i only play Simulator battles for now, i need to say i didnt struggle to get the JAS39C with the JAS39A that much (having a talisman and premium account), obviously i have enough experience to know how it works and how to fly every plane i want to fly, but i see this update a positive change, the multipathing is still a thing that i do and works perfectly, now yes you need to fly little bit lower but if you can’t then learn to do it, other than that i find the ARH or FOX3 missiles realistic compared to DCS for example, but they need more range tbh, there is no need to Nerf or Buff those missiles, they can be evaded with the 9-3 tactic and other tactics, i found the War Thunder tutorial video very helpfull too (https://www.youtube.com/watch?v=M8-cLvniyuM), lets be honest, we all want a realistic game and not a innacurate game, good job war thunder
Im here to correct the thing with dcs, i mean they are similar but the range is lower in wt
I think Enduring Confrontation while maintaining the OG RB for the ones that want the old deathmatch format would be amazing for our current game
Air RB is much better now. The people that disagree does not know how to play. Because now you have different gameplay possible. Before you had non full random. Everyone was low and in the same spot.
To be honest, the very few matches I was in 12vs12 was really entertaining. And the way multipathing is, is right. Not to low, not to high. If you put it 100m again, then everyone will fly low again and we will have the same old shit meta. Fox 3 are really easy to dodge, if you need multipathing, you are the issue. Please go on YouTube watch the WT video about notching.
Multipathing for lower BR being increase, I am not against but not for it either. Because older radar should get higher multipathing (more realistic). But not to high because we will get shitty low alt missile thunder. Maybe start at 100m for 10.0 BR and decrease with BR increase.
Btw for the poll, at some questions I just have no idea, and you should have allowed us to say IDK.
Man, I actually like the patch and the fox3 gameplay more than the fox2. Fox3’s feel like they need more work though. I never liked the ground messing with radar because I felt like it messed with me getting kills more than it saved me. This patch did changed the way the game is played now though, so if you liked the old way then that sucks for sure.
Well with this update i feel good to see where the game is heading. More realistic as it should be in Realistic Battles. I think the Realistic Battles need to be more realistic and Gaijin should create new game modes for WT, because there are people happy with the last version of the game that i hated so much. Just delete the current top tier arcade mode, and change it for the mode before Seek and destroy. i think that’s the way. Everybody gets happy.
Being killed by a seemingly invisible enemy head-on missile from over 15km away, and trying everything to flare/chaffe/dodge them with no success, would be my LEAST enjoyable experience I have ever had in this video game. Honestly, it ranks pretty high in “worst gaming experiences ever” for me. Why would anybody think this is ok? It is the most skill-less way to kill somebody that I can think of in this game. It is ZERO fun for both sides. Absolute cancer.
I agree with everything you said except multipathing for lower BRs. The lack of radar sets capable of filtering ground clutter keeps SARH missiles from being effective at low altitude at those BRs.
This Post is perfect i hope they see this…multipathing is not the issue
i agree with this post
Great poll. Damn though, I wish the community weren’t such crybabies about the missile changes. They need to learn to adapt. Multipathing as of now is fine. If anything it should be lower
Hi
great poll. For me, the worst problem on top tier is not spamraam or op ir missle but the massive lag. They have always been huge over 11.3 but have increased since new update and i cant solve it coz we cant reduce graphic setup on console. Could we modify them in future update ?
I also experienced worse performance on PC. While I haven’t tested it much I think it’s too much load on the CPU, rather than the GPU. I’ll do some testing in a few days and report back. I have a feeling that lowering graphics settings might not do anything.
Yeah, but the idea is to have a difference between generation. And why not adapt it to each radar/missile pair. And you would see in X-ray mode the multipathing height on the radar.
Top tier is enjoyable but the Russians need an upgrade on their missiles both the r73 and r77 are currently the worst missiles in the game when they should be meta.
should do a poll on how bad the RP reward system is. it shouldn’t take weeks to just get one vehicle. i get it they want to make more money with people boosting to top tier but when will it stop. games should be enjoyable, atm its just a sick feeling thinking you had a great game in grb after getting 5+ kills only to get 2-5k in rp. its honestly disappointing how gaijin has made the game in such a way now ,to actually progress you have to basically hand them your wallet, it wasn’t like that when i first started out. And i this needs to be fixed.
