109 F4 Flight Model

Giggles . .

Have you been messing with the 109 F4 FM again . . .it seems a to be off

Could be I am a little rusty . . .but I think not

Also the Chaika FMs in custom battles are ridiculous . . Its so UFOy that the bots black out and prang into the ground . . . Maybe rationalize that a little and lay off the 109s, they are usually fighting every broken clown mobile in the game

It has been so many years . . .could you please please please add a check box in custom battles for AI ability and also selecting the type of aircraft so one can select only fighters.

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I flew the 109F4 after months of flying only JETs, and it felt like crap to me, you couldn’t even use wep for more than 5secs …

IDK if they nerfed it or if I’m rusty with props XD

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Yeah . . .same here It felt off in the FM as well . . .very loose and flicky

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I’ve played a lot of 109F-4 in my time playing this game, and tbh I don’t think it’s changed that much. It feels slightly more maneuverable but nothing crazy.

That’s just a normal thing for the 109’s and 190’s

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It has not been changed for years.

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I am noticing the Base sentinels are lying crashed on the air fields again, also the FM of Biplanes in Custom battles(Not EC) is pretty silly . . .they are pulling insane Gs and unlimited loops and end up crashing.

May be worth looking into

bf 109s and spitfires always seemed to overheat like a mf

Try manual engine controls, set 109 pitch to 57% when in a prolonged engagement where you wont be in long dives and Spits to 87%

Careful with the 109s, they tend to over rev if you got to fast in a dive, so wait till you are at low level and then engage manual pitch.

Hope it works for you

Yes, the FM has changed.
I tested it. The 109 F4 was a verry stable to fly aircraft. Now it stalles at 320+ km/h TAS (not speed over Ground) and rolles over it´s wing. You can see this happening at it´s best performing altitude, between 3000 and 4000m way too often in a dogfiight situation.

It seems, the FM changed from the 109 G2/Trop characteristics to the 109 G6 characteristics.

The next thing i noticed is the energy retention. It´s way off atm in the 109 family.
For example:
I egaged a japenese fighter plane with an speed advantage of about 200 km/h and an altitude advantage.
He saw me and did a tight turn. I turned gently into him and also pulled up gently to energy trap him.
But he kept ascending behind me, until I lost all my energy. He never stalled. Easy kill for him at the end. (This happenes also with other opposing fighter planes)

After this happened, I took a break from WT for about a week now. Yesterday I came back to gave it another try. I hopped in a 109 G6. Feels like the 109 F4.
But, I noticed, there were some buffs made to the Guns. They feel much more powerful now.

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Is the 109F-4 fm change in the room with us right now?

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I don´t understand, what you are trying to say? Plz explain.

He is saying the Bf 109 F-4 didn’t get any FM change.

And he is correct.

👍

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Yeah, it was feeling a little off, but it had been quite while for me, so I was not sure.

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Like I was saying, the FM has changed.

And if u fly this plane more often than once in a year, u can clearly feel the difference.

So lets say, the FM didn´t changed. And lets say, my setup didn´t change at all (coz I can say for sure, it didn´t).

What made the 109 F4 perform worse?

Nothing did. Because it hasn’t changed, and it doesn’t perform worse.

All you’ve talked about is “feeling”. Feeling is meaningless compared to having actual access to the FM file and seeing yourself how the parameters have not changed.

For example, you said this:

Now it stalles at 320+ km/h TAS (not speed over Ground) and rolles over it´s wing. You can see this happening at it´s best performing altitude, between 3000 and 4000m way too often in a dogfiight situation.

First of all, actual WarThunder games don’t have wind, so TAS and ground speed are the same thing.
Second of all, stall speed is determined by IAS, not TAS. This makes the TAS reading specifically useless given you specified higher altitudes where IAS becomes lower than TAS. Not to mention that different map temperatures also have an impact on the difference between IAS and TAS, with colder maps having denser air than hotter maps.
Third of all, you don’t even provide the stall speed it supposedly used to stall at, so just saying “it stalls at 320 km/h” is meaningless.

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Nope, thats just not true. I described exactly what diferences I noticed.
I used “u can clearly feel the difference”, coz the changes that are made, you even cann feel. Most changes that are made, are to minor to “feel”. But this one isn´t.

Yes, thats right. I ment to write IAS. But you should have recognized that because I compared “TAS” to ground speed.

Like I saied, as long I was flying the 109 F4 it never “snaprolled” suddently over one of its wings. I kow this behavior from flying the G6 and later versions of the 109´s. This is, according to the Snail, coz of the higher wingload of these versions.

I told you, that the F4 and G2/Trop had comparable flight characteristics. But the 109 F4 changed from these characteristics to the characteristics of the G6.

You can see, I´m clearly able to describe my observations.

All you did was “It has not been changed for years.”

So, coz you say, it has not been changed is meaningless.

But again. What has changed if it was not the FM.

Then you’re just lying about the fact it stalls at 320 km/h+.

Here’s me, in the test drive, taking off with gun pods on and immediately putting the plane in a 30 degree climb going 195 km/h IAS sustained. I even reached 1 km like this.

Your observations can be denied by gathering objective evidence.

Like the fact you just lied about the stall speed, or the fact that datamines show that the last change on the FM file of the Bf 109 F-4 happened 8 months ago, and the only thing that changed was the formatting of one of the variables: instead of being written as 1e-6, it is now written as 0.000001, which is literally the same number, just two differents ways of writting it.

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Was that in sim??

No. RB.

It doesn’t matter because both game modes use the same FM.

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Mk