That “evil plane” constantly getting bullied by Rapier, lmao.
If you havent started dodging after the first missile has hit you then that is on you. Takes 2-4 rapiers to take down anything at the moment
Almost no one is dodging Rapier, if it launched at 9.0-9.5 kilometres away from target (only Su-25 and A-10 kinda expecting that, LWS?) and i mostly get normal crits and sometime fatals by that move.
Given it’s max range is about 6-7km. I doubt you are doing anything to something 10km away
Target at 10km → launch → target on 6.5-7 km at the moment of impact.
Even then. The missile has lost a lot of energy and the need to aim quite accurately to do any meaningful damage means that Id usually wait for the target to be sub 8km away, especially if its a slower subsonic aircraft. Also massively reduces their time to react.
So the aircraft is 5-6km away at the time of impact, but at most 7-8km away at launch
You can just fly low and then pop up at close range with s13o or kab500kr. So they have very small time to react and die.
I dodge Rapiers all the time. That being said it’s easily the most dangerous SAM at that BR.
You didn’t notice the irony in the title it seems.
Let me explain it to you:
- “ahead of it’s time”: meaning put it (YAH130 a 90s plane) in the same BR as a plane from 50-60s
- and i specified after “ONLY IN WARTHUNDER”
I’ve been playing it (A4E) lately and seems like the walleye seems to not do any or very little damage now?! Game after game, even on the thin plated light tanks I got a full on face hit on TAMS/Stingrays and not even damaged? Wtf is wrong with the servers Gaijin? On Russian tanks I may get some tracks or so.
In the meantime Yaks get pinpoint accuracy with 3+ bombs 3+ kills on a single dive consistently.
Albatros another real ISSUE as well.
The problem I see is that everything is still based on the original battle ratings spread from 15 years ago, so the disease is the original BR design being stuck with.
They’re actually not tracking very well AT ALL. Only if you are lucky to have static targets while the walleyes get close enough to start tracking moving targets. That usually means SPAA which it seem that most players don’t know that they can/should move around. Most of them spawn and stay there.
Otherwise you have to get really close 3-4 km to have an ACTIVE tracking on moving targets, and you’re pretty much a lame duck for the SPAA, with or without countermeasures, as they are not enough to keep you safe to get that close.
Ahead means to be before.
A-4E is ahead of its time in comparison to Yak-130.
If you wanted to use a correct word you’d use “Behind its time” or “After its time”.
There were no BRs from 15 years ago.
Today’s BR spread is from 1 - 2 years ago.
If you’re getting massive frag counts with Yak-130, it’s cause SPAA isn’t up.
Ah yes… There’s no argument to be had on Yak-130, so we resort to “it’s a modern vehicle at such low BR! Where is the historical accuracy!!!”
Aight then Put F-15A at 10.3. Thanks.
Have you ever tried locking onto a Yak-130? Even with Red Tops, which have a better seeker, it’s a struggle at times.
Playing devil’s advocate for a moment, that isn’t necessarily the Yak-130s fault.
Not only do we know the Red Tops seeker is underperforming, but heat signatures are not modeled and are in-fact a total mess at the moment, you have many wierd edge cases of things being ice cold or red hot for clear reason.
Most honest answer, that they’re equal cause in good hands the A-4 is better than average hands in the Yak-130.
Per statshark cause that’s all we have as players, is the Yak-130 has 370k ground kills for 200k games. Where the A-4E has 193k ground kills for 240k games.
For these supposedly inferior jet, its has 190% of the A-4s kills at 85% of the games. More proof US tree has a higher skill level than the Russian tree.
As for the game changing RWR, which is limited to E, G, and I bands which weirdly is not a band Russian SPAA uses. So funny enough against one of the main nations it faces, it might as well not have an RWR. Though that’s also something the plagues NATO aircraft vs Russian aircraft for years.
Look at flight performance of the 2 planes!
