Well, if I win a dogfight in F8, sure as hell it’s not because of turn rate, lol.
Generally, I see a common theme among AF camping players. It’s not them camping. They are “being camped”. As you are probably aware, properly climbing Wyvern at 4.0 is basically untouchable early game and a huge danger to the enemy team.
Yet I’ve met a Wyvern guy camping his AF (maybe even posted a replay here) for several minutes straight and accusing us of “camping him”. Because he was getting chased down after dropping his bombs, so he hid in the safety of his AF.
It was, by his logic, not his fault he was camping, it was me (and my teammates) who were being unfair.
How were we unfair? We got into position that allowed us to kill him. He claimed he was “being camped” from almost the beginning, because at first he was being chased by Yak-3.
What was his “solution”? Just let me bomb.
So to such players a fair situation is a situation where they are untouchable or at least have an advantage (head on vs Wyvern is suicide and generally Wyvern can just clown on Fw 190 in a descending spiral thx to airbrakes and excellent high speed control + high velocity guns, extremely hard to escape such predicament against a player who can kinda aim, kinda because you have 300 RPG so you can keep blasting for like 25s straight).
A situation where they make bad choice and end up in a theoretically deadly situation, because they chose to bomb at low alt, early game, instead of climbing, is unfair to them by default and it means they DESERVE to be protected .
I don’t think people “deserve” to be protected or they “deserve” a way out of every bad situation. This is like a racing game. If you try to race Porsche 911, you don’t deserve to win while driving a 1l, 3-cylinder eco-something something 2t SUV designed to look kinda offroadish, appeal to 30-40yo women and handle like absolute hot garbage. Some difficulties can’t be overcome unless the other driver is blind, drunk, a toddler or all 3 at once. And same applies to WT, yet here people somehow expect to not only have a “fighting chance”, they expect to be able to engage with ability to avoid the damage and choose their encounters.