing BR spread for MM - a S-199 at BR 3.3 is helpless vs a 4.3 Yak-3.
  4. Limiting numbers & equal distribution of air spawn fighters to both teams.
  5. Limiting numbers & equal distribution of strike aircraft for both teams.
  6. Insisting on fair balanced maps and rework of highly unbalanced maps.
  7. Elimination of unfair balanced ai planes (e.g Fw 190 F vs A-26) with large deviations in ticket drain & ai gunners. Removal of “Borg - spotting” ability of ai planes, replacing red dot for ai with a red triangle.
  8. Reducing the lobbies to 12 vs 12 instead of 16 vs 16 nonsense.
  9. Mixed battles = all nations play on both teams (e.g. Ju 288,…)
  10. Increasing RP & SL income for Ground RB in order to have only dedicated pilots in Air RB.

…just a few examples; but no, infinite loops of bashing of af aaa - really creative…and besides some exceptions - just boring.

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Because you and I both know that they don’t want any solution that doesn’t benefit solely them and their type of player. Just like the Anti-CAS crowd, it’s the same kind of gaslighting, lying, tantrum-throwing behavior. It’s very tired out and boring, and I’d have some semblance of respect for them if they were at least honest about their positions.

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Mfw people are supposed to care about getting respect from some random who is malding about people complaining about AF AA (in an AF AA thread). You’re doing a good job making yourself look like a fool.

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Mfw people’s reading comprehension is elementary level. Obviously you misread the post but I just don’t care to break it down barney style for you. That’s your problem, not mine.

“a fair fight” and “people who just want to land [using airfield aa to cover them]” are mutually exclusive.

If your team collapses, too bad. You aren’t playing singleplayer, you’re playing a team game. You aren’t entitled to free repairs or refuels, and the assumption that your teammates are solely to blame because you got bounced on the way back to the base after blowing all your resources too early is arrogant.

If your team can’t win when the enemy team is a man or two down because those players are off hawking your airfield and not participating, then that’s an issue with your team. If your team can’t meet those players and engage them, that’s again an issue with your team. If nobody notices a dot flying circles around the airfield, nor hears them approach, that’s a problem with your team. If you got damaged, or wasted your fuel and ammo, you get to deal with the consequences when you’re engaged in an unfavourable position. Why on earth are you so entitled to free repairs and re-arming?

This is like me complaining about somebody attacking me from an altitude advantage while I have some damage from a previous fight, low ammo and low fuel, except I’m to the far side of the map and I’m mad that the game won’t give me an air re-arm point so I can repair and fight on easier terms. I got outplayed in this situation, I deserve the L. Why don’t you?

It is the responsibility of the team to provide this, the game shouldn’t play itself for you and give you an impenetrable 4km hitscan deathzone because you got outplayed. The expectation that you deserve a safe spot to land even if you and your team have been outplayed is again arrogant and entitled.

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I don’t want to be a free kill because my team sucked. War thunder actively punishes you for losing and dying.

It is nowhere even close to your example. In your example, you are able to fly away, get a teammate to help or use any other advantage you have.I am entitled to a free repair and re arm because I participated and was an active player in the match. I have no issues with someone killing me while I’m out of ammo, it just shouldn’t be possible when someone is on the AF.

An individual shouldn’t be fucked over because of factors out of their control (teammates). No one deserves to get free kills, or be a free kill. It is equally entitled to want to kill planes who will be free kills. The people who want to kill helpless planes on the AF are just as bad as AA abusers IMO.

My main issue with removing it is that there is no reason to. People abusing it? Only have it active when someone is on the AF. Or maybe have it turn off 15 mins into the battle, or nerf the range. There are many more solutions that aren’t outright removing it.

Punish the people abusing it, and not the people who need to use it. I think the people who are abusing it should be punished in some way, but I’m not sure how.

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Good news, you aren’t! You still have yourself, your plane, and your wits.

In my example all of my team could be dead and I could be almost out of fuel. Even then, it’d still hold that I’m not entitled to anything.

No you aren’t. You just aren’t. If you shoot off all of your ammo, that’s an issue with your gameplay, and you should reap the consequences. If you can find a safe opportunity to RTB, say if there’s a lull in the fight or if your teammates are able to cover for you, then great! Otherwise, you should be SOL, not carried by an OP game mechanic.

Yes they should. It sucks, I know, I don’t like it either, but this is a team game. What’s in our control is our own plane, and if we fly particularly well then we can protect our team and snowball that into winning the game. But if our team collapses, we as a collective were just outplayed, and the enemy team shouldn’t have to juggle some busted AA mechanic to cater towards one guy who thinks they’re entitled to free repairs or fairness or any of that. There will be games you cannot win, that’s just how it is.

