Impossible - too many skeletons in the closet…
No, exactly not. Either you missed me by accident or on purpose - or i was not clear enough.
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The main point of my example was to show a calculated decision on my part.
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I had alt advantage vs both opponents after 12 minutes - but both enemies have way superior speed and climb. So if i would have attacked the higher one in one or two passes, i would have lost my energy advantage very soon. The main disadvantage of flying with joystick is the lack of accuracy vs mouse aim - so in order to hit something i have to make them slow = enforce an energy/stall fight.
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Energy fighting vs two coordinated 190 Ds in a SM 92 works only if they are absolutely clueless - but both enemies knew what their planes are capable of.
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If one would have gone low i would have killed the higher one and the lower guy later - if both would have went low and covered each other it would might have been interesting.
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But they made the wrong decision in climbing after me despite i flew away from them - assuming that they can equalize my advantage quite soon - it took 3 minutes.
What is it?
Fun is relative - transferring your understanding of fun to others is not really an argument.
Where is the challenge?
If you have fun clubbing rookies in a meta plane with 85 days fighter experience - be my guest. But: I see a challenge in fighting with a non-meta plane vs better performing aircraft to level the playing field.
What skill? Clubbing rookies and farming weaker plane classes? You fly fighters to increase your kill numbers (=stats) and prefer not dying (=stats). If you try to measure skill - look for players performing well in a S-199. Everything else is is just not worth to talk about.
To a certain degree: Yes.
The very weak af aaa around 4 years ago enforced players to improve or die, so a weak af aaa is from a holistic pov a benefit for the game play.
But:
- WT is not the same game like 4 years ago - and Air RB is a mess compared to 2019.
- The chances to meet skilled opponents in a match is around 5-20%. So clubbing such rookie players like in the video above (post #646) was the exception.
- Following the idea that a removal of af aaa would stop the sheer masses of untrained pilots flooding Air RB to grind (without enjoying the mode) is an illusion.
- The game mode became Air AB+ and nothing will change the demands of the “new” player generation (“instant action” and “grind”) and pandora’s box is open, if you like it or not.
- Any attempts to turn back the clock are futile - just look at the poll for the base respawn timer - there is no way that gaijin would discourage those players with making Air RB less attractive for grinders.
First of all - my post was addressed to a newer player without having the insight in a lot of things - so it got longer than expected.
Second - you are not forced to read them or reply to them.
Agreed, met 6th Army and Co. a few times.
The original post was misleading:
- The game ends in props with fulfilling win conditions. Even without ai plane interference i had 2.200 points ticket lead.
- So you might argue that my 2 opponents have lost the match due to wrong decision making - or i won as i survived. I mean - circling above my af at 6-7 km alt and doing nothing and losing by tickets - or waiting 5 minutes low for win is a large difference.
- Fun is a personal thing. Some people might have fun clubbing rookies.
It was better when all guns could clear ground targets (tanks and all).
Seriously? Killing an ai Tiger or Sherman with a singe HE shell with less TNT than a hand grenade? It took gaijin ages to realize that they messed this up.
You could just FORCE these people to come out of the AF bubble and force their hand that they have to engage you or lose.
You refuse to accept that prop Air RB is not a TDM mode - even if most matches are decided this way. In addition - ticket leads don’t fall from the sky - some player actions caused them.
It’s very damn sad that when you have to deal with a camper I need to put myself in a shit position, and KEEP that position long enough so he sticks the fight and doesn’t just turn around to AF again after 1 pass.
Although i share your concerns and see this similar critical - no pure TDM mode.
Gameplay got infinitely better now that forward AF AA is gone, but don’t stop there.
As written in posts #512 & 658, i fully agree to the first part, the second part might be something for the future, but only if gaijin would deliberately decide to accept the shit storm of the pure grinder community.
By the way - you might want to avoid to fly low near enemy mini bases - on some maps gaijin buffed the aaa defending those bases - they snipe even Wyverns - i collected some affected maps here: Link. They are so deadly that you should even avoid attacking enemies near your own mini bases, i got killed on Laizihou by own midmap aaa whilst performing a BnZ attack on a Pe-2…
And by the way … I enjoy opinions on team play here in the game…
This game does not support team play at all, everyone plays only for themselves and during the battle everyone can decide if it is currently more advantageous to join forces with several other players or to play solo.
Exactly!