Air Sim rewards and how to fix them

I´m not trapped in any loop. You don´t need premium to make money in sim.
The bad thing about premium is, it teaches you a brainless play style. You just fly heads on in a fur ball hope for 1 kill or maybe 2 and if you get shot down, it doesn’t matter. You made your money.

You don´t even need to think about the situation, get in a position where you are able to help your team and survive at the same time.

Premium teaches you the Russian style on a battlefield. Send troops… Oh… dead… Send more!

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You’re confusing tactical discipline with financial punishment.

Flying smart, staying alive, helping your team — that’s what I already do. But when a well-flown sortie with two kills still leaves you in the red just because you don’t have premium, that’s not a lesson in better gameplay. That’s just bad economy design.

Premium should be a boost, not a lifeline. A good sim player shouldn’t be forced into a subscription just to break even.

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Yes. I agree.

Sim rewards are horrible. Thanks to all the Zombers.

And bad Mapdesign.

If I kill in a 11.3 plane the Ai bombers for the tickets, I literally get no reward. 62 points for 1 plane. If I bomb a base, I get 580 points. And if I kill a player who tries to bomb a base. I get 600 points.

10 minutes in the Capture Zone. 600 Points + High risk getting killed… If u have to leave the Zone for a split-second to dodge a shot you get 0 (Zero) Points.

The rewards need to get better. But as long as players are willing to pay, everything is fine. ;)

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Totally agree. Especially about the Capture Zone — it makes zero sense that you get no points if you leave for a second to dodge a missile, even if you’ve spent 10 minutes inside under high risk.

I think the zone should give time-based rewards (points every minute you’re in, not all-or-nothing), and leaving the zone briefly shouldn’t reset everything to zero. Also, there should be a maximum bombing reward every 15 minutes, to stop players from mindlessly farming bases in a loop. That way, bombing remains useful but doesn’t dominate the match economy.

Kill and assist points definitely need a boost. A single player kill should always cover the most expensive possible spawn fee — otherwise there’s no reward for dogfighting, only passive gameplay.
Something like a first-kill insurance that guarantees you won’t go negative if you score a shot would be great. Players who sit at airfields doing nothing the whole match should receive penalties or even bans, not rewards. It ruins the match flow and encourages AFK gameplay over skill-based flying.

Stop paying, or stop playing for a week to protest. We are the players and the ones who put money into this game — so we have the power to demand any change.
But yeah… everyone complains, and then rushes to the next premium pack.

It all boils down to the main problem of humanity and a topic of philosophers over centuries: everyone complains about the system, but no one organizes a collective response to force it into the shape they want. Democracy and how the majority is used by the minority in charge.
But anyway, that’s getting a bit too deep for a War Thunder forum. 😅

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Did that for 2-3 years, they don’t care and don’t notice.
As Yudintsev said a while ago “sim is a legacy mode, it is not being developed”
and another time “the community is too small”.

Literally ALL of the people I played for years in sim have left, we are talking thousands.
I am pretty sure, if anything had been fixed or they had listened to the community back them, not only the people who left would be still here, but others would have come additionally.

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sounds just like every other mode in the game

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Yes and no. When you could drive through windmills after this major update it was fixed within a week.

I reported AI Convoys driving through the ground like 2 years ago, It still happens all the time.

We also havent had a new map in 3 years. If GRB or even ARB went 3 years without a map, there would be uproar

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This is a statement from 6 years ago. Still relevant today, sadly.
And no. AB and RB for air and RB for Tanks are Gaijin’s babies.
They decide the whole game strategy around them.

There was even a time where the flight models of RB were changed and it destroyed the sim flight models. It doesn’t seem to happen anymore, but the bothed flight models of the Spitfire, P-51D and others are a result of this.
Yes, they are more realistic than before, but nonsensical, as we cannot chose which tanks to fill with our fuel and it also doesn’t have an effect on center of gravity, but they behave like it does.

