B-But 16v16 is a bad!!1!
I’m almost more alarmed that 13 people on your team died and only 7 of those were attributed to the enemy. Rocky Pillars must be eating good.
That simply how it goes in the 9.7-10.3 BR range… Sometimes it feels like you’re playing with 10 year olds that have barely touched a keyboard, let alone gotten into a game like this in a BR range like this
Indeed. Well done sir. Have you seen that there is a dedicated thread for aircraft high scores records?
We should get back on topic.
I have not. Is there?
What topic? There hasn’t been a topic for a solid 6-7 days
You submit your screenshots of the scoreboard and show what plane you are in. If you need to go back in the replay you can do that, since you can access the scoreboard during replays (just fast forward to end of game and screenshot the scoreboard showing what vehicle you were in). Squadded games are not admissible unless the game randomly paired you with a teammate.
Threads are for a topic, and an interval of a week isn’t enough to count as a necro. If no one is interested in discussing the Yak-38, then we should let the thread lie.
And that topic is never set once past the initial conversation. This thread has hundreds of messages, and that has since moved onto other vehicles of similar BR. I’ve added my two cents on the topic, where is the issue?
I would like to see the Yak 38 get some mercy, but my experience tells me that almost every plane from 8.3-10.3 is squeezed by BR compression brutally. Just moving the Yak’s BR will only change which planes are undeservedly strong and which are not. We need more room in the battle rating system in the 9.0 area to really solve the problem.
I think it would be fair to move the Yak-38 down to 9.0 in ground RB once gaijin finally releases the patch that will allow aircraft to have different BRs in ground and air battles. The only real problem around this BR is that some planes completely lack countermeasures. For the air-centric mode, I think that’s grounds for uptiering planes based upon the quality of their Fox-2’s alone. However that concern holds less weight in the ground centric mode.
I can fairly easily dodge Aim-9Js with the Ariete. As long as you immediately go front-aspect with the missile, it will no longer be able to track you, which has saved me countless of times. If you think you don’t have the distance or speed to do this, you can always fake a head-on to any jet with 20G+ rear-aspect missiles. R-60s are a bit more difficult, as they turn more, but they have a shorter range.
If they are smart, they should just wait for you to be distracted (if you aren’t that self-aware of your surroundings), or wait for you to get slow (like around 500km/h). But that’s assuming they are able to third-party you.
You can even dodge Aim-9Ls from A-10s such that you are at 800km/h and much higher than the A-10. Even at 2.5km~ the Aim-9L doesn’t have enough energy to reach you from that high and turn with you because of your speed.
You can easily bait the A-10 pilot to launch all their Aim-9Ls and they are then defenseless against you.
Even if they do have Aim-9Ls, if they aren’t aware enough, you can slot in behind them and they can’t really do anything about it.
Along with this, the flight performance of 10.3 fighters, like the F-5C, are very good until they get slow, which then the Ariete is just much better. This is why I sometimes even prefer fighting at 10.3 than 8.3.
When you turn off your engine in a non-afterburning plane the heat signature goes down quickly. I have used this to dodge R60Ms in the F86F-2 and the CL-13A Mk 5. It is even more reliable against rear-aspect missiles with poor seeker heads. Throttling down works but turning off the engine with I will kill it instantly. Once you turn nose-in to the missile, it will no longer be able to lock you even at close range.
Hope this tip helps :)
MiG-21 SPS-K is now at 9.3, with a much better flight performance than the Yak-38, at the cost of 2x less R-60s, and less potential for CAS. The MiG-21 SPS-K can also have access to flares and become a pure missile bus at the cost of the gun. I think the Yak-38 might still be better (at least in general case).
Because you are either 1. Bad or 2. Unaware of what the words “compression” are (because those same aircraft are untouchable/unkillable by a 8.0-8.3.) or 3. both.
No? Unless all aspect they must get a direct rear lock which is easy to deal with in all of these aircraft. Ayit even gets flares…
no? Any half decent f104 will never allow a viable missile solution
he said to decompress, you either didnt read or dont even know what we’re talking about
It does with decompression, undeniably.
No? Very easy to avoid that both kinetically and more importantly by simply never allowed a missile solution.