Could add the R-27EA, an ARH version of the R-27E. Should share its body and motor with the R-27ER and ET, which would give it a lot of speed and range.
I would rather not nuke this thread by talking about grind too much. The only reason I included some questions about it is to show that people are having a really bad time and that we could use some ARHs stock.
@k_stepanovich @gromvoiny
Sorry to bother you, but can you look at the post I am replying to.
It was originally meant for Community Managers, but I am not sure if they even read it. We have been working on this for some time now, I would like it to be looked at by the developers.
Thank you for your time.
Have a good one!
Really glad this post and poll were created. I wanted to add some comments.
Multipathing
The multipathing change combined with 16v16 doesn’t solve the brainless gameplay that a lot of those in favour of the change complain about. Pre-change, aside from splash damage from Aim54’s, flying low was relatively safe. After the change, it is not reliable at all. I have destroyed targets flying low without issue with radar missiles, and have been killed many times myself while hugging the deck. In a 16v16 environment (especially on small maps), it is impossible in many cases to fly defensively. Notching and chaffing one missile just means you die to another. The new lower level for multipathing means missiles connect most of the time, as they do not have time to have their flight path modified by interference.
I don’t really care whether multipathing is modelled correctly, or if it is given a higher than realistic height, however as implemented with huge teams and small maps, it just trades one brainless strategy for another.
Radar Missiles: BR and Balance
This is a continuation in a way from the multipathing issue. There are currently several aircraft that cannot take countermeasures at all, or can take very limited countermeasures at 10.0 and above, where they can encounter competent radar missiles. At 11.0, the first MTI and PD equipped aircraft can be found, and PD radar is common at 11.3. After the multipathing change, these aircraft (such as certain F104s, J35D etc) have gone from difficult to play, to unplayable in uptiers. This problem is present for numerous aircraft from 10.0 to 10.7 in particular.
Compression
This has always been an issue, but the new ARH missiles have made it much worse. The Sea Harrier FA.2 and AV8B+ are the same BR, for example, and both can fight anything from Phantoms to yet-to-be-known 13.3’s, whenever those are added. For a different perspective, I have no problem fighting Mig29’s (12.0) in a J7E (11.0), however taking a 12.0 Mig29 to 13.0 is an awful experience. There are far too many examples to list, but currently the game feels incredibly unbalanced above 11.3. I would really like to see a patch focusing on expanding the BR range to 14.0 or higher, and filling our the range of 10.7 and above, even if it means adding more variants of existing aircraft, preferrable as folder vehicles.
Stock Grind
Stock grinding the Sea Harrier Fa.2 led to one of the worst experiences I’ve ever had in the game. Since the addition of ARH missiles and the effective removal of multipathing, engagements now take place mostly at ranges exceeding that of IR missiles. Being forced to use Aim9L’s, then M’s was awful. While the SHFA2 has been the worst, other aircraft at or near top tier are extremely difficult to grind right now. Adding stock radar missiles would be an excellent change.
Reduced Player Matches (ex 8v8)
Firstly, these matches are much more enjoyable. I recently managed an ace in one of these matches, and reflected afterward that despite small matches lasting longer, the rewards for most players will be worse. My team in that match contributed toward victory, but would have received few rewards, as I took 5/8 of the kills. I propose proximity based rewards for smaller matches to counteract this. Players within a certain distance of an enemy for an extended period of time should get increased (percentage or flat reward) SL and RP upon victory.
RB Rework
Myself and others have been advocating for this for a very long time. I think multiple spawn points, and multiple spawns could be key to this. Some possible matches could be:
- Intercept: multiple enemy formations will spawn, with the main objective of one team to intercept and shoot them down, and the other team to protect them.
- Priority targets: convoys will spawn, with each team only given approximate intel on location. The goal is to locate and destroy priority targets.
In these matches, multiple respawns and long range SAMs near air bases would encourage objective based gameplay. PVP should still give good personal rewards and contribute to victory, however a large reward for winning combined with mission objectives contributing the most to team score would keep objectives relevant. The missions themselves could encourage the use of different aircraft in a lineup, from air superiority fighters, to multirole, to pure strike aircraft. It could also pave the way for bombers to be added at higher tiers, including helicopters in air battles, and the addition of other aerial military vehicles in the future. These missions could be added as a separate queue, or as a toggle in settings like the 8v8 matches and night missions.