Aim-7

Soviets actually had inverse monopulse seekers in the r23,r24, and r27. They’ve just never been as good as western ones.

I do like to play EC7, but there’s simply nothing else in GER TT, but that Mig23.
F4F is a great plane, but lack of MRM, or all aspect heaters permanently puts me into defensive and you just can do air superiority that way.

The game really screws with your perception of time in this regard.

Makes it seem like the R-23 having an inverse monopulse seeker was really advanced, and then your remember that the AIM-54 entered service at the same time or slightly before.

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Your Tornado F3?

It’s 11.7.

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Pretty sure it’s 11.3 unless they moved it and I didn’t notice.

Nevermind I just noticed this was in relation to sim.

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If you have proof that it could detect pulse doppler radar in real life then submit a bug report. Otherwise it’s historically accurate.

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A buddy picked up F18’s APG65 in a Bis, on a joint exercise. A proof good enough? No, eh? :D

Yeah, the MiG 23. Premium r24r is broken, I love it, it locks onto smt else but still hits target, it’s a godsend

Pulled some data from thunderskill.com and it reads as follows…Mig23MLA had a kill ratio of 1.71 in 87 games, while F-4S scored 3.43 in 52 games and F14A scored 2.32 in 52 games.
Hope this makes a better perspective of the issue, since the AIM7 is crucial in this score.

Thunderskill is not a good source for data. Its like citing Wikipedia as an official source. Its logs only like 2% of matches or something

The F-4S carries 4 SARH missiles with PD vs the Mig-23MLAs 2 with MTI. The F-4S also carries missiles with more range than the R-60MKs and I want to say they are about the same in flare resistance. You’re trying to pin the difference in performance on just the missile when it is a combination of ordnance, features, and airframe popularity.

So you have no proof at all. Unverifiable stories aren’t proof.

Yeah, but it shows the trend. 127 games in USSR lineup, MLD, also shows sub 2 (1.98) kill ratio.
SeaHarrier in 43 games runs a 2.83 kill ratio, thx to another excellent missile 9L.

Look, it’s not a secret.
I’m sure GJ has actual pilot advisors in the team, some of which flew SPO10 equipped Mig, whether it’s a 21, or 23, or whatever, since they were the most produced jet fighters ever.
I mean, how do you find a Soviet/Russian fighter pilot that didn’t fly Mig21, that is retired today? :D

Just as much as you complain about aim7 (which can be defeated by just flying below 300ft btw)

Everyone else complains about fighting all-aspect r60s and R-24Ts when you only have rear aspect IR missiles

Then provide an actual verified account of it happening since it’s so easy. Perhaps a formal report on the system or a formal report from a pilot.

Cmon man. Aim7 keeps killing ppl left and right and even when I pickup a launch, I still can’t spoof it, whatever I do, except for notching. R60 bites a single flare…been keeping some stats and here it goes. Outta 6 missiles on MLA (2xR24+4xR60), on average I spend 5 for two player kills.
Honestly, what’s the Pk of Aim7+Aim9 combo on your F4?

I dont think they accept accounts like that. We’ve tried with bug reports concerning the Tornados low acceleration, but they always get denied

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AIM-7s are largely immune to chaff when flying head on to the target (as they were in real life). You need to notch and chaff in order to defeat them.

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All SARH missiles can be defeated by flying at ultra-low alt. Below 300ft. They’ll just slam into the ground 99% of the time. (except I find the soviet ones with IOG and DL which have an annoying habbit of still hitting)

The Phantom I have access to uses Aim-9Gs and Skyflash DFs. Both of which are so meh that its at 10.7.

My general experience is this. 9Gs are instantly defeated by a single flare but are hard to use because its rear aspect only and the FGR2 turns about as well as a heavy bomber. Skyflash DFs just fall out of the sky half the time and rarely hit the target fired at. They work better with SRC but in PDV they miss all the time. SRC cant be used at all vs low flying targets. Easy headon shots miss all the time

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And that’s the problem I have with Aim7…how the heck missile managed a Pk of <0.1 IRL when it takes notching, flares and Pluto and Saturn to align to throw it off?

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