Aim-7

A buddy picked up F18’s APG65 in a Bis, on a joint exercise. A proof good enough? No, eh? :D

Yeah, the MiG 23. Premium r24r is broken, I love it, it locks onto smt else but still hits target, it’s a godsend

Pulled some data from thunderskill.com and it reads as follows…Mig23MLA had a kill ratio of 1.71 in 87 games, while F-4S scored 3.43 in 52 games and F14A scored 2.32 in 52 games.
Hope this makes a better perspective of the issue, since the AIM7 is crucial in this score.

Thunderskill is not a good source for data. Its like citing Wikipedia as an official source. Its logs only like 2% of matches or something

The F-4S carries 4 SARH missiles with PD vs the Mig-23MLAs 2 with MTI. The F-4S also carries missiles with more range than the R-60MKs and I want to say they are about the same in flare resistance. You’re trying to pin the difference in performance on just the missile when it is a combination of ordnance, features, and airframe popularity.

So you have no proof at all. Unverifiable stories aren’t proof.

Yeah, but it shows the trend. 127 games in USSR lineup, MLD, also shows sub 2 (1.98) kill ratio.
SeaHarrier in 43 games runs a 2.83 kill ratio, thx to another excellent missile 9L.

Look, it’s not a secret.
I’m sure GJ has actual pilot advisors in the team, some of which flew SPO10 equipped Mig, whether it’s a 21, or 23, or whatever, since they were the most produced jet fighters ever.
I mean, how do you find a Soviet/Russian fighter pilot that didn’t fly Mig21, that is retired today? :D

Just as much as you complain about aim7 (which can be defeated by just flying below 300ft btw)

Everyone else complains about fighting all-aspect r60s and R-24Ts when you only have rear aspect IR missiles

Then provide an actual verified account of it happening since it’s so easy. Perhaps a formal report on the system or a formal report from a pilot.

Cmon man. Aim7 keeps killing ppl left and right and even when I pickup a launch, I still can’t spoof it, whatever I do, except for notching. R60 bites a single flare…been keeping some stats and here it goes. Outta 6 missiles on MLA (2xR24+4xR60), on average I spend 5 for two player kills.
Honestly, what’s the Pk of Aim7+Aim9 combo on your F4?

I dont think they accept accounts like that. We’ve tried with bug reports concerning the Tornados low acceleration, but they always get denied

1 Like

AIM-7s are largely immune to chaff when flying head on to the target (as they were in real life). You need to notch and chaff in order to defeat them.

1 Like

All SARH missiles can be defeated by flying at ultra-low alt. Below 300ft. They’ll just slam into the ground 99% of the time. (except I find the soviet ones with IOG and DL which have an annoying habbit of still hitting)

The Phantom I have access to uses Aim-9Gs and Skyflash DFs. Both of which are so meh that its at 10.7.

My general experience is this. 9Gs are instantly defeated by a single flare but are hard to use because its rear aspect only and the FGR2 turns about as well as a heavy bomber. Skyflash DFs just fall out of the sky half the time and rarely hit the target fired at. They work better with SRC but in PDV they miss all the time. SRC cant be used at all vs low flying targets. Easy headon shots miss all the time

1 Like

And that’s the problem I have with Aim7…how the heck missile managed a Pk of <0.1 IRL when it takes notching, flares and Pluto and Saturn to align to throw it off?

1 Like

It isn’t hard to chaff an Aim-7 if the radar isn’t a PD. Also the Aim7Es are soooo easy to just outmaneuver too.

Mine is exactly opposite.
Can’t count the times I got shot down by F4S, ffs…on second you fly and the other you’re dead.
SPO10 plays dead and there’s nothing you can do. Try spading Bis in 11.3. That’s a world of hurt, compared to F-4F eg. which is a battlestation in comparison. ALR68 is something else…if GJ put even shittiest AIM7 (E, or whichever) I wouldn’t touch any Mig in GER TT. But you can’t play OCA without MRM of any front attack capability whatsoever.

and even then, its not the PD radars on the Tornado F3 or other later jets which are very very hard to defeat. The Phantoms radar drops pretty easily

I spaded the Tornado F3, which starts with 2x Aim-9Ls back when it had the barely usable crap radar and the old RWR, and the absolutely god-aweful FM. fighting Mig-29s and F-16s.

Nothing will ever be as hard as that

1 Like

Yeah, ok, but now that you spaded it, it’s playable. Bis, even spaded, is still unplayable in 11.3.
And it’s not that difficult to make it playable…GJ just need to make SPO10 actually do, what it does IRL.

it is since the new SB brackets but only 50% of the time. Still DOA fighting Su-27 in the full uptier and the massive nerfs to BOL dont help. When its uptiered and its the 10.3-11.3 bracket. I dont bother even trying with that bracket unless I want to terrain mask in the Tornado Gr1. Instead I play the Lower Tiers because the Phantom FGR2/FG1 are DOA vs Mig-23MLDs

Again… Need evidence for it. This is Gaijin we are talking about here. They’ll buff the soviets on hear-say. If it cant do what you claim in game. Then they must have bloody sources saying otherwise. But ranting on the forums wont change a thing. Devs dont look at the forums. Bug report needs to be submitted

You’re using the pk of the AIM-7E in Vietnam to inform your opinion. Real life pk, particularly that example, does not carry over to in game effectiveness for several reasons:

  • Pilots in Vietnam were not properly trained to use missiles
  • Pilots were required to visually confirm targets before firing - combined with the point above this lead to many AIM-7s being fired outside of their allowable firing envelopes
  • The proximity fuse on early AIM-7s didn’t work very well
  • War thunder doesn’t model random malfunctions that happen IRL
  • Some phenomenon like glint (which case radar missiles to randomly miss) are not modelled in game.

All those factors contribute to the AIM-7 having a low PK IRL, but are unrelated to how easy it is to dodge.

1 Like