Hmmm… I have no idea… probably that Dr_Robot guy…
335 dosnt have this mobile flight charakteristics, whatever the ingame 335 is, its not what the RL 335 is. It was btw artificially buffed, to make people crash less into the floor. And its not the only vehicle that got artificially buffed, but im not going to invest hours in making a list.
Vehicle modelling issue
USA .50 cannot penetrate 30mm, unless u shoot more modern ammo, btw that not just .50s that are of… as many balistics are secred or dont exist anymore and almost all ammo values ingame are adjusted to kind of balance stuff. These Ammos, with these excakt values as ingame, often never existed.
Yeah, it’s wrong and should be corrected
2S38 dosnt have a transmittion ingame… but i bet it has one in RL lol. (Also there is a ton of Vehicles that lack Modules in total, only a very few have the FULL module model, like 2S6) Without Modules tanks cant move or fight… so they drive on stardust?
Vehicle modelling issue
alot of vehicles didnt got completely build or where ever fully tested with their ingame specs or ammo.
But at least they existed
Topmounted turrets are not automatic on most tanks, and yet everyone has an automatic top mounted MG…
Probably a game engine limitation.
None of those items are fictional round, that’s the difference. The KH-38MT and the yak-9k’s abonination of an aphe round seem to be fictional, that’s the difference.
Except the german ammo, which was well documented in L.Dv. range and velocity and stuff tabels.
335 in-game is a barely flyable brick. Calling it “mobile” is doing a disservice to all the other aircraft that are able to complete a full turn without stalling or dumping all their speed.
This affects all tanks. I shot a T-44’s turret face the other day twice in the Ho-Ri Production, which has ~230mm penetration. Neither shot went through because it hit some volumetric bullshit.