Because doing objectives or killing ground targets give such pathetic rewards and have low impact on tickets.
Since the last economy updates, that made rewards overall worse but with multipliers for multiple kills, doing objectives is pointless, the only worthwhile action is to get as many kills as possible to get up to 100% reward multiplier to actually get ok…ish rewards
Definitely agree with the fact that 16vs16, on small maps, at BR 11 and +, is completely a mess.
The only time 16vs16 is interesting is on the few large maps we have.
Otherwise, on smaller map, 8vs8 would be so much better…
At the moment there is only one way of playing to have a chance to survive in ARB : fly dead low all the time. There is no room for real BVR fighting, and BVR head-on fight that end up in a gun fight (you will be killed by someone else before).
Ok, it’s intense and fun (when you are not killed every games, which is not easy), but it can get quickly boring, especially when you know there are so much more ways to dogfight.
Now that you mentioned large maps, have anyone been getting any EC maps lately, I haven’t and been scrolling through replays for a while I and saw none.
16 jets would be a strike package or four flights scattered across the entire area of operations. Those four flights would have different objectives like 1 escort flight, 1 EW flight, 1 SEAD flight, and 1 strike flight. We don’t get that in War Thunder. You’re lucky if anyone is even talking in chat and not being an edgelord.
map: (Air Battle) Operation Iskra
Actual in game map with 2 airfields and (kinda) evenly spread objectives for 1.7 - 7.3 br range matchups.
Why can’t we have this in top tier on other maps Gaijin?
No, I just remembered it existed and tried to find it. Its probably still in rotation but very rare since you can find it and like/dislike it or ban it in Air RB map list.
But the design of air spawns was a mess - not only due to their locations, mainly due to the way too low spawn altitudes of medium (~ 2km) and strategic bombers (~3 km) - whilst all other classes had af spawn.
It boiled down that all bombers, attackers and interceptors spawned at the grids C4 and H4 so they ran directly into each other. The same happened fighters vs fighters on the other side of this very large map.
I was really annoyed for years because the majority of bomber pilots had zero chance to drop their bombs on those 4 non-respawning bases. But - after years of getting chased around the map i decided to prepare a bug report. And after 1 or 2 months they fixed the spawn alt - and on the 3 c+p maps France 1944, Huerttgen 2nd an Moscow 1941 with similar size and layout.
But the hidden airspawn created some imbalances and real snowball effects if enough experienced fighters used it, the report is still open, That’s why i asked the fellow player above if they fixed it.
Imho the “reasons” at least for prop BRs are clear - PvPs player could enjoy long dogfights on the right side and PvE players try their luck on the left side. In case the own and enemy interceptors neutralized each other (or were even absent) everybody could have fun and score points - and a lot of matches there ended by time or not seldom by a last minute kill of a pillbox or base.
Just too much fun and not “engagement optimized” enough…
IIRC correctly this map caught the very tail end of the 60 minute game timer, as I fondly remember landing 2-3 times and killing ground targets further and further into the red territory with an occasional late game dog fight mixed in.
If they would offer a 5-20€ per month subscription to play wt 2019 - i would pay…
This 1 hour timer created a lot of epic battles. Golden times of Air RB...
I still have a screenshot on my inactive account with a score of 9.262 points on Naro-Fominsk - and remember a match old Ruhr map (3 respawning bases) - 50 minutes 1 vs 1 in a Ju 288 vs a Spit - we agreed on a non-aggression pact and i bombed the living hell out of (almost) non-ticket relevant bases like there is no tomorrow - and this insane guy killed over 70 Ground units just with his guns…and missed the 3 x 6 car spawn after 55 (?) minutes and lost by tickets…
That distribution is so stupid lmao. This further exaggerates what we’ve been complaining about, the map is so big and yet only a small fraction of it is used.