„Why Does It Seem That *War Thunder* Players Never Learn?“

For years, I’ve observed the same tactical weaknesses in War Thunder across almost every map. Most players act without any strategic thought or understanding of basic combat principles. Flanking, pincer movements, or coordinated advances are almost nonexistent.

Mosdok is a particularly clear example. Starting from the river side, almost the entire team rushes straight to point C – a tactically worthless position with no real impact on the outcome of the match. Point B determines victory or defeat. The team that controls B almost always wins, because A and C are practically never captured by the opposing side. The route to A runs through open ground and almost always ends in being destroyed, and the same applies in reverse for C.

I always go directly to B, using what little cover there is and holding the position as long as possible. Most of the time, I’m completely alone. After a few kills, reload time forces a short pause, which the enemy immediately exploits. With every minute that passes, they push harder toward B until I’m surrounded and overrun. Support is almost nonexistent. In only a handful of matches do one or two other players join me at the start. The rest of the team spreads aimlessly across the map, sitting in positions with no tactical impact or line of sight, often contributing nothing. As long as the enemy controls B, the match is decided.

This behavior has repeated unchanged for years. You’d think that after countless battles, some kind of learning effect would occur. Instead, most players seem completely incapable of drawing conclusions from what they observe or thinking tactically. I honestly wonder why. Are the majority of players truly unable to grasp such simple tactical connections, or do they just lack any interest in reflecting on their own behavior?

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So called free thinkers when Advance to the Rhine drops

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Absolute on point :-)))

Something I noticed as well. It takes years for the average player to get used to a single new mechanic. Let alone any tactical thinking.

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I’m a true B/C pointer

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Thast limitation given by the fact that only mean of communicating with randoms is through chat box, where it takes few seconds to write out what you want to say.

In heat of the battle, situation can change rapidly, you cannot stop whatever you are doing to relay new information through chat.

Theres also limitation that every player “knows the best” and there isnt any chain of command or hiearchy.

First one could be solved with some sort of voice chat but if my years on OG MW2 back in 2009 teached me anything, such voice chat would be used for anything but relaying tactical information.

Have you ever wondered how fast can someone list 40 different racial slurs? Neither did I, but alas.

So any such chat would be pernamently muted by everyone but people misusing it for memeing.

As for second issue, you cannot solve that in a videogame when there are no real consequences to NOT obeying order, and where you have no clue whenever the person giving out orders doesnt have blood related parents.

System similiar to old school Battlefield commander could theoreically work (extra rewards for completing objectives set out by commander) but that wouldnt fix the issue fully.

Lets just say that some people dont have mental capacity to learn, put nicely.

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I see your point, but i always write in the seconds before the start “Dont drive all to C, B is key” Noone reacts, all drive like lemmings to C. And tbh i don’t understand why players who play a map several times cannot understand that their behaviour from the several attemps that did not work, magically will work? There is a saying: Don’t try to ride a dead horse… but here it seems, all sit on corpses :-)

So, what you are saying is capture the D point?

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B is so desolate you can always just stand on the road towards A and farm half the enemy there atp

And they don’t even go to A, the vast majority go straight to the alleyways to get in a huge clustermess knife fight and go back again and again until they run out of spawns . . it’s quite amazing no one can figure how to play that map differently . . . 80% of BOTH teams do this 90% of the time(ok, I made those numbers up for emphasis, but you get the idea).
38th Parallel . . . C cap by the dam . . . same thing
And many others . . the majority of which the game has a default spawn they place players at who do not select their own spawning point(I think this is how it works) and this causes a lot of the same behavior throughout the game.
We could really do with an overhaul of the spawning system in the entire game . .

But in the end . . . goobers gonna goob anyway, so . . . .

dntknw

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Nothing will change.

I’ve only been playing ground for a year now, and the players have just gotten worse at the game. Majority of the players don’t even read chat where you can give them vital information, say a tank with his engine off around the corner.

Like using the scout drone is a great example of just how unaware players are. You can spot/ping/map ping and people will just be so clueless like no awareness of whats going on around them.

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You need some players going to A/C immediately- grabbing caps like that early in the battle matters.

But of course you don’t want the entire team going there - 1-3 should suffice. Everyone else should be heading to B.

What I find really odd are the players that head to A/C even when it’s obvious they won’t make it in time to share in the CAP reward.

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Your comment confirms my point one hundred percent. How can it be that “thinking” beings are incapable of at least trying to find another solution after failing a hundred times?

no one said its wrong to go to A/C but as you say not 90% of the team is needed there :-)

People doent know how to position themself corectly

Bomb the corner and profit.

This is just like, say, Japan in Ground Assault. One or two bot tanks remain at the 9 o’clock spawn, five people will rush there. When the next wave spawns, possibly at the 12 o’clock position, they all get blown up because they’re out in the open.

Learning? NEVER! That is WEAK!

Says a Level 11 guy?

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I mean at every match at high/top tier in kursk/fire arc you can bet on at least two guys running the gauntlet down into the bowl, 1.5 km towards a cap without cover while the enemy team has hull/tank down positions from behind the railways to shoot them. Somehow they never make it.

You can tell them to follow you around behind the hill around the bowl to shoot into the village and counter the enemy snipers in their spawn. They rarely listen, at best they call you an idiot and off they go, 60 kph until disabled and shot by 3 people they cant hurt or hit at all. Id say its not that complicated, tanks go where waters flow, survivability onion etcetc, sure theres a lot of newer and premium players but trying that once, checking the topography of the map and then never doing it again shouldnt be too hard.

So no, id say theres a large group of players that never seem to learn. You also cant force them but its also incredibly funny shooting them when they r trying to bob and weave for 1.5 km completely in the open and when they are disabled they pop all smoke in despair.

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