That is 20 mm cannon not a 12.7 machine gun
Is that the 12.7mm and the 45mm gun can shoot at planes. Some people said that the YaK-9K/UT have bad 2a2 capabilities. And this was the 12th time this week. (excluding how many times it one-shot my M19A1 SPAA/M36).
And the 14.5mm MG on the ISU or smth one-shots my Corsair
Yeah. BTW I meant that they are NOT weak, just that some people said the YaK can’t shoot anything down.
read a bit more.
Regarding the rest of the gibberish, none of those is on the same level as adding a never-existed shell type and breaking Gaijin’s own ruleset for what is eligible for addition and what is not. None of what you listed breaks this ruleset.
As far as I know with missiles, for example, the most basic requirement is that it needed to be tested.
This APHE is not some late war 50cal or overly buffed flight characteristics. Its at best an untested experimental shell type that was offered to be developed. At worst it didn’t even exist.
The documents also don’t state the shell weight, filler weight, and fuze sensitivity. The first two are crucial for any projectile to be added. The sources also conflict on what type of shell it was.
With this level of proof, you could not make a suggestion here on the forums or on the community report site.
Tbh if this was the new standard for all nations, I wouldn’t mind. But so far this bs is only allowed for Russian aviation.
Thats also not a problem of Tiger or German Tanks, but volumetric.
Hmmm… I have no idea… probably that Dr_Robot guy…
335 dosnt have this mobile flight charakteristics, whatever the ingame 335 is, its not what the RL 335 is. It was btw artificially buffed, to make people crash less into the floor. And its not the only vehicle that got artificially buffed, but im not going to invest hours in making a list.
Vehicle modelling issue
USA .50 cannot penetrate 30mm, unless u shoot more modern ammo, btw that not just .50s that are of… as many balistics are secred or dont exist anymore and almost all ammo values ingame are adjusted to kind of balance stuff. These Ammos, with these excakt values as ingame, often never existed.
Yeah, it’s wrong and should be corrected
2S38 dosnt have a transmittion ingame… but i bet it has one in RL lol. (Also there is a ton of Vehicles that lack Modules in total, only a very few have the FULL module model, like 2S6) Without Modules tanks cant move or fight… so they drive on stardust?
Vehicle modelling issue
alot of vehicles didnt got completely build or where ever fully tested with their ingame specs or ammo.
But at least they existed
Topmounted turrets are not automatic on most tanks, and yet everyone has an automatic top mounted MG…
Probably a game engine limitation.
None of those items are fictional round, that’s the difference. The KH-38MT and the yak-9k’s abonination of an aphe round seem to be fictional, that’s the difference.
Except the german ammo, which was well documented in L.Dv. range and velocity and stuff tabels.
335 in-game is a barely flyable brick. Calling it “mobile” is doing a disservice to all the other aircraft that are able to complete a full turn without stalling or dumping all their speed.
This affects all tanks. I shot a T-44’s turret face the other day twice in the Ho-Ri Production, which has ~230mm penetration. Neither shot went through because it hit some volumetric bullshit.
Rage bait
Yak-9K with APHE is just straight up broken.
I am an ancient player, and probably above average as far as the overall playerbase goes. Just throwing that out there.
Yak 9K APHE just deletes whatever it hits in GRB. The shell has zero trouble penning even tricky angles, and the post-pen damage is absolutely obscene.
It’s a 45mm APHE, yet it detonates like a massice SAPHE, every time it pens.
That’s the problem. Upping the GRB BR or making the belt cost more might obfuscate the problem, but the problem is the fact that a 45mm shell that’s already designed to penetrate armor would have precious little room left for HE filler.
Take this single pass/button-hook video with 3 kills… the placement on the Sherman (2nd kill) was okay (though a very steep angle to pen that side plate, tbh) but the other two are just slop shots and they absolutely delete the two tanks hit:
The easiest fix here is to simply remove the belt. The HVAP-T is deadly enough in GRB, the APHE is like hitting with a Maverick every round.
The top three players there spawn YaK-9Ks and absolutely deleted my team. Not even gonna try lying. (that was also my best match until the Sinai mission where I got 6 kills with the M36.)
Just watched the oddbawz video about this thing.
What the hell are the game managers at gaijin doing leaving something like this in game. Boggles the mind.
So this is allowed and considered balanced but the Mk-101 and Mk-103 API shells get nerfed to oblivion for literally no reason. Community Bug Reporting System
make russia great again at “every” BR
Mate I am pretty sure you can take this into 9.0 and still get at least 3 kills. No tank (from my poor memory) has that good of armor (and hell naw ERA on roof) on top and I’ve seen Leos get killed by these. Early SAM can’t even dare scratch the holy red/blue paint of the Russian Bias flying tank.
Lol. Yea. If I had APHE on my German 30mm hell I would’ve gotten Nukes the way I get killed.