YaK-9K: Remove it's APHE belt or move it up to 5.7 in GRB

Meanwhile a 152mm only "hit"s a plane’s wing.

U really dont want to understand do u? Is there any argument from your side to remove it other then it may have or have not excisted? How many times to i need to explain to you that there is alot of stuff ingame that never has excisted and also there is a lot of stuff ingame that had a lot more then what we have right now.

Why is that not getting in your head? Removing smt for the sake of smt may has or may has not been this way in RL is really not what we need. But this is your only argument… so what about all the other never excisting things ingame? Cause u like them they can stay? lol

The difference between a bomber acting differently in game than it would have in real life in order to be actually playable and an ammo type or missile being more or less made up should not have to be explained to you.

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What other things do not exist that have not been removed from the game?

The Panther II, Tiger 2 105, Coelian, and R2Y2s have been removed (or at least what Gaijin considers removed), so clearly they don’t want fake vehicles to remain in the game.

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Not going to dig up specific ammo and what not but just 5 examples:

  • 335 dosnt have this mobile flight charakteristics, whatever the ingame 335 is, its not what the RL 335 is. It was btw artificially buffed, to make people crash less into the floor. And its not the only vehicle that got artificially buffed, but im not going to invest hours in making a list.

  • USA .50 cannot penetrate 30mm, unless u shoot more modern ammo, btw that not just .50s that are of… as many balistics are secred or dont exist anymore and almost all ammo values ingame are adjusted to kind of balance stuff. These Ammos, with these excakt values as ingame, often never existed.

  • 2S38 dosnt have a transmittion ingame… but i bet it has one in RL lol. (Also there is a ton of Vehicles that lack Modules in total, only a very few have the FULL module model, like 2S6) Without Modules tanks cant move or fight… so they drive on stardust?

  • alot of vehicles didnt got completely build or where ever fully tested with their ingame specs or ammo.

  • Topmounted turrets are not automatic on most tanks, and yet everyone has an automatic top mounted MG…

There is dozens of stuff, you will even find more if you just google it or ask AI.
If you want to argue against the NS-45 APHE… u need to also argue about all this crap… and again… that would not help the game in balancing… if u guys want to argue… then argue its not the correct falue, it only had an AP without a filler… or it has to much tnt or whatever

btw if i google for NS-45 APHE i acutally find some results, yet i cant validate them.

oh and here the more into it guys here in the forum…NS-45 45mm APHE - Where did it come from? - #8 by Segment

so its not even clear it didnt exist

I would be fine with fixing any of these things, but in my experience these inaccuracies are not causing me to lose matches constantly. I also think all hull machine guns should be modeled for example, but I don’t think its as important as fixing broken vehicles in the game. You can argue that the .50 cal rounds over or underpreform, but which .50 cal round does not exist that is in the game??? The Do-335’s flight model is inaccurate, so is the Yak-9K’s. Every tank in the game lacks modules. it is a limitation of the game.

The Yak-9K already had an AP round, the APHE round source is dubious and doesn’t have any statistics regarding the aphe, so it’s a made up round as far as I am concerned.

The first post on that website says that it had APHE-T but it doesn’t have any source for that claim, the post just says it did. It also has no info on how the aphe performed. The second post is a link to a Russian source about the cannon which has ZERO mentions of an APHE round for the cannon.

What is frustrating is that it was added to the game with basically no information but other requests for in-game additions that have actual information and statistics are flat out denied.

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It cant be a limitation of the game if some have it… regarding the modules. Its just simpyl gaijin logic, why should you make a game fair, balanced or give the tank a transmission… -.-

not the .50 cal, but the ammo. Ingame USA has 29mm pen at 100m, in RL a quick check of the M2 ammo and u see very fast that none of the older ammo had these penetration falues.

Only gaijin knows… but lets be honest… usually they add stuff that may is not correct to new stuff… but the yak9 is super old, it may still be a wild thing from gaijin to do, but why whould they buff a plane, that was never really popular ingame and is on a BR where they dont make much money? Whats the point of it if not for someone made a bug report with valid enough ressouces.
Just dosnt add up for me.

And in my opinion Yak9ks main issue with the APHE is: Its the first Strong CAS players encounter, they mostly dont know what that plane is, how to deal with it and that u can use your top mounted MG.

