Yak 38 fits fine in battle rating of 9.0

How is it “uncontrollable”? I have no experience with the Yak-38, but I imagine you can viff in the exact same way you can in a harrier

it doesnt improve turn time at all unless you are below 100 kmh AND thrust vectoring is disabled at speeds higher than ~450 kmh

not at all, the hover is very unstable and its easy to crash, if you roll into one direction too fast you cant stop rolling / stop very slowly, using hover to turn faster is also a horrible idea most of the time as it will cause you to spin vertically a bit too much all of a sudden as you lose your speed (before that break point there will be near to no diffrence)

You really cant, as the VTOL only works below something like 300–350mph, and using it in combination of control surfaces turns you into a stone.

That said, I’ve found it to be a rather fun plane, particularly on maps with mountains where you can do the sneaky end around and lob 4 R60s at everyone from behind.

You’re not going to win any real dogfights, but I’ve enjoyed spading it, and have flown it as a breath of fresh air, change of pace plane like the French Vautour IIN (late) with the Matras.

The last thing we need is more high G missiles going down. Flareless subsonics already have their hands full dealing with the bevy of high G missiles that are inexplicably in the 9.3/9.7 BR bracket (Harrier with AIM-9Gs, A-5C with Magics, Swiss Hunter with Aim-9Ps), adding one that can just lurk above you all game long waiting for you to slip up is a step too far.

You should never be required to face a missile that requires flares to dodge, in a plane without flares. Decompression is the only true solution.

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did you even read the topic?

if yak cant dodge missiles, why would other aircraft have to?

btw, some aircraft can indeed dodge 30g missiles without flares, its really hard but possible

So because you struggle to position well enough to line up good missile shots, you think planes like the Vampire should have to face R60s? It’s not an easy plane to use by any means, but with thoughtful positioning you can absolutely get good missile shots that give the enemy practically no hope of survival. It just requires long runs, and picking on distracted or oblivious targets. It’s literally the same gameplan as the Sea Vixen, except with far better missiles. Especially if you place it at 9.0, where it can sit uncontested at high altitude at it’s own tier.

Decompression might help it. It might be able to sit at 9.0 fine if the tiers were spread out enough that there were legitimately threats to it at 9.0, and the 8.0 equivalent planes it’s up against aren’t at a complete loss to deal with it. But ultimately, planes like the Yak are borderline impossible to balance. They have overwhelming strengths and disadvantages, so you can either put it at a tier where it’s strength means it’s a nightmare, or at a tier where it’s weaknesses make it very difficult to play. I far prefer the later.

Sounds exactly like what you have on the Harrier, just don’t use 100%, put it too about 30-50% for a few seconds to whack your nose up.

Though I do now see about the vent, that is not something you have to deal with in the harrier, so viffing at lower speeds can cause the same issues in the harrier. But thats why you’d normally viff at higher speeds. so that makes some more sense

missile being fired at high angle isnt requirement to dodge it, it just makes it easier.

yeah, i see what you mean, but really, its similar story as with F-104, except that it really needs to get enemies from behind + wont dodge 10G missiles 90% of cases

exactly! and as of now, it also faces opponents clearly too superior.

yet repair cost stays in par with other aircraft, reduce it to like 2-3k while not meddling with rewards and ill cease to complain

yak 38 does not “viff” at higher speeds at all, in fact, i failed to notice any diffrence at all… turn rate at best stays the same, VTOL only compensating for agility loss due to low speed.

I didn’t know about the vent thing, so I was operating think that it could be thrown around in a similar manner to a harrier, but with a lower TWR

twr? turn time?

that thing will have 40 seconds turn time unless it goes below 100 kmh in which case its a sitting duck even for 8.0 aircraft. There is no way around it, trust me, i tried

TWR: Thrust-Wieght Ratio.

So less acceleration/on-demand thrust.

Having fought against Yak-38s, it can turn tighter than things like a lightning F6 and has better AAMs.

what? at what speeds? i own it and i assure you its impossible to turn it, if yet, so much speed will be lost that enemy can simply go for another run? up for a custom battle?

Not at the moment (maybe another day), but whilst I’d agree that jets the Hunter and Harrier can outturn a Yak-38, a Yak-38 can outturn a Lightning F6. That thing is built for speed, not turning. True, if you are trying to turn fight in lightning, then you are playing it wrong, but still. Point stands. Not too mention the fact that Red Tops are completely broken and basically pull 0Gs currently. So could be a LOT worse on that front too.

You can’t maneuver with it like you can the harrier, if you pitch to much, you become a beyblade

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Yeah, I didnt know about the vent thing. Figured you could VIFF in the same manner you could in a harrier, just not as good.

Yeah, I used to play it in SIM battles and I would start rapidly spinning with the VTOL mode engaged

Actually that sounds quite accurate. I think the harrier had a thing where it would do that in VTOL under certain conditions that was really really common/easy to accidentally do in the early harriers, which the devs never modeled. I think Harriers have some really strong dev training wheels attached, which is really uncommon for the devs to do to the british