16v16 is too much for air rb

If next update we get F-15 with AIM-120 Air RB will need a serious rework, well, more than it does now already.

2 Likes

Half those missiles probably aren’t tracking anything.

Why? F-15 in BVR using AMRAAMs is just a lower range dogfight missile compared to F-14B.
Notching them is still going to be easy for air RB.

Not if they model it correctly. Fired in TWS mode you might not even know it’s on the way until it activates its own radar.

1 Like

Third person perspective, as well as the digital RWRs everyone has now means people can pre-emptively defeat missiles without RWR locks.

Most of the players I encounter at high tier don’t use many radar guided missiles however. Why would you when you’re going to be in heater range in seconds anyway?

People stopped using radar missiles at the beginning of the year because people kept defeating them.
The META has been IR only, or at most 2 radar missiles.
Cause defeating SAHRs has become so easy.

Range has nothing to do with it since small maps are removed from top BRs anyway outside city, which got a ground spawn finally.
It had everything to do with how effective the missiles are.

Meta shouldn’t be IR only

The problem isn’t necessarily that advanced fox 3’s will be super OP… it’s really that they’re going to encourage some pretty aweful gameplay.

Once the amraam comes out, nothing is going to really stop everyone from rippling off all their amraams in TWS mode and just turning around or notching to the edge of the map.

So in a 16 vs 16 match, your just going to get an initial barrage of 32 to 64 advanced fox 3’s being yeeted across the map.

Base bombers are going to have a really rough time. People will camp their airfeild more. It’s going to be a mess.

Im not saying that 10 vs 10 will completely negate this problem but it’ll certainly make approaching the enemy more feasible.

Even in the current meta, you basically just stay low and hide in the terrain until the furball begins and the majority of kills are catching people off-guard. It’s not that fun now and with advanced fox 3’s it’s going to just be made worse.

Reducing team size at least helps mitigate the issue. Its certainly not the be all, end all solution. I still think that would be a proper Air RB EC mode but reducing team size would help.

3 Likes

Well that’s the thing, maps aren’t big enough for that.
Meteor missiles could, but we’re not getting those 200km missiles.
AMRAAM C & MICA RF require people to be mid-way to the battlefield at high altitudes to be shot off due to the range limitation.
It’s why I’m in no rush to see maps larger than 128x128km, cause the missiles we’re getting are ~40 - 70km depending on altitude.

Our big maps are fine for an RB EC mode. Sim EC doesn’t have any issues with maps being too small and the way radar missiles work right now, range and map size isn’t much of a problem on the EC maps.

I think Gaijin is just concerned about splitting the RB matchmaker and they don’t want to invest development time into an EC mode that could hurt the matchmaker.

1 Like

It’s not that, air RB EC was a dead game mode the last time it was tested, I know cause I was there. I would’ve loved it to be more popular than sim EC, but it wasn’t even a tenth of the population.
They fear they’ll waste money testing it again when players time & time again proved they prefer shorter matches on average.

Top tier was very different back then, it would be worth re-rerunning it sometime soon.

4 Likes

With the current sale 16 xp50’s is to much 😆 🤣

I believe 16v16 is not bad in and of itself, but having your enemies constantly spotted is. I think that Air RB should ditch the enemy markers, especially on top tier, why even have radars if you can see enemies 35 km away without them?

1 Like

The XP-50 was now 2 times available for “free” in the war bonds shop and i never saw more than 5 of them (or any other fighter with interceptor spawn) in one team in a match.

Based on countless fights in Air RB against teams with 5 XP-50s - i would claim that your overall win chances actually increase as most of their pilots are rather inexperienced, go for bombers and prefer to die or get damaged by bomber return fire. Even in case they survive, those pilots tend to break off early if you manage to keep distance for a longer time period.

Unfortunately on very small maps like FrontlIne Mozdok your win chances actually decrease, whilst on larger maps they are manageable if they split up too soon.

I don’t think this would be good for the game below 11.3. The matches could get very boring because you need to hunt for a couple pixels, and few planes have a usable radar below 11.0. War thunder also models plane sounds very badly, planes often sound like they are coming from every direction, and planes blend in incredibly well with the ground on some maps.

If RB EC was added back, it should work like that, but not normal non top tier air RB.

1 Like

For an RB EC mode, enemy markers going away would be fine. Enemies could be spotted if theyre within a certain radius of your airfield and within a certain radius of bases. Or even spotted if some reconnaissance mechanic is added.

However for normal Air RB, especially with 16 vs 16, this would be a disaster. The VAST majority of kills would be due to the difficulty of awareness. This is already a major issue in Air RB at the moment with 16 vs 16 and markers. Remove markers and every player will die doing a Syrian Lead Turn.

You can get a good preview of this in Sim.

2 Likes


Just another one…

3 Likes

I don’t agree with you often
But I do agree with this

Last few RB EC tests were very empty
IIRC, it was 32v32 and there were 4 (5 tops) real players per team and rest being bots