One is extremely agile and double performant: 2x climb, 2x faster in turn time, very agile bombs with great locking and TV camera. Plus … locking from MHD? Unless you play russia against russia where you have higher G’s missiles, nothing can hold on that plane.
The other one is slow, can’t climb to launch the walleyes as it’s in the target of any missile. Terrible lock and TV camera, need to dive towards the target to lock and keep the lock before you can launch. Barely can evade, luckily you have a few flares but that gets empty fast and not enough to catch speed to take evasive maneuvers, slow turn, slow speed … everything catches you.
AND i am not the only one noticing this!
But i guess Gaijin waits for enough whales to buy the premium then nerf it ? (but will do it very very slowly, they usually “fix” it very slowly for the russian tech tree)
You still don’t get it…
When you see a 90’s plane appearing on a battlefield with vehicles from the 50-60’s as a participant to that battlefield era, then it’s “AHEAD of its time only in War Thunder”
So the reference I always meant is the 50’s-60’s …
As you mention that A4E may be ahead of it’s time, YAK130 is way ahead of it’s time to be in a battle with vehicles from 50-60’s.
So let’s move on from this argument or keep going by yourself as you please.
@N0REAVER
I do get it, newer vehicles at lower BRs just means those vehicles are “as bad” as vehicles made decades prior
Yak-130 is newer than A-4E, thus cannot be ahead of its time.
Words have meaning, and using words correctly matters.
Yes how the game “views” the Yak-130 is an “obsolete” design compared to the A-4.
Moving past semantics to win brownie points, the balance issue is still an actual debate.
I think it’s main issue is the number of FnF munitions it can bring into matches. From the player available sources like Statshark, the Yak-130 is doing better than the A-4 and Swiss Hunter in kills vs play time and deaths. Given its a mix of ARB and GRB and not actual statistics grain of salt and all.
Yak for the month of June has 200,658 games, winrate of 48%, air kills of 72,590, ground kills of 378,924, 165,282 deaths with 8,513 SL per game.
A-4E, for the same month was used in 240,458 games, winrate of 50%, air kills of 71,104, ground kills of 201,512, 201,512 deaths, and 4,467 sl per game.
Swiss Hunter is 263,333 games, 55% winrate, 148,316 air kills, 209,103 ground kills, 198,366 deaths, and 5,100 sl per game.
Comparing it to the A-4E, which is more similar its doing 195% the ground kills, at 83% of the games and a lower winrate. Its on par with air kills which means the Aim-9B is being an Aim-9B and about half useful. Per their stat cards have the same reward multiplier so not advantages for either.
The biggest reason is it has more FnF bombs to drop that doesn’t matter how “obsolete” the Yak is compared to the A-4E. All the counter measures and RWRs in the world can’t change how must faster it is for the Yak to drop 4 FnF to the A-4 or Hunter’s 2.
While they have almost the same air kills I’m going to focus on their main role as a ground pounder. So going to “ignore” the air kills and say all deaths are in relation to ground missions and not ARB. The A-4E has a ground KD of .96 and the Yak-130 is 2.3. Which suggests the Yak-130 has a higher success rate of taking out 2 targets for each pass.
The Yak has more chances to get a kill before being killed as well as just having to return to base. I’m sure many have launched some FnF munition just for the target to be killed before impact. Having 4 chances vs 2 chances rapidly increases the staying power of an aircraft.
You can argue all you want on Bullpups dumb bombs, or rockets but that has higher risk and higher skill ceiling. I’m more likely to play against an average player that can make great use of a FnF munition than the skill players snipping with a bullpup. Which still aren’t probably as common as people believe.
If the Yak’s payload was balanced or moved higher when its more likely to be engaged by more capable SPAA. Not like the A-4’s RWR is that amazing with half the SPAAs at its BR or higher are on bands that it doesn’t detect. The “introduction” date really gets NATO RWRs more than Russian.