Edit: On one of the updates, they put the arcade flight models on at least the A6M3. I realized this after flying it for an event in AB and then a few weeks later it was the same on SB.
They fixed it, but it was clear how sloppy the work/QA was on the background…

I’d love to see a SIM tournament aswell. The one that just came out should have been SIM not RB its sponsored by Thrustmaster and the rewards are flight sticks… Why can’t the SIM community have a tournament for once? Also I think it’s way more interesting than another RB air tournament for the community to watch and skill wise in terms of players having to spot out of the cockpit. It would be so awesome to watch

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You might think,but the community and Gaijin doesnt. Most people would be bored watching it. Its also why sim is the least played mode and most only play it to bomb there without being interrupted for grinding.


2 hours of playing, 24 kills and only 250k sl and 30k rp
they should add reward for missile evasion

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I play f-15a for 20 minutes, get 3 kills and 2 deaths and I go negative? What the point of even trying to play the game? If you go 1 to 1 you go negative unless you maximize your 15 minutes useless actions stuff. Why should anyone play sim without a premium account if you go negative from just playing the game?
You’re basically forced to leave the game and go play arb if you want to actually stay positive in your bank account as a player without premium. I never realized economy was this terrible until I ran out of premium, it’s impossible to play without premium

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Air Sim is about survival, not min-maxing actions.

Getting a kill and then dying rewards very little because you had no time to acrue rewards.

This is an issue, but even with changes, I still think an emphasis on survival should remain. The last thing we’d want from the gamemode is a policy of zerg rushing and aimlessly dying trying to get as many kills in the process.

Spoiler

Sim Rewards are absolutely unaccaptable - #58 by Morvran

though the biggest issue withwise to SLs, is the upfront cost.

Shouldnt be starting the game in debt

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Problem is that right now the way it’s set up is it highly encourages inactive, anti-team gameplay.

Rewards should encourage teamwork and completion of objections AND survival.

Right now, if I kill 2 people and my teammate goes “Cover me!”, my optimal choice is to ignore my teammate and let them die and fly back to the airfield and do lazy banking turns until I get the pop-up.

If I save my teammate, I get zero extrinsic reward - this is fine at prop tiers because it’s cheap and idc about spawn costs with my 3k SL plane but imagine if I was in a ho 229 and each spawn cost me 17.3k SL and most I’d earn is 19.8K SL no matter what. Intrinsically I can feel good about myself and pad my service record with more kills but the risk is way too high (see the ho 229 example).

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Yep, Which is why Id suggest a hybrid system instead of what we’ve got now, or what we have in RB

(Its under the spoiler for my post)

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Here’s a throwback to the good ol’ days of 2019. Glad I got in while the going was good

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In my opinion best way to fix rewards while saving mode from zombers and abusers is:

  • Significant drop of rewards for hits on airbase and rolands
  • Adjusting reward for surviving. Probably by making useful actions reward doubled if you not died during the time
  • Useful actions cap should be rised
  • No award for making pvp kill while enemy on ground (that would get rid of botters easily - as still when there is air event botters are grinding event that way)
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Please, stop… don’t make this more painful lol

Yeah, that picture is exactly why things got changed for everyone. Those constant brainless one way suicide bombing runs gave crazy big rewards without any risk/effort.

Zombers are only doing it for score for events. When they instantly die, they get 0 SL or RP rewards. So nerfing the actual rewards does nothing but punish everyone else and does nothing to Zombers.

Better solution:

Put a timer on the score gains from attacking an AF. If you die within 2-3 minutes of damaging an AF, you dont get the score from it. Couple with the better SPAA… should be fine

edit: Solution 2:

At the moment, you generate score, which generate activity, which generates RP/SL

What if instead, you gained activity and you got score and RP/SL based upon activity time and not actions. Zombers get deleted, rewards dont need to be reduced, if anything, they could be buffed. Everyone wins

Could work. Though I dont necessarily think the rewards are actually all that bad from the 15 minute intervals, but rather its easy to overcap, making actions go unrewarded and if you die, you loose all of it.

Ive always thought there should be a way to go over the cap. So getting to 100% doesnt change, but its possible to go above 100%. It would take more and more actions to go higher and higher over (notable deminishing returns) but the rewards would be reflected in that. Allowing maybe up to 200% the rewards from useful actions.

Sure. No real issue with this

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