- Yes
- No
One of the biggest problems in the Helicopter PvE game mode is the constant lack of available objectives. I just had a battle where my team of seven players didn’t have a single available objective for nearly eight minutes. This experience motivated me to write this suggestion.
I’ve seen other players on the forum propose increasing the number of available objectives in Helicopter PvE, reducing the number of players, or adding more BR brackets for helicopters.
All of these are valid ideas and would certainly help - I have already supported them with my vote. However, I believe there is a simpler (at least from a gameplay perspective) and more effective solution to address many of the current issues.
My proposal is to introduce Personal Objectives in Helicopter PvE battles. Upon spawning for the first time, each player would receive two random personal objectives, based on their helicopter capabilities. When a player completes one of them, it is immediately replaced with a new random objective, ensuring that each player always has two active personal objectives at any given time.
Proposed types of personal objectives (these can, of course, be adjusted by the developers as needed):
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Available to all helicopters:
- transport troops or cargo
- capture zones
- land on ships (if possible on the map)
- patrol the designated sector
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For helicopters equipped with rockets or bombs:
- destroy bases
- destroy convoys consisting of trucks and light vehicles, without SPAA protection
- destroy enemy camps (e.g. tents, ammunition depots, parked vehicles)
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For helicopters equipped with short-range AGMs (air to ground missiles with a range of 2-3.5 km):
- destroy slow-moving light convoys protected by short-range SPAAs (up to 1.5 km range)
- destroy stationary targets in sectors, protected by short-range SPAAs
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For helicopters equipped with medium-range AGMs (missiles with a range of 3.75-4 km):
- destroy slow-moving medium convoys protected by medium-range SPAAs (up to 3 km range)
- destroy stationary targets in sectors, protected by medium-range SPAAs
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For helicopters equipped with long-range AGMs (missiles with a range above 4 km - currently, the shortest missile in this category is the 9M114 Shturm with 5 km range):
- destroy convoys protected by long-range SPAAs (up to 3.5 km range)
- destroy stationary targets in sectors, protected by long-range SPAAs
- destroy radar stations, possibly defended by missile SPAAs
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For helicopters equipped with AAM (air to air missiles):
- destroy bombers
- destroy strike aircraft
- destroy reconnaissance planes
- destroy helicopters
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For helicopters equipped with machine guns:
- destroy unprotected by SPAAs convoys (e.g. fuel trucks)
- destroy unprotected by SPAAs enemy camps (e.g. tents, ammunition depots)
- destroy very slow, unarmed reconnaissance planes circling in designated areas
Additional details about personal objectives
Personal objectives would be marked on the map in orange, to clearly distinguish them from global team objectives. These objectives would award slightly less score - I propose around 15–20% less than equivalent global objectives. Additionally, completing them would have much less impact on ticket progression, ensuring that global objectives remain the team’s primary focus.
Naturally, personal objectives would be available only to the player who receives them. Other players wouldn’t be able to attack or interact with someone else’s personal targets, similar to how players currently cannot attack allied ground units. These objectives would also not be marked for other players, as there is no reason for everyone to see each other’s personal objectives. Furthermore, enemy units tied to personal objectives would not engage other players.
This system ensures that every helicopter, even lower-tier or underperforming ones, can contribute to the match and earn score. Currently, helicopters equipped with 3.75 km range missiles have to compete with much more capable helicopters using 8 km range missiles. This creates an unfair and frustrating experience. Often, enemies are destroyed by teammates before lower-tier helicopters can even get within range, leaving those players with nothing to do.
Possible adjustment of player count for better clarity in battles
This proposal would likely also require reducing the maximum number of players per match to around five. With the current limit of 10 players, introducing 20 additional personal objectives could make the battlefield feel overcrowded and chaotic.
From a balance perspective, this shouldn’t be an issue - I’ve personally managed to complete some battles solo, so the overall difficulty is manageable.
Reducing the player count would also help ensure that global objectives remain accessible and meaningful for each participant. The intention is not to replace them entirely - they should still remain the primary focus for every player.
Alternatively, each player could have only one active personal objective at a time.