Just go into a 4.7 game and check out of all player how many are lvl 100. Not very many.
Yak9K is very fragile and requeres much more skill to do good in as smt like a p47.
Its tought to balance. Pros will shred with it while normal players wont do more harm or even less then in an attacker.

like i do 2-3 kills with my Yak9B and then kill another 1-2 planes more often then not… while others dont.

or i kill all pz3/4 with .50 and 20mm very frequently… but others dont. Cause they mostly dont even know that u can pen them from above. But is that now broken? It supports that CAS is in general very broken, but its not broken in comparison to other CAS.

I agree for the most part, but the Yak-9K can dive straight down on you, Roof mounted machine guns dont help. The Yak-9K is not fragile, and players regularly do as well as or far better than the avergae p-47 player. I play a lot of 4.0 to 5.0, I have every 4.0 to 5.0 tank spaded, I have seen the Yak-9K constantly get 3+ kills from players as low as level 12. Pros do not shred the Yak-9K, it is a small fighter with a very fast firing autocannon. I consider myself to be decent at SPAA and I often trade at best with the Yak-9K because it can dive straight down on you, shoot you with aphe that has a 1mm fuse making it function essentially as both HE and APHE, and pull up in time not to crash as it has the airframe of a fighter despite a large cannon in the nose.

Go and play at 5.0 for 5 matches and tell me you don’t see Yak-9Ks dominating more than any other vehicle.

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For one thing the 5mm side skirts on Tigers will stop a 122mm APHE if you hit a join as volumetric decides that the projectile can’t fit trough the gap, and yesterday my friend saw a Tiger that somebody bought into a 9.3 game and its drivers optic stopped his APFSDS round, I’m sure that’s 100% accurate

That is 20 mm cannon not a 12.7 machine gun

Is that the 12.7mm and the 45mm gun can shoot at planes. Some people said that the YaK-9K/UT have bad 2a2 capabilities. And this was the 12th time this week. (excluding how many times it one-shot my M19A1 SPAA/M36).

And the 14.5mm MG on the ISU or smth one-shots my Corsair

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Yeah. BTW I meant that they are NOT weak, just that some people said the YaK can’t shoot anything down.

Can you guess which one is that one YaK-9 player?

read a bit more.

Regarding the rest of the gibberish, none of those is on the same level as adding a never-existed shell type and breaking Gaijin’s own ruleset for what is eligible for addition and what is not. None of what you listed breaks this ruleset.

As far as I know with missiles, for example, the most basic requirement is that it needed to be tested.

This APHE is not some late war 50cal or overly buffed flight characteristics. Its at best an untested experimental shell type that was offered to be developed. At worst it didn’t even exist.
The documents also don’t state the shell weight, filler weight, and fuze sensitivity. The first two are crucial for any projectile to be added. The sources also conflict on what type of shell it was.

With this level of proof, you could not make a suggestion here on the forums or on the community report site.

Tbh if this was the new standard for all nations, I wouldn’t mind. But so far this bs is only allowed for Russian aviation.

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Thats also not a problem of Tiger or German Tanks, but volumetric.

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Hmmm… I have no idea… probably that Dr_Robot guy…

335 dosnt have this mobile flight charakteristics, whatever the ingame 335 is, its not what the RL 335 is. It was btw artificially buffed, to make people crash less into the floor. And its not the only vehicle that got artificially buffed, but im not going to invest hours in making a list.

Vehicle modelling issue

USA .50 cannot penetrate 30mm, unless u shoot more modern ammo, btw that not just .50s that are of… as many balistics are secred or dont exist anymore and almost all ammo values ingame are adjusted to kind of balance stuff. These Ammos, with these excakt values as ingame, often never existed.

Yeah, it’s wrong and should be corrected

2S38 dosnt have a transmittion ingame… but i bet it has one in RL lol. (Also there is a ton of Vehicles that lack Modules in total, only a very few have the FULL module model, like 2S6) Without Modules tanks cant move or fight… so they drive on stardust?

Vehicle modelling issue

alot of vehicles didnt got completely build or where ever fully tested with their ingame specs or ammo.

But at least they existed

Topmounted turrets are not automatic on most tanks, and yet everyone has an automatic top mounted MG…

Probably a game engine limitation.

None of those items are fictional round, that’s the difference. The KH-38MT and the yak-9k’s abonination of an aphe round seem to be fictional, that’s the difference.

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Except the german ammo, which was well documented in L.Dv. range and velocity and stuff tabels.

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335 in-game is a barely flyable brick. Calling it “mobile” is doing a disservice to all the other aircraft that are able to complete a full turn without stalling or dumping all their speed.

This affects all tanks. I shot a T-44’s turret face the other day twice in the Ho-Ri Production, which has ~230mm penetration. Neither shot went through because it hit some volumetric bullshit.

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