I guess I don’t see it as much of a “problem” per se, other than the fact that the Yak-9 is able to pull those sorts of maneuvers to make top-down attacks work only thanks to the underperformance of the SPAAG that should counter it rather easily.
The “problem” I do see however is that all other big cannons are so hopelessly inaccurate in comparison that they are not worth using when you also factor in the platforms they’re on being (mostly) defenseless bricks.
Most of those do not have sufficient ammo supplies to be all that much of a threat, outside the R2Y2 which is permanently fighting a wall of radar SPAAGs.
My biggest concern is that if snail ever did somehow do a 180 on this idea, that they’d throw in a half-baked mode, say “there, CAS fixed, we’re done” without actually addressing any of what is wrong with CAS.
In addition to that 180 setting a nasty precedent of “pester the devs enough and they’ll eventually cave to give you your custom-made game mode.”
Thus, the closest thing you’ll ever get to a compromise from me is fix the actual problems of how CAS works first, then bother adding TO afterwards if demand for it is still there once the problems making people so irrationally angry at CAS are resolved.
TO does not address the causes of revenge bombing:
- The kill camera shows too much information in RB and Sim
- Planes spawning in midair at fairly high speeds with plenty of altitude to burn into speed
- The giant text notification on screen when zones are being capped for all intents and purposes reading as “there’s a (mostly) stationary enemy here, go bomb them!”
TO does not address the intended counters to CAS being either inadequate for the bulk of the game or unavailable when they are needed:
- Aircraft being a killstreak powerup means CAP (clean fighters) are not available early game to shoot down CAS. This lack of the ideal counters thereby encourages people to rush to CAS ASAP before CAP can spawn, which is inherently unbalanceable no matter what you set the SP costs to.
- Despite the game mode being advertised as having aircraft and tanks, it does not force people to have both in their decks to queue in it, thereby setting people up with unrealistic expectations.
- SPAAG prior to radar tiers are pretty inadequate when the planes aren’t dumb enough to try headoning the SPAAGs, and average players have consistently proven they will not learn to use SPAAG “correctly.”
- SPAAG are also generally defenseless vs most tanks, leading to them cowering in spawns and thus not being near the tanks CAS is attacking.
And finally, TO does not address the complete and total lack of healthy objectives for CAS to perform other than directly killing player tanks. Even when token objectives other than killing players did exist, they were not important enough for players to do very often.
Now, could TO be added in some capacity after all THAT has been addressed? Yes, it could, even though I will never see it as “necessary.” A full split queue is not likely, given that much more popular mode ideas like RB Air EC keep getting shot down by the devs. Now whether the “some capacity” ends up as a Sim-style rotating event (or few), a Night Battle-style checkmark queue, severe weather banning aircraft usage, or something else entirely, neither you nor I have any idea.