Thankfully, we all take off from the same runway, so nobody is a free kill. “The circumstances of one’s birth are irrelevant. It is what you do with the gift of flight that determines who you are” and all that. Will you let yourself become a free kill by being your own enemy and firing off all your ammo or bringing too little fuel? Will you reverse your turn in front of their guns and get critically hit, needing to RTB? You make yourself a free kill through your actions throughout the game, therefore you are rightly punished by the game when someone acts on your vulnerability.

Again, you are not entitled to having the game play itself for you and cover for your weakness.

Still exploitable if there’s more than one player left.

Removing airfield AA in its entirety is an overreaction IMO but I support it because it’s far better than the current state, and I find it more likely for Gaijin to implement than some convoluted still-exploitable system like changing its behaviour throughout the battle. I think we’d be begging for the monkey’s paw to curl with that given what we keep seeing from Gaijin when it comes to Air RB.

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I was, for some time, a fan of limiting/changing/fixing AF AAA.
But like you, I realised one can’t just trust Gaijin to fix anything properly.
They will overdo it, break something else and finally make everything slightly worse than at the beginning.

Just like they did with real shatter and shell ballistics, with fighters breaking like twigs, bombers tanking hundreds of shells, fragmentation is unrealistic, shell.momentum is absolutely ignored.

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Imagine if AAA would only shoot when a plane is touching the ground, wouldn’t that be nice? You can’t camp, but when you genuinely need to reload/refuel/repair you get the peace to do so, and if you keep sitting on the field you are counted as not participating.

Lots of players, lots of opinions…
The game offers them many variants of how to play and I think that was also the intention of the game developers…
Personally, I don’t see the AAA protected airport as a problem…
I usually go back to the airfield for fuel and a few rounds in the guns to rearm…
Camping near the airport is useless…
It’s ideal to have a plane where you can load bombs and rockets in addition to cannons and machine guns, and if you come across a camper, you have the AI as a secondary target…

It’s simply not possible to groundpound the AA off of the runway. Even in groups of 4-6 players you can’t get it all before you’re all killed, not by a long shot. It’s just way too deadly and completely impossible to dodge.

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No, (i watched the replay) you lost because you made basic mistakes - and it looks like you are unable to understand basic ticket/game mechanics.

  • After your rearming (~11 minutes left) you had ~4-500 tickets less than the enemy; playing 1 vs 1 as last players in a Spit Mk XIVe vs a Ju 288.
  • The enemy team killed ai planes (5 out of 6) - going low for those ai planes gave you the chance to get easy kills
  • Your team refused to kill ai planes; you killed 2 out of 6 ai Fw 190 Fs
  • But instead of killing the enemy ai planes (in order to stop the ticket bleed and maybe to get a lead), you decided to climb.
  • The 288 activated blind hunt and was scared by your fast approach speed. And ofc he camped his af - do you expect him to outclimb and dogfight a Spit?
  • Then you spend the rest of the match above the enemy main af, waiting for your ticket defeat.
  • The remaining enemy ai planes increased you ticket gap and sealed your ticket defeat.

From my pov you threw a very good game (5 kills) totally unnecessary away due to wrong decision making.

I mean farming noobs with an US/UK fighter in this “Ju 288 black hole” bracket with 40 days fighter experience is your own choice - but blaming a Ju 288 noob for your lack of understanding the mechanics is actually extremely misleading. And - ofc - it is always somebody else…

Edit: Clarified the 5.7 XIV with adding an “e”. Btw: Enemy ai aircraft were 190 Fs, no return fire as they have no gunners :-)

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Ju-288 is entirely to blame for stalling the game. Dude had little chance of killing 4-5 AI planes and then having ammo to farm 6-10 ground targets (the ticket gap would increase during his chase of AI planes).
Furthermore, Ju-288 would be able to arrive to the battlefield and bomb 2 tanks and ran back to base in the meantime.
Hunting the bomber was a good bet and it would have worked if the game wasn’t a broken gaijinshow promoting toxic behaviour.

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Very fast reply - without watching the replay. In the replay you see that the Ju 288 dropped his payload as soon as he realized he could not drop (12 minutes?) and ran back to his af - in other words he was no threat…

He would be a threat if he wanted. If Spitfire went for the AI, Ju-288 would know immediately. Ju-288 can just bomb some targets and run, or even try to gunship the poor spitfire.

All it took was about 70IQ on bomber’s side.
Also there’s a decent chance of getting smacked by AI gunners in the process.

Generally, Spitfire guy would lose either way. In yhis specific scenario he lost despite Ju-288C not playing the game for 15m. Excellent game design.

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im aware how those mechanics work, i just refuse to abuse them to win.
its a PVP game, i want to win by killing the enemy players

thx for playing the smartass and trying to defend this behavior (once again)
jfc

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