No, decompress. Not a SINGLE supersonic should be 9.3. Zilch. Supersonics should start at 10.0.
You missed my point. I said that they shouldn’t be 9.3, and they shouldn’t be 9.7, at the current state of the game. Sure, if decompression to 10.0 were to happen, I can see all kinds of changes to subsonic and supersonic aircraft BRs, including the MiG-19 and Ariete.
Not sure what’s your trying to say here. The Ariete, when slow, same with almost all aircraft without flares, can simply be killed with a 20g+ missile from a third party. Sure, you’d need a rear-aspect lock on the ariete, and the smart ariete may try to not show their rear towards that enemy, but if they play smart, it’s almost impossible not to. This would be even more likely to be the case if you decompress 8.3-9.3, and then compress 9.3 to 10.3, such that the Ariete and MiG-19 faces 20G+ missiles more often.
I mean sure, but that F104 would rarely see any possible interactions besides a quick snip at a slow unaware A-10. There is little it can do to a competent AJ37 pilot, for example, unless it’s third partying hard, without having the slightest possibility of being reversed and having a 20G+ missile being launched to its rear.
Well, from Gaijin’s past actions, such as the reduction of BRs for Vietnam / Korean war jets, such as the MiG-15s and F-86s, decompression means decompressing the 8.7-9.7 / 8.3-9.3 area, and compressing the 7.7-8.7 and 7.3-8.3 area. If you truly want decompression, they need to raise the max BR for aircraft to a much more reasonable BR, like 14.0 (with the introduction of MRAAMs), or make it so that there can only be a ± 0.7BR uptier / downtier, which would (should) effectively reduce the extremities that vehicles can face.
Your fault just about every single time. Stop going slow in situations where it will kill you. It’s also very easy to simply turn into a 9J and blind its seeker.
Other way around entirely. Ariete decides to show its ass. The missile carrier does not get to decide if he is on the ass of the ariete. Ariete almost always has the initiative here and the positioning advantage. You can almost always either be front aspect or simply not give a viable missile solution by maneuvering
nobody suggested to do this.
No? F-104 can always force guns on any aircraft in that BR in its usual matchmaker. it holds all positioning and initiative just like the ariete, just by speed/accel/climb instead of maneuverability. If you give your ass to someone you made the mistake, it wasn’t free.
Ok? Full uptier jet in the most compressed area of the entire game. We are are talking about DECOMPRESSING so this isn’t an issue any longer.
Gaijin holds zero power over what the words compression or decompression mean. Gaijin did zero decompressing in the last 5 years besides raising top BR a few times. They have only compressed.
It’s honestly easier said than done, especially with the inconsistency of the marking of enemies.
Yes, I agree with you in a 1v1 scenario, the Ariete will have the say. However, in the third party scenario, you have little control over how it will turn out, especially if both of them have 20G missiles ready. You cannot chase both of them such that your rear is always hidden from the seeker, unless they play badly, and have them in a single circle.
Guns-on in a head-on, sure, but, in any other scenario where the competent pilot is aware of you, they can simply outturn you while trying to maintain their speed. If this was a 2v1 scenario, sure, the F-104 would have a lot more say. I think the F-104 is too strong at 9.3, but it is not this insanely good vehicle that 10.3 aircraft (or even 9.7 aircraft with 20G+ missiles) find impossible to face against (assuming equal skill).
I mean sure, I don’t see what you’re trying to say here other than ‘everything is solved when proper decompression comes’. I agree with you here for the most part. However, if actual decompression, based on what you’re saying, comes about, what would the F-104 be facing in a ‘full uptier’ or ‘full downtier’ then?
Yeah, and that is quite unfortunate.
Still a skill that needs to be honed, and it still is the reason you end up dying unless you get screwed by the marker system as you said, but that is a problem of the MARKER system and not the aircrafts.
It’s true in 1v2 as well. Very easy to manage this. Only gets difficult in 1v3+ in jets like ariete
With the nature of a turn fighter, like the ariete, you will eventually end up going slow, or having to reset and gain speed before merging again. This is definitely less of a problem for the Ariete than other turn fighters, as it at least has pretty good energy retention, but it can definitely become a problem if you’re in a turn fight for extended periods of time.