YaK-9 should be moved up to 5.7 in GRB

And become an easier target than even a biplane because of how incredibly fat you become with 18x 500lb bombs. How many times does it have to be discussed that the Yak-9K doesn’t suffer from bomb load, can shoot from further away and is nimble enough to keep dodging SPAA fire altogether? Get yourself a 3-4-man squad, all spawn in a Yak-9K, coordinate your attacks and watch how you can destroy the whole enemy team while even the enemy SPAAs can’t do much, but get strafed from other sides until the enemy is forced to bring out a CAP plane and the game straight up turns into a low-altitude air battle.

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Key thing is maneuverability.

Yak-9 can dogfight Bf109Fs and Gs.

Duck is never gonna dogfight a hellcat and win (outside of special circumstances like already damaged, distracted and whatnot)

Multi-role capable fighters are far more potent than dedicated CAS or CAP.
(F4U-4, Hellcat, F4U-4B as well could probably do with BR bumps in GRB as a consequence. All 3 make for excellent fighters, although hellcat has conditions that it cannot fulfil while CASing due to needing at least 1-2km altitude to do its magic spirals and rolls)

Yak-9K is special in that its CAS/CAP do not negatively hinder the other because it isn’t extra mass, it isn’t extra drag and you don’t need to jettison it. It’s also nose-mounted, so convergence is not an issue (might be a me thing, but 300m convergence is what I like for 50 cals and hispanos which is kinda bad for ground-strike, while I find long-range convergences suitable for groundstrike bad for quick air kills)

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image

babysteps

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You were saying?
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Nothing to UT?

Bruh.

Nope, alas. Only prop tier aircraft that got moved in GRB in fact (from the times I play GRB these days, I also feel most american planes could also use a bump tbf).

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What?

…? Wait what?

Ammunition for aircraft guns of 45 mm caliber

NS-45 and SH-45:

1 - unitary cartridge with fragmentation-incendiary

tracer projectile with MG-8 fuse;

2 - cartridge with a gun-test projectile;

3 - with an armor-piercing tracer projectile.

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It’s weird that my team can spawn fighters and spaa to kill other planes, or do I live in crazy town where only there, others can spawn CAP? Since you’re so worried about other fighters.

Sure at first. Drop them from a high altitude and carpet bomb and bam, you literally have more range than the 45mm. Once the bombs are dropped or carrying very little, I have, and have seen AD-2/4s or A-1Hs all be able to defense themselves. The only time they couldn’t was getting 2v1’d

BF-109 isn’t the greatest turn fighter to begin with? Spitfires almost always can and will put turn the yak.

It may be a good multirole but 29 rounds leaves CAP difficult, and CAS good. Depending on what your ratio of CAP / CAS is.

Also what do you have your gun sight set to?

(Suffice to say, I don’t care it goes up in br, I don’t even play it. But if it’s going up it should be for the right reasons).

Dogfight, not turnfight.
There’s more to dogfighting than turn fighting.
Yaks are very good at rolling at low-medium speeds (rolling at 580-600~km/h IAS feels bad/stiff) and have very powerful flaps that almost let them float without risk of going into a spin.

And I like comparing planes’ dogfight capabilities to bf109s because I enjoy flying bf109s and feel they’re one of the more versatile fighters that exist at 4.0/5.0 without feeling undertiered, and that versatility makes them both fun to fight and use compared to more boxed in aircraft.

those 29 rounds don’t affect flight performance and can be used in any order as desired. It’s not as good at anti-air as the air targets belt, but engine/cockpit shots remain just as effective, wingshots seem to be mostly his due to lack of material to reliably fuze against.

Usually 300 m vertical targetting, but in bf109 (mg151/20), p63a5 and yak-9k, I’ve come to prefer 600m vertical targetting and then aiming as if I was using 300 meter vertical targetting to give me that little extra lead to make shooting easier. Mustang Ia/F6F/F4U-4/italian planes/japanese props/spitfires it’s all 300 meters when shooting planes. Mustang Ia I sometimes shoot at tanks with (vanishingly rare choice) and set it to 600.

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So option A doesn’t have to rely on teammates while option B has to. It is so hard to see what is better!

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it should be moved in BR, but not a whole fucking 1.7+. 4.3-5.0 would be better.

[Citation needed.]

Actually, I have a counter source to that claim.

Page 30 and 31 go over the concerns with sand ingestion in the desert. In a SANDSTORM the crews had to clean their filters every 15 minutes, not every minute. Outside of the most extreme weather in the Persian gulf war, they needed to clean the air filter every few hours. And even then, deserts with coarser sand posed no problem for the M1. That’s significantly better than “firing the gun in bursts tended to damage the engine coolant lines due to excessive recoil”.

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Oh…Is bro leaking a doc? (joke)

Har har.

GAO reports are generally public info though.

This one in specific does not contain any restricted or classified info, just reports on reliability, general performance and crew feedback on their vehicles that participated in the Gulf war.

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{C3B53551-5870-4A7F-89C7-71F660D392C2}
I mean , idk about you guys. But I don’t remember Leopard 1 get one shot by a WW2 fighter. But that just me , maybe I need to read more about Cold War

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The reason why we needa change this beast of Yakolev

I remember many years ago when I was in a match with another Leopard and we were simply shoot up by two SU-6 with 37mm guns. Couldn’t even defend us with that crappy MG 3 that doesn’t even elevate enough to hit planes with.

It’s pretty stupid that you can rush a cap and then immediatly spawn a flying tank destroyer.
So unless you’re team already started the match with some SPAA, that tactic is just always going to work out, unless you get beaten to the cap rush.

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