Air battles RP bias?

So I’m a ground main, and recently I tried forcing myself into more often air and naval RB activities.

Is it just me or air battles are biased to give players much better RP rewards than other gamemodes? Like, comparison:

  • Air battle (victory): played for approx. 15 min on MiG-3 (2.3) for around 15 minutes, destroyed 4 players and a few AI vehicles. Got 4K of clean RP and 3K of RP bonus for destroying just 4 of these enemies. +7K RP in one battle, plane spaded in one battle, next plane researched instantly. At that BR I have 112% RP multiplier.
    I havent saved a single screenshot, just the excitement from earned RP:
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    Just intercepting bombers and one-tapping them with my multiple UBK/UBS machine guns. Flying chilly.
    My 2nd and last MiG-3 battle lasted for 5 minutes and I earned 1.8K experience. 4 times less time, much less effort than in naval battle, same RP amount.
  • Ground battle (victory): played for almost 10 min on AMX 13 and ELC bis (7.0). Destroyed //three or four// five targets, scouted multiple. Resulted in 90% activity. Not for one, but for two vehicles I only got 2K RP. I also had 15% booster on. +2K RP in one battle, that’s much fewer despite two vehicles used with more efforts and higher BR (which has 170% RP multiplier).
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    Sweating because I can get ratted by a random light tank from afar or meet an impenetrable Tiger, which I did tbh until certain moment. That’s why I had to use 2nd tank.
  • Naval battle (defeat): played for almost 20 min on Besposchadny and Opytny (4.0). Destroyed five enemy destroyers, damaged enemy boats helping my allies to destroy them. Resulted in 95% activity. Once again, for two vehicles, I only gained 1.8K RP. That’s also much more poor result, that’s just 1/4 of what I earned in air battle. On that BR I have 100% RP multiplier. Worst but I spend more effort and time and earned much much less…
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    Not sweating, as I find naval relaxing, but I still had to pay time and effort into calculating distance change and targets lead. Getting attacked by multiple destroyers from sides, I also had to switch to my 2nd ship.

To be short, I spent different time in these battles, ground battles being mid tier shortest and naval battle low tier being longest. And air still awarded me better, with much less effort/time spent.

The complaint

Did this game never step back from it’s ancestor Wings of Prey, and still remains just a hub for air players to grind jets quickly while ground and naval players have to suffer for much much longer time? They have to spend 10-15 min playing multiple tanks at once (if they won’t, they get crew lock, if they wont use more than one crew, they’ll be useless in battles against people who use multiple tanks). Same applies to naval battles (but with that its up to 20 min). Why air players are allowed to use only one plane and yet get so much rewards? Why can’t ground and naval players use just one vehicle per game and get equal amounts of RP, four thousand per relatively good battle? That would be fair. I see you’d protect ground from that idea, being “but I want to use SPAA too/bomb my killer!” sure, there must be a way to work this out, but in air if you get killed in your bomber/attacker you don’t get a chance to respawn in a fighter and revenge.
People are used to get 9-14 kills on low tier tanks, like I once did (lemme find a screenshot… BR 1.3, 10 kills, 3 assists, 2 point captures), and drop nukes, and they get 5K RP at most without premium. (For this D2 battle I got like 1.8-2.4K RP max? I wouldn’t remember by now, it was whole year ago…
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It’s just unfair toward tankers and sailors right now, or am I wrong? I think comparison gives the answer: “not really wrong”…

1 Like

From my pov your post has the major flaw of comparing a single spawn mode with 2 multi-spawn game modes.

I mean it is logical that you got a higher reward if you have just one chance to score as you get back to the hangar if you die…

The design of the multi-spawn modes is imho more or less a scam regarding the in-game economy as it is centered around the necessity to create line-ups (which hampers your overall progress) and to die in order to use a different vehicle (which produces repair cost and slows down your progress).

So the problem is not related to Air RB - it is part of gaijin’s strategy to earn money in other modes…

8 Likes

You realizing bringing this up is more likely to monkey’s paw the RP gain for air down, not raise it for tanks and naval, right? That’s how Gaijin works. See also when players complained that some vehicles had to deal with stock HEAT rounds at high tier, so Gaijin decided all vehicles must have stock HEAT rounds.

