Air simulator rewards

Am I the only one who thinks the rewards are just awful for sim matches, I went 5-1 in my ja37c and I still lost sl and the rp modifier is a joke aswell.

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Sim economy is based largely around survival rather than maximum actions. Actions grant activity time and so long as you have activity time, you gain SL and RP every minute which is paid out in 15 minutes segments (or when you die). Dying resets your activity time. it is better to get 1 or 2 kills and survive (and ideally RTB for the landing bonus) than it is to kill 5 people and immediately die.

Sim economy needs refinements, but an RB style economy wouldnt work for a number of reasons, mostly due to players exploiting the gamemode

But here are my ideas for improving the SB economy:

RB is pretty much the same. Rewards are tied mostly to activity time. You get about 70% of your possible rewards from an average length match when you hit around 1k score, at least in ground.

The intention of the system is to kneecap rewards. Which is why you have all these posts about nuke games where they barely get anything.

Air is better because your average vehicle life span is much longer.

Sim doles out rewards every 5 minutes or so because matches can last an hour and they dont want people to get a bunch of score early and be able to ride off that and have activity time stack up and multiply it over a longer period of time.

For instance say you have an insane opener in a sim match and enough score for softcapped rewards for 18 minutes, you end up only getting a 3rd of it, and have to continue getting to softcap every period.

You would think activity time would be a cushion for bad games so you at least get something for participation but it just exists to nerf rewards and still requires you to perform well.

I wish we just had a straightfoward system, have a match that lasted 5 minutes and got 10 kills? You get 2x the rp you would getting 5 kills in a 10 minute match. Instead we have some goofy kneecapped system where you get softcapped rewards based on time spent, so once you get say 4 kills in a 10 minute match unless you can drag the game out longer anything you do past that point is severly penalized in that time frame.

And it is even worse in ground because dying is awful, you reset your activity time from that point on to zero again, and if your second spawn isnt a premium vic you lost a 100% multiplier to activity time bonus if your first spawn was a premium, which is another cause of 1 death leavers because no matter how well you do in a non premium vic your rewards are softcapped and 50% less than a premium if you also have premium time. Agression is already punished enough, this just makes the most efficent playstyle camping in 1 spot all game.

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It’s 1/15 minutes with the following non-linear reward formula:

200 points = 54% reward
400 points = 75% reward
600 points = 86% reward
800 points = 90% reward
1050+ points = 92% reward

This is assuming you land, multiply by 0.8 for reward without landing.

Landing is super dumb, too because -

image

Image speaks for itself, but if it doesn’t:

I took off at 1:27:47 and had earned a 900 score reward at 1:41:33 (little under 15 minutes had passed since take off). As I’ve plenty of ammo and had zero damage and fuel to spare, I opted to loiter and help fight the enemy and earned another 810 score at 1:56:33. We finally land at 1:59:17 and earn 1162 SL and 425 RP.

In these 2 instances, I’ve gained (4697+4646) and (1717+1698) SL and RP respectively, expecting respective incomes of (SL or RP )/0.8x0.2, ergo 2335.75 SL and 853.75 RP.

I have as visible only received 1162 SL and 425 RP which if we put through the (SL or RP) / 0.2 x 0.8 formula we obtain 4648 SL and 1700. Put plainly, we have only obtain the 20% landing bonus we deserved ONLY for the second 15 minute interval.

We lost 20% reward for doing well enough to stay alive for 30 minutes, for bringing enough fuel for 32+ minutes of flight time, for conserving our ammo to earn 900+810 score in a pure air-superiority fighter for each 15 minute cycle.

Only in Warthunder do you lose 20% of your promised reward for doing well.

Now, you might ask - why does the earlier table I listed for reward for score stop at 1050?

Behold -

image

1050 score - 7974 SL - 1078 RP
1950 score - 8064 SL - 2001 RP
2653 score - 8062 SL - 2001 RP

All with A6M3, all 15 minute survival. No boosters, no premium.

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Thanks for clearing that up havent touched sim in a long time.

I remember you asking about ground activity time or rather not being able to answer me in another thread, specifically if it worked like air vehicles in rb if it didnt matter when you got score, just that you did.

Been grinding the same lineup for days (8.0 russia with to55/obj120), and normally I expect to get 10-15k rp a match. Had a match where I needed to go afk for 5 minutes at the start, proceeded to not find a kill for some minutes after that as my team was dominating, and managed to cobble together 900 or so score in the last 2 minutes or so off a cap and some last minute spawn camping and still recieved the expected RP/SL rewards if it had been spreadout during that 10 minute period.

Just a single anectode, but it does seem off that to work like in air.

So your tables above are basicslly showing that rewards have hardcaps that arent particullary difficult to reach? For GRB in my case with that lineup it didnt really seem to matter what I did unless I jobbed hard or got shutdown early breaking that 10-15k rp mark was impossible and the 5krp difference was basically just variable length of matches.