That is a mistake. Multipath only occurs in primitive, dawn radar. With monopulse radar, the occurrence of match-passing is nil; with war thunder, it exists merely as a beginner rescue system and is far removed from reality.
Multipathing does exist but not nearly to the extend it does in game like the later sparrow was able to work down to 10m fine while in game it starts failing at 60m
Imo i would love if gaijin implemented it on a per missile level where later improved seekers actually made a difference here like they do IRL
The problem is air RB is such a mess currently especially with 16v16 the entire gamemode would need to be reworked on top of lowering the playercount to make it playable without multipathing so its something i dont see gaijin doing ever…
why would they? cant they adapt for better gameplay?
Sure. I am no expert on real life radar systems so I guess I would just have to trust you. I am all for more realism in the game.
I am just saying that it is definitely a real thing and should not be removed completely.
There is no problem in avoiding mountains and valleys. I just have a problem with multi-passing.
No.
War Thunder has some of the most inert players out of any games I have played. I am not sure why that is. In CS for example even players at the lowest levels of play would adapt to new tactics and meta changes much more quickly than WT players do.
BVR is still a valid tactic, in fact it’s probably the best tactic for high tier jets I’ve used so far.
You’re just not good enough to make it work, sorry bud.
Your problem probably isn’t with multipathing (multi passing, lol), but with moronic 16v16 lobbies that make any conscious tactics null and void simply because every match is a snowball taking place over a minute or less.
Again and again, that is a mistake. If it exists somewhat, it is clearly exaggerated in WAR THUNDER.
Read this paper and you will understand.
BVR has its issues in that imo its way too easy to notch missiles I mean i can notch 7 missiles all at once just because of how poor their seekers are compared other games like Nuclear Option or VTOL VR or DCS where notching missiles are an actual challenge
But this is a different issue from multipathing and i believe its just another gaijin thing so that its more playable for people
Mate I understand that the effect is exaggerated for modern systems. However for older systems it’s probably not powerful enough.
The system is completely wrong in game but it should exist in some form since this game prides itself on “realism” (or so I have been led to believe).
No, multipathing should not exist as a crutch to avoid all and every radar guided weapon.
The modeling of the system should be improved overall and it should be tuned per radar/missile combo to make it more realistic in my opinion.
You paid 40 bucks for that I assume? And you of course read through it? In full?
Maybe summarize it for us, eh? Or are you just waving academic litterature around as an appeal to authority because you can’t make your own points? Not to mention that War Thunder ARB is a simulacra of A2A combat, it doesn’t seek to replicate reality in full, so your paper is void and null anyway!
I agree with that opinion vehemently.
None of these games have missile simulations on par with War Thunder. You can shit on Gaijin all you want but this game is by far the single best implementation of missile and radar systems I’ve seen so far. And lol, Nuclear Option? Please.
I know that BVR is already one of the stronger tactics in this game. I play mainly BVR and have been able to get my K/S over 2.0. My point is that it is wrong to be at high altitude and not be able to get a handle on a low altitude enemy. It doesn’t matter if it affects my win rate. The important thing is that you won’t lose unreasonably.
And pointing out spelling mistakes forever is childish and fun, so you only have to do it once.
You are free to make suggestions/reports for any radars that you have concrete proof of not being effected by multipathing. I’m not sure if it would count as a suggestion or a bug report though so i would ask a Technical Moderator about it to know how to report/suggest such a change. You can find all the teams and the areas they handle listed here: (Who is who and Reporting Procedure). If you don’t get an answer within a few days you can add more moderators from the list to the original message instead of sending a new message (that way you preserve the date of the message and it doesn’t look like a new request), adding one or two moderators to the message every 2-3 days or so until you get an answer.
Please do not to add the seniors until you have tried all other regular moderators, the Seniors likely won’t answer unless they are added and pinged by the regular moderators but if you’ve tried them all then you can add the seniors.
The ARH missiles are to my knowledge still effected by multipathing though as they don’t have multiple antennas nor phased array antennas.
Oh it very much is still used IRL. IRL nothing is perfect and every strategy that will increase chances of survival is viable. It’s almost never “immune” but rather “resistant” .
Again, I think your issue is a symptom of ridiculous team sizes that make the issue much worse. Yeah, I agree that hugging the ground is dumb, however I strongly believe if lobbies were smaller and people had room to breathe, they would feel freer to try out BVR and stop mowing the lawn.
The thing you’re also missing is that practically every single player you encounter is likely a casual who only plays like 2-3 matches per day and is largely clueless about the game’s mechanic but understands somewhat that ground=safe, the people on this forum are a drop, we don’t matter really.
Basically what I’m trying to say is that multipathing isn’t the issue, the issue is Gaijin failing to create proper tutorials and training for higher tiers and substituting good training with a pair of crutches for casual players.
Tbf, there exist a hub of sciences and collections of scholars that provide access!
And failing that, e-mailing the first author usually works.
(I’m not taking sides, just that the paywall isnt that scary)
Indeed, I admit that it was hyperbole to say that multipath is completely non-existent. My point was that it is unreasonable and inappropriate to fly at high altitude and be outmaneuvered by a low altitude enemy.
And to say that multipath exists is certainly an exaggeration. Also, is the fact that the radar missile seeker does not do its job when flying at low altitudes using multipath due to the pursuit of realism?
I agree with that opinion vehemently.