You post on almost all threads and you do nothing but disagree with the initial suggestion. You’re one of the most unfunny trolls I’ve ever seen.
@AverageWehraboo
Apparently agreeing with people is trolling to you.
Apparently you think WT players are trolls cause we want things to be accurate.
Sad that @Peasant_wb blocks all non-Russians.
The way I see it, the T32 is a heavy tank with great armor but a crappy gun, such tanks are always hard to play/hard to balance. The way to play it is to work around the gun, as you would with a Jumbo 75. The T32 could absolutely use a reload buff, if King Tiger gets a magical 8 second reload.
Strange, didn’t know I was russian. Must be something in the water.
I played a dozen matches with the IS-4M and it happened at least once per match. The visual impact isn’t anywhere close to the hitcam.
Tiger 2:
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Also found this video of the 122mm nonpenning an M109s side.
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I think that was just a case of non-pen. BR-471B isn’t the best going through the 185mm front.
First clip showcases just bad angle of the shot.
Second clip showcases again, bad angle as gun mantlet was hit.
The third clip is just a bug that happens on many tanks and it occurs when hitting the place where two sides of armor align.
The first two clips showcase just bad angle of attack where the third is just a bug that occurs no matter what we face.
The impact ingame was roughly at 10° while your screenshot is at 19°. In your protection analysis you can only see the edges of the tracks on the right side of the turret compared to them being clearly visible in the video. The B shell should have no problem at this range/angle.
Yes I know. Point is the gun mantlet shouldn’t get hit as you can see the shell hit a different spot in the live game compared to the hitcam. Despite the big flash at the impact point you can still see the mantlet meaning it hit the flat turret face rather than the overlapping part.
Again I know but it happens to large caliber guns like the 122mm a lot more often than it happens to smaller guns. This one of the reasons the 122 is trash.
This is my entire point. The Tiger 2 turret being terrible to pen due to desync.
Watch server replay in order to really know how things were in battle.
Don’t even get me started how many times it happened when I was fighting panthers and trying to pen their side.
Server replay doesn’t help me kill Tiger 2s in a live match. I need to shoot the target I can see.
I can’t believe these issues caused by volumetric haven’t been fixed 3 years later.
I love reloading for an eternity only for my rounds to deal 0 damage.
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But things differ from live client thus the problem may not lie where You think it does.
This is just how things are, nothing to do with nation or tank.
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I believe that only the sharp tipped 122mm AP should be capable of perforating 180mm thick turret front of Tiger II.
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Don’t tell the devs. :P
Proof it!
If 57mm APBC can penetrate 90mm of armor, why shouldn’t 122mm pen 180mm?
But yeah, I also feel like it’s scratching the limit.
This has the same energy as “4 x 30 mm cannons is equal to a 120 mm cannon”.
😂😂
Well, flat nosed shells are not great dealing with thick armor plates as we know.
I’m just curious how the 122mm would in fact fare against such armor, since we know the performance of 57mm, 76mm and 85mm shells pretty well, but 100mm and 122mm are still a bit of a mystery, when it comes to 0° penetration.
There’s a simulation out there but it only showed that it would pen the armor from 100m, which is like a very naive approach for simulation range, and Peasant didn’t belive it should even perform like that.