4 Likes

It’s not air battles RP boost, it’s lack of spawns RP boost.

Game modes with less spawns get more rewards per action done because there is less to do.

If you want ground battles to have the same exact rewards per action as air battles, you want ground battles to be 1 spawn only identical to World of Tanks.

Just use all your spawns in ground RB and you’ll earn as much as air. Be as skilled in both game modes.

Air rewards are WAY better. Your screenshots already prove it but just take a look at these ones, air and ground stat card for China, notice the difference in total matches played? Lol.

Naval is just ABSURD. You spend so much time and even if you do a lot, rewards manage to be worse than ground. Take a look at a post I made earlier today.

3 Likes

Would be better than it is now nonetheless, either raise it for ground/naval or make it lower for air, otherwise gameplay is just favoring the air players

I disagree with that. Being mediocre in air RB gives me more rewards than matches I get nukes in ground RB.

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So my comparisons are indeed aren’t wrong. Who would have known…

Read this report:

3 Likes

Air is single spawn. Whilst ground and naval are multi-vehicle spawn. This greatly limits the amount of potential earnings compared to the other 2. If it was equal, you’d walk away with multiple times more RP in Ground and Naval vs air.

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Now to make something clear: I wouldn’t really use the words bias or say they’re against tankers or whatever. I’m pretty sure ground game modes are more popular than air game modes, even by a little. But I’d bet they do this to actually force people to buy premium time or vehicles.

You as well.

Multispawn doesn’t change maths.

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Surviving 25 minutes straight in ARB vs GRB without respawns has a MASSIVE different in activity% reward.

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Oh they do account for that, specially when you look at the skill bonus. To get 100% it’s 4+ for air and 9+ for ground.

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Looking at that report. An air kill in ARB still gives double the score of a ground kill in GRB.

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you even get slightly more RP for killing an AI plane than killing a player’s tank apparently…

1 frag gives you more rewards than 11 frags in ground RB? Evidence?

Cause this is mediocre performance in air 12.7: 500% RP multiplier on the jet.

Spoiler

Defeat above, victory below: 4250RP RP 10% booster victory, and 3550 RP loss.

Spoiler

This is a mediocre match in ground arcade at BR 6.7: 360% RP multiplier. 1.39 factor. 2690RP, x1.39 = 3750 normalized RP with the 12.7 multiplier.

Spoiler

Would you look at that, rewards are rather similar despite one being arcade, and all were mediocre matches.

How come a nuke match gets me 10,030 RP while I get that same rewards in an air RB match with 1-2 kills and some ground targets? Actually surviving the whole match, around 10-12 minutes?


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Being mediocre in air RB gets you the same, if not better rewards than being 1st place with a nuke in ground RB. To provide another example:


Does it take anything close to the same effort to get through the same rank in ground and air?
Air took 111 matches total and ground took 159 MINIMUM, could actually be more.

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Another direct comparison


My personal stats absolutely RUSHING past both tech trees. 75 total for air and 94 MINIMUM for ground.

You have your numbers, I have mine. But taking personal experience into account air is way easier to grind than ground and naval. And I’m not saying they should be the same! They’re just TERRIBLE, naval specially. Ground and air grind are so far apart in terms of total matches required and time invested it’s actually ridiculous.

Service record RP is not your match RP.
It’s physically not comparable.

Also if you find air easier, congrats on your higher skill in air.

Much more important is play time reward.

Because that’s where most of your income comes from.

it ticks down every second.

Why is it especially nasty?

Here’s an experiment for you:

Go to GRB or GSB, earn 300 or 500 or whatever easy to replicate amount of score, then hide somewhere afk until you have been alive for a total of 10 minutes.

Leave vehicle, return to hangar. Check your after battle report.

Now,

Go to GRB or GSB, again earn 300 or 500 score BUT j out 5 minutes in at most (reset and repeat until you can pull it off), respawn and hide doing nothing for another five minutes spent alive.

Check your after battle report.

Finally,

Do the same as before but only earn 150 score in the first 5 minutes and 150 score in the second 5 minutes.

Look at what your rewards say.

Expectation:

“Because respawns”, you should earn the same amount of RP for all three battles.

Reality: Single spawn afking 10 minutes with 300 score earns more than 2 spawns getting 150+150 score over 5